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pdf https://cdn.1j1ju.com/medias/63/47/b3-turn-the-tide-rulebook.pdf
Turn the Tide is played out over a series of rounds equal to the number of players in the game. Each round consists of 12 hands. In each hand, players bid for two Tide Level cards with the aim of not winning the higher tide. Whoever has the highest Tide Level card showing at the end of each hand loses a life preserver. Every life preserver counts for one point. The player with the most points at the...
525.57 Ko - In Englishpdf https://cdn.1j1ju.com/medias/34/ae/20-furnace-rulebook.pdf
The players take on the roles of 19th-century capitalists building their industrial corporations and aspiring to make as much money as they can by purchasing companies, extracting resources, and processing them in the best combinations possible. The game is played over 4 rounds and each round has 2 phases: Auction and Production. During the Auction Phase, the players bid on companies.
1.28 Mo - In English 2.48 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/dc/d8/de-rune-stones-nocturnal-creatures-rulebook.pdf
The creatures of the night might be dangerous, but they make powerful allies. Summon a “banshee” for all new abilities. Or, a careful druid might even be able to catch a “wisp,” which will prove quiet useful as it grants its magical powers to its captor.
1.27 Mo - In English 1.27 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/2e/4b/d6-journey-to-the-center-of-the-earth-rulebook.pdf
The prestigious professor of mineralogy Otto Lidenbrock and his nephew Axel discover a secret parchment scroll written by the alchemist Arne Saknussemm in the 15th century who reveals how to get to the center of the Earth. They both travel to Iceland and there they hire the help of the hunter Hans with whom begin their descent through the Snæfellsjökull volcano towards the greatest adventure that...
511.34 Ko - In English 775.25 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/ea/e1/3e-journey-to-the-center-of-the-earth-solo-rulebook.pdf
You must create a path from an entrance volcano to the center of the Earth, and from there to the three exit volcanoes. Unlike the normal game, the more exit volcanoes your reach, the more points you score.
124.11 Ko - In Englishpdf https://cdn.1j1ju.com/medias/bb/8d/aa-batman-the-dark-knight-returns-the-game-rulebook.pdf
In Batman : The Dark Knight Returns – The Game, you play as “The World’s Greatest Detective,” who’s been pulled back from retirement into a gritty Gotham City. Do everything you can to beat back a relentless tide of ruthless mutants, cops, and press looking to bring you down.
5.17 Mo - In Englishpdf https://cdn.1j1ju.com/medias/2c/ae/6c-le-murmure-des-feuilles-regle.pdf
Lancez les dés. En fonction du résultat, dessinez un territoire sur votre fiche de jeu. Ensuite, choisissez un symbole à l’intérieur de ce territoire et cochez toutes les cases de cet espace où il est représenté. Cela vous rapportera des points à la fin de la partie. Le joueur qui a gagné le plus de points remporte la partie.
3.32 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/6c/1c/31-au-pre-gourmand-regle.pdf
Le soleil vient de se lever et les animaux piétinent déjà impatiemment dans l’étable : ils sont affamés et veulent vite aller dans leur pré ! Mais le paysan Tim est malade et comme il est alité, il ne peut pas s’occuper de ses animaux aujourd’hui. Pourrez-vous l’aidez en amenant les animaux au pré ?
3.11 Mo - In German 3.11 Mo - In English 3.11 Mo - In Spanish 3.11 Mo - In French 3.11 Mo - In Italian 3.11 Mo - In Dutchpdf https://cdn.1j1ju.com/medias/45/35/b4-terraforming-mars-turmoil-rulebook.pdf
Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human society on a big and dangerous planet. The expansion includes new corporations, new projects, and a new type of cards — Global Events, from dust storms to riots to rising alloy demand — that give you something to plan for 3 generations in advance.
1.38 Mo - In English 531.68 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/70/76/dc-unsurmountable-rulebook.pdf
You've climbed all of the mightiest mountains, yet there’s one towering titan that’s always eluded you: the mountain where anything can happen. In the whisper-thin air the paths twist and shift as you climb, stranding the unprepared and confounding the overconfident. Do you have what it takes to summit this perilous peak?
741.71 Ko - In Englishpdf https://cdn.1j1ju.com/medias/8d/b6/e9-compact-curling-regle.pdf
Dans une partie de Compact Curling, deux équipes s’affrontent pour placer leurs pierres le plus près du centre de la cible, ou "Bouton" de la "Maison" dans le langage du curling.
753.90 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/ae/5d/36-donburiko-rulebook.pdf
Acorns have come tumbling from the mountain. Let's collect and return them to the mountain. If they fall into the pond, ask the loach for help! You can carry only up to six acorns. Otherwise, they will drop from your hands! Who will be the one to return the highest number of acorns?
116.01 Ko - In English 320.89 Ko - In French