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Libertalia Rulebook

pdf https://cdn.1j1ju.com/medias/b7/66/2e-libertalia-rulebook.pdf

Libertalia is the name of a utopian pirate colony, the only place in the world where retired pirates can finally enjoy their amassed fortunes without fear of being lynched or the saber which will end their lives. No one knows if it really exists but it really doesn’t matter, because your only goal is to become as rich as possible in order to create it whole cloth, off the coast of Europe, or off of...

1.32 Mo - In English 1.33 Mo - In French

Mindbug Rulebook

pdf https://cdn.1j1ju.com/medias/24/8c/40-mindbug-rulebook.pdf

In MINDBUG you will summon hybrid creatures and send them to battle against the creatures of your opponent. But be careful when you summon a creature: the opponent may use one of their own Mindbugs to take control of it. Outwit your opponent in a fascinating tactical duel, where having the best cards and playing them at the wrong time can be deadly for oneself.

1.40 Mo - In English

Gorinto Rulebook

pdf https://cdn.1j1ju.com/medias/35/59/d3-gorinto-rulebook.pdf

A Gorinto is a type of Japanese pagoda of the five elements: earth (cube), water (sphere), fire (pyramid), air (crescent), and void (lotus). It often housed the relic of a Buddha or saint, and together represent the realm of perfect understanding.

11.96 Mo - In English 6.81 Mo - In French

Talisman: The Blood Moon Rulebook

pdf https://cdn.1j1ju.com/medias/67/98/f0-talisman-revised-4th-edition-the-blood-moon-rulebook.pdf

The Blood Moon expansion for Talisman: The Magical Quest Game features new character, Adventure, and Spell Cards. These cards work like those in the base game and should be shuffled into their respective decks.

1.18 Mo - In English

Talisman: The Sacred Pool Rulebook

pdf https://cdn.1j1ju.com/medias/78/fe/04-talisman-revised-4th-edition-the-sacred-pool-rulebook.pdf

Quests, combat, glory, and gold! Welcome back to the magical realm of Talisman®. The Sacred Pool expansion for Talisman: The Magical Quest Game features new character, Adventure, and Spell Cards. These cards work exactly like those in the base game, and should simply be shuffled into their respective decks.

518.33 Ko - In English

Talisman: The Highland Rulebook

pdf https://cdn.1j1ju.com/medias/ea/8a/8d-talisman-revised-4th-edition-the-highland-rulebook.pdf

Legends say that magic pours into the world from high atop the tallest mountain in the land. The mystical energies emanating from this source are infused into the snow, and then carried to the lands below by way of an enchanted stream that flows down through the Highland.

7.27 Mo - In English

Enchanted Paths Rulebook

pdf https://cdn.1j1ju.com/medias/db/24/fd-enchanted-paths-rulebook.pdf

In a faraway land, magical beings roam the Speed Maps: a fire-breathing dragon, a unicorn, an old wizard, a brave knight, a witch with a face and a beautiful princess... Help the fairy tale characters find their way to each other. Fold or unfold your Speed Map in different ways and be the first to complete the magical challenges to help the characters in the tale meet!

590.03 Ko - In English

Amul Rulebook

pdf https://cdn.1j1ju.com/medias/34/c8/7d-amul-rulebook.pdf

In the game of Āmul, players are merchants competing for wealth and prestige. Each round, players simultaneously choose one card in their hand and place it in the market. Then, everyone gets to pick one card from the market to place in their hand. Once everyone has picked a card, each player must play a card in their personal play area. But only certain cards score when played on the table and others...

6.30 Mo - In English 1.77 Mo - In French

First Contact Rulebook

pdf https://cdn.1j1ju.com/medias/f7/4f/91-first-contact-rulebook.pdf

What if aliens came to Ancient Egypt but with peaceful intentions – to make friends with earthlings and collect exotic artefacts that they could sell to collectors across the entire galaxy? But there is a problem. The representatives of various civilizations cannot understand each other. They will have to study a foreign language quite quickly; also, they cannot be sure that their opponents understand...

729.25 Ko - In English 381.00 Ko - In French

Costa Ruana Rulebook

pdf https://cdn.1j1ju.com/medias/74/50/11-costa-ruana-rulebook.pdf

The natives of the Costa Ruana archipelago are extremely lucky! The local pirates have chosen their Islands as the most reliable place to hide their chests overflowing with gold and gemstones! The pirates have no idea that these Islands are inhabited by natives who are also very fond of yellow shiny things! Become a tribal chief, send your people to the Islands, obey the Shaman, outwit the other tribal...

3.68 Mo - In English 3.68 Mo - In French

Gen7: A Crossroads Game Rulebook

pdf https://cdn.1j1ju.com/medias/2d/dd/ac-gen7-a-crossroads-game-rulebook.pdf

In order to better help you recover from hibernation, here is a brief refresher on our ship, its various locations, and the functions of those locations. Your ship’s living space is the habitat. It’s a multi-level, hexagonal design with a windowless outer hull, maximizing protection against radiation and particle collision. It has artificial gravity, provided by the ship’s cycling between a constant...

2.75 Mo - In English

Gaia Project Rulebook

pdf https://cdn.1j1ju.com/medias/98/91/61-gaia-project-rulebook.pdf

In Gaia Project, each player controls one of 14 factions striving to peacefully colonize the Terra Mystica galaxy. Each faction has different environmental needs to survive on a planet. These needs have led the factions to master terraforming, enabling them to make different planet types habitable for themselves.

3.60 Mo - In English 9.14 Mo - In French

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