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pdf https://cdn.1j1ju.com/medias/4d/85/1b-the-lord-of-the-rings-the-card-game-the-grey-havens-rulebook.pdf
Welcome to The Grey Havens, an expansion to The Lord of the Rings: The Card Game. This expansion explores the vast oceans of Middle earth, the ruins of ages past, and those Elves and Men who brave the high seas. Three original scenarios take players on a journey from the Elven refuge of the Grey Havens to the ancient ruins of Númenor, and back.
5.76 Mo - In English 14.94 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/3a/3c/30-deep-vents-rulebook.pdf
Along cracks in the ocean floor, plumes of black and white superheated water pump relentlessly into the depths. They provide precious heat and an abundance of minerals to the near-freezing, abyssal waters of the deep. Microscopic archaea and other extremophiles live off the heat and minerals to form the base of a unique food chain that hosts a variety of exotic deep sea creatures.
1.22 Mo - In Englishpdf https://cdn.1j1ju.com/medias/ad/d7/4d-call-to-adventure-rulebook.pdf
The lowly squire becomes a knight of legend. An orphan girl claims her birthright as queen of the realm. A noble turns vigilante when his parents are tragically killed. The stories change, but the themes are timeless… and every hero’s journey begins with a Call to Adventure!
2.57 Mo - In English 3.58 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/a7/45/df-adventure-games-the-dungeon-rulebook.pdf
An Adventure for 1–4 Players, Ages 12 and up In this cooperative game, you and your team will try to escape from a dungeon. You will experience — and be part of — a story that plays out in three chapters. The game play for each chapter lasts approximately 90 minutes.
906.11 Ko - In English 1,005.71 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/02/52/c4-unlock-epic-adventures-rulebook.pdf
In order to learn how to play the game, it is recommended you play the Tutorial adventure first, as it will walk you through the rules. The tutorial can be played before reading this rulebook. Just follow the setup instructions as indicated below.
7.47 Mo - In English 2.71 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/7b/39/82-gloomhaven-forgotten-circles-rulebook.pdf
The most important part of this expansion is the Aesther Diviner, contained within the character tuck boxes. She is immediately unlocked for use in any normal Gloomhaven campaign. Add the appropriate City and Road Event cards included in the box for unlocking her to their respective decks now. Players also have the option, if they have completed scenario #51, to delve into the new campaign presented...
2.10 Mo - In Englishpdf https://cdn.1j1ju.com/medias/75/08/51-assassins-creed-brotherhood-of-venice-rulebook.pdf
Assassin’s Creed®: Brotherhood of Venice is a cooperative game for 1 to 4 players in which you play as Assassins in early 16th century Venice. By combining the Assassins’ skills with your best infiltration tactics, you will be able to defeat the enemy forces and develop your Headquarters. Your characters will progress and interact with Ezio Auditore, the famous Assassin, as well as many other renowned...
4.12 Mo - In English 4.10 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/f8/f8/73-cartaventura-lhassa-faq.pdf
« Rangez » Remettez la carte désignée dans la pioche, sans en changer le sens. Vous pourrez potentiellement à nouveau piocher cette carte si un effet vous l’indique. « Défaussez » Écartez la carte désignée dans une défausse, vous ne pourrez plus lire ou accéder à cette carte.
51.81 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/f9/6a/ba-cartaventura-lhassa-reinitialisation.pdf
Pour réinitialiser le jeu afin de le recommencer du début ou le faire partager à d’autres, vous devez : Trier le paquet de 1 à 70 Vérifier au recto de chaque carte qu’aucun cadenas n’est visible, sinon retournez cette carte. Vérifiez au verso de chaque carte qu’aucune clé n’est visible, sinon retournez cette carte.
162.21 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/17/c7/ce-cartaventura-oklahoma-reinitialisation.pdf
Pour réinitialiser le jeu afin de le recommencer du début ou le faire partager à d’autres, vous devez : Trier le paquet de 1 à 70 Vérifier au recto de chaque carte qu’aucun cadenas n’est visible, sinon retourner cette carte. Vérifier au verso de chaque carte qu’aucune clé n’est visible, sinon retourner cette carte.
99.68 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/50/8f/72-cartaventura-oklahoma-faq.pdf
« Rangez » Remettez la carte désignée dans la pioche, sans en changer le sens. Vous pourrez potentiellement à nouveau piocher cette carte si un effet vous l’indique. « Défaussez » Écartez la carte désignée dans une défausse, vous ne pourrez plus lire ou accéder à cette carte.
57.77 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/65/90/d7-cartaventura-caravanes-reinitialisation.pdf
Pour réinitialiser le jeu afin de le recommencer du début ou le faire partager à d’autres, vous devez : Trier le paquet de 1 à 70 Vérifier au recto de chaque carte qu’aucun cadenas n’est visible, sinon retourner cette carte. Vérifier au verso de chaque carte qu’aucune clé n’est visible, sinon retourner cette carte.
92.84 Ko - In French