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Bistro Pot Pourri Règle Multilingue

pdf https://cdn.1j1ju.com/medias/65/dc/bc-bistro-pot-pourri-regle.pdf

Le célèbre critique gastronomique Gustave Germe est en ville et, une fois de plus, il décerne ses étoiles de gourmet tant convoitées. Il rend également visite au bistrot « PotPourri ». C‘est l‘occasion pour vous de mettre à l‘épreuve vos talents de cuisinier et de décrocher vos propres étoiles de gourmet !

1.96 Mo - In Czech 1.96 Mo - In German 1.96 Mo - In French 1.96 Mo - In Hungarian 1.96 Mo - In Polish 1.96 Mo - In Slovak

Neuroshima Hex ! 3.0 Rulebook

pdf https://cdn.1j1ju.com/medias/4e/ec/59-neuroshima-hex-3-0-rulebook.pdf

Neuroshima HEX is a game of tactics, where armies wage continuous battles against each other. It is based on a roleplaying game called Neuroshima RPG published by Portal in 2001. While being familiar with the RPG is not necessary, the players will find it easier to identify with their armies if they have read or played the game. The world of Neuroshima RPG is that of a post-apocalypse world torn apart...

5.76 Mo - In English 3.75 Mo - In French

Neuroshima Hex ! Smart Rulebook

pdf https://cdn.1j1ju.com/medias/8f/e7/ff-neuroshima-hex-smart-rulebook.pdf

Smart is a part of Moloch, which has reached the southern part of the continent, where following fights with humans it was cut off from its origin, and found sanctuary deep inside the Neojungle. It resembles Moloch less and less with every passing day. Smart has completely disregarded directives.

1.26 Mo - In English

Neuroshima Hex ! Mississippi Rulebook

pdf https://cdn.1j1ju.com/medias/6b/ee/ab-neuroshima-hex-mississippi-rulebook.pdf

In 2050 Mississippi is a gigantic toxic sewer draining directly from the interior of Moloch territory. The river and the lands in its vicinity are hidden in poisonous fumes and is known as the Belt of Death or seedbed of mutants. Only a few can survive here and for those rare individuals who live here, the deadly toxins in the air and water are every-day reality.

906.45 Ko - In English

Neuroshima Hex ! Neojungle Rulebook

pdf https://cdn.1j1ju.com/medias/c8/71/b9-neuroshima-hex-neojungle-rulebook.pdf

A Module must be directly linked to some unit in the Motherland (not only to adjacent to a unit in the Motherland) to affect the Motherland. Enemy tiles affecting Modules of the Motherland (for example which cancel the effect of a Module) must directly affect the Module - not just any unit in the Motherland - in order to affect the target Module.

610.09 Ko - In English

Neuroshima Hex ! Mephisto Rulebook

pdf https://cdn.1j1ju.com/medias/99/66/6e-neuroshima-hex-mephisto-rulebook.pdf

Anomalies originating from radioactive bomb craters gave birth to monstrosities of which even pre-war scientists hadn’t dreamed. Mephisto is a giant maggot, a unique synthesis of flesh and steel, which can even threaten well-armed expeditionary forces. Contaminated craters seem tempting as a shortcut or a reservoir of valuable resources.

458.03 Ko - In English

Neuroshima Hex ! Sharrash Rulebook

pdf https://cdn.1j1ju.com/medias/0a/38/97-neuroshima-hex-sharrash-rulebook.pdf

The Sharrash are a mysterious and well-organized community of mutant rats endowed with inhuman intelligence. They inhabit the underground tunnels and canals of destroyed cities, along with their degenerate human and mutant slaves. Fiercely xenophobic, they will defend their nests from any strangers, and their fighters will not hesitate to sacrifice themselves for the pack.

1.29 Mo - In English

Neuroshima Hex ! The Dancer Rulebook

pdf https://cdn.1j1ju.com/medias/1a/f0/15-neuroshima-hex-the-dancer-rulebook.pdf

The Moloch attack on Outpost’s laboratories had unforeseen consequences: the damage to the facility set three strange creatures free. They are the product of a secret genetic research project, code name “Dancer”. Now, half-mad and with no control over their instincts, the creatures begin their fight for survival in the post-apocalyptic wasteland.

552.92 Ko - In English

Neuroshima Hex ! Steel Police Rulebook

pdf https://cdn.1j1ju.com/medias/97/46/f2-neuroshima-hex-steel-police-rulebook.pdf

Steel Police is a wandering brigade of law and order fanatics, clad in pre-war, experimental power armor. Chemicals exuding from by the armor and cybernetic enhancements increase the organism’s abilities at the expense of the psyche – Steel Police officers will automatically respond to anything the program identifies as threat or crime. They appear out of nowhere and pacify the area amid the roar...

527.40 Ko - In English

Neuroshima Hex ! Babel13 Rulebook

pdf https://cdn.1j1ju.com/medias/4a/3b/52-neuroshima-hex-babel13-rulebook.pdf

Babel 13, an outpost of New York... day after day it loses contact with its command. Its defenders must face enemies that they haven’t met before: the power of mutated Nature - Neojungle. The new battle starts, in which the stakes are survival. A team of trained soldiers has been sent from New York to help the base’s garrison, but will they succeed in time?

1.07 Mo - In English

Neuroshima Hex ! Duel Rulebook

pdf https://cdn.1j1ju.com/medias/7d/90/b8-neuroshima-hex-duel-rulebook.pdf

Neuroshima HEX is a game of tactics, where armies wage continuous battles against each other. It is based on a roleplaying game called Neuroshima RPG published by Portal in 2001. While being familiar with the RPG is not necessary, the players will find it easier to identify with their armies if they have read or played the game.

11.01 Mo - In English

Airlines Europe Rulebook

pdf https://cdn.1j1ju.com/medias/7d/e3/0c-airlines-europe-rulebook.pdf

The age of passenger aviation has begun. Courageous entrepreneurs establish the first airlines and compete for the few available licenses in the European air space. The rapidly growing market and the chance for high gains attract high-powered investors.

7.02 Mo - In English 2.28 Mo - In French

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