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pdf https://cdn.1j1ju.com/medias/2f/42/ee-dc-comics-deck-building-game-rulebook.pdf
In the DC Comics Deck-building Game, you take on the role of Batman™, Superman™, or one of their brave and heroic allies in the struggle against the forces of Super-Villainy! While you begin armed with only the ability to Punch your foes, as the game progresses, you will add new, more powerful cards to your deck, with the goal of defeating as many DC Comics Super-Villains as you can. In the end, the...
5.84 Mo - In English 24.47 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/e9/2a/cc-dc-comics-deck-building-game-crisis-rulebook.pdf
Beat each Crisis and defeat all of the SuperVillains before time runs out. If you do, your team wins! If you need to add a card from the main deck to the Line-Up and cannot, your team loses the game.
1.47 Mo - In English 1.75 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/1f/d1/ae-dc-comics-deck-building-game-teen-titans-rulebook.pdf
In the DC Comics Deck-building Game Teen Titans, you take on the role of Raven, Beast Boy, or one of their allies in an effort to rid the world of terror and villainy! While you begin armed with only the ability to Punch your foes, as the game progresses, you will add new, more powerful cards to your deck, with the goal of defeating as many DC Comics Super-Villains as you can. In the end, the player...
4.22 Mo - In English 2.73 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/f4/60/b0-detecteam-family-a-pie-gone-missing-rulebook.pdf
This is a cooperative detective board game for the whole family. You will literally piece together the event (connect several cards to get the full picture) and attempt to get it right. After the game you are going to answer a few questions and find out what really happened. Play as a team, discuss the story, and get to the bottom of it!
1.84 Mo - In English 2.49 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/26/00/c4-detecteam-family-one-egg-too-many-rulebook.pdf
This is a cooperative detective board game for the whole family. You will literally piece together the event (connect several cards to get the full picture) and attempt to get it right. After the game you are going to answer a few questions and find out what really happened. Play as a team, discuss the story, and get to the bottom of it!
1.19 Mo - In English 2.85 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/6a/ed/27-a-battle-through-history-rulebook.pdf
In A Battle Through History, each player dresses the part of a time-traveling storyteller (a “Sabaton”), whose journey through historical Eras enables them to relive epic (and often unlikely) battles alongside legendary troops and heroes. Players can both face “the story” (represented by cards on the main board) and challenge the other players, deploying archers, tanks, airplanes, Vikings, and any...
8.68 Mo - In English 8.68 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/15/00/2d-forest-of-radgost-rulebook.pdf
The boy and girl were playing hide and seek, and they innocently hid in a small boat moored on the riverbank. They fell asleep there, and the frayed strands of rope holding the boat against the current parted. The boat raced downstream toward angry stone fingers. Only luck saved the children from being plunged into the icy depths when the boat crashed into the jutting rocks. The shattered hull miraculously...
5.48 Mo - In English 5.35 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/17/21/de-stroganov-rulebook.pdf
In the 16th century, a family of merchants and entrepreneurs by the name of Stroganov attracted the attention and favor of the Tsar. Wishing to use their wealth and power, he granted the Stroganovs lands and privileges with which to continue their enterprises. Near the end of the century, the Tsar enlisted the Stroganovs’ help to extend Russia’s reach into Siberia, the vast landscape beyond the Ural...
2.17 Mo - In English 2.15 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/9a/b3/8d-solar-storm-rulebook.pdf
You have entered the red zone bringing you within spitting distance of the Sun. The red zone is usually a no-go area, but you had no choice. The risk hasn’t paid off though. The entire ship shakes, warning lights start flashing, and alarms start ringing. Your ship is now caught in a solar storm which has taken the Energy Core offline and keeps damaging other areas of the ship.
3.69 Mo - In English 3.23 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/cf/98/aa-the-great-race-rulebook.pdf
Over the last 10 years, Citroën expeditions have paved the way. They have crossed the continents of Africa and Asia, and tamed the Rocky Mountains of North America. And today, in 1935, you are at the wheel of your own half-track. Under your command, a passionate and loyal crew is ready to compete in the greatest transcontinental race the world has ever known.
1.51 Mo - In English 1.66 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/81/33/92-the-great-race-module-rulebook.pdf
The Great Race is a rich game that will offer you a variety of experiences. To add more intensity to the races, you can use the modules. Each module is inspired by a situation experienced by the adventurers of Citroën expeditions. These modules add a number of mechanics to the base game. Each module can be played independently or can be combined with other modules.
2.08 Mo - In English 5.97 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/ee/00/2a-the-great-race-2-rulebook.pdf
The noise, the steel, the oil and your tracks that bite the virgin land of an unexplored path. This is the promise of this new race that opens the doors to the greatest continents. André Citroën’s halftracks proved that the feat was possible. Today, it is up to your drivers to face the vastness of Asia and the great plains of North America. In this journey, the danger will come as much from your opponents...
1.94 Mo - In English 1.96 Mo - In French