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pdf https://cdn.1j1ju.com/medias/d1/8d/3b-oscar-max-rulebook.pdf
The youngest player starts, then play continues in a clockwise direction. When it is their turn, each player chooses a piece, points their finger at it, and says the name of the animal that they think is on the other side: a parrot, a hippopotamus, or a zebra. Then they turn the piece over.
940.90 Ko - In English 940.52 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/88/ec/4d-magic-hat-rulebook.pdf
Place all of the magic hats in the centre of the table with the bottom side down, so that the inside is hidden. Place the 6 animal cards face up in a row to one side. Place the magic hat and magic wand tokens to one side.
698.96 Ko - In English 699.74 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/51/85/34-pirate-legends-rulebook.pdf
In Pirate Legends you become a captain of a pirate ship roaming the Seven Seas in search of treasures. But you are not the only one looking for fortune in these unruly waters. Your opponents will be hot on your trail looking for ways to attack you. Can you avoid all the traps set against you and become the richest captain of all?
1.31 Mo - In English 3.98 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/6d/3c/78-mandala-stones-rulebook.pdf
Welcome to Mandala Stones, a game of tranquility and beauty! Arrange colorful stones to create a stunning work of art together with your friends. However, while there are many creators, there can be only one winner.
3.29 Mo - In English 2.80 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/78/20/ef-bugs-in-the-kitchen-rulebook.pdf
There’s a bug in the kitchen! Quick – get it! Use the utensils to lure it into your trap. Roll the die to see whether you can turn a fork, knife, or spoon. React fast and move the utensils in the right direction to guide the bug into your trap. Each bug you trap earns you one bug token. The fi rst player to collect 5 tokens wins the game.
2.08 Mo - In English 285.70 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/ab/fb/d8-petris-rulebook.pdf
Petris is a game about bacterial control for 2-3 players, 10 + years old and has a playing time of around 10 minutes. Each player embodies a scientist who should control the propagation of the bacteria under their supervision. Those bacteria are hungry and they are always looking for food in the adjacent Petri dishes. Watch out! The bacteria that remain alone in a Petri dish will eat a lot and they...
1.75 Mo - In English 1.75 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/2d/96/2e-rocodromo-rulebook.pdf
Rocódromo (climbing wall in Spanish) is a climbing game for 2-4 players, 7+ years old, with a play time of around 10 minutes. In Rocódromo, players compete to be the first to reach the summit of a climbing wall by using rope tokens of different lengths to advance from climbing hold to hold. Who will be the first to conquer the climbing wall?
1.60 Mo - In English 1.58 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/2b/62/72-equinox-rulebook.pdf
In Equinox, mysterious creatures gather in the forest in an effort to write themselves into the legendary storybook and for tales to be shared for countless generations. However, there is room for only four more stories — not every story will be recorded, so the creatures have to be cunning and clever to outwit their opponents and make the cut.
1.11 Mo - In Englishpdf https://cdn.1j1ju.com/medias/65/bc/da-riftforce-rulebook.pdf
The Rifts changed our world. Villages were torn apart, the Riftforce emerged and spread across the land. What once seemed lifeless began to rise and awake. Flames leapt from campfires and waves poured out of their riverbeds. Even the sun and moon left their footprints in the ground.
1.66 Mo - In English 2.20 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/1a/95/18-king-of-12-rulebook.pdf
Use your twelve-sided stones of power to compete with the other candidates for the throne! The manipulation of the stones is an art, and impossible to accomplish alone. You‘ll need the support of numerous beings from all across the Twelve Kingdoms - but your opponents will be vying for their help as well. Only those who most skillfully employ their powers, and are able to predict and counter the plans...
1.02 Mo - In English 955.21 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/75/91/13-ninjato-rulebook.pdf
In 12th century Japan, the Minamoto and Taira clans vie for power while retired Emperor Go-Shirakawa plays his rivals against one another. One of the three factions will triumph to impose the coming social order. In the shadow of these elite powers, a few ninja scheme to exploit the chaos. Daring raids, skill mastery, and subtle intrigue are essential to establishing one’s honor. When the new era...
1.30 Mo - In English 5.07 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/8a/5c/ae-kodachi-rulebook.pdf
IN 12TH CENTURY JAPAN, you rested after the Gempei War, retiring your ninjato sword, desiring a life of peace. But, once again, the ruling families call for your special skills to establish their honor. You will need stealth and strength, cunning and intrigue, and the swiftness of a Kodachi sword!
2.59 Mo - In English 2.26 Mo - In French