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pdf https://cdn.1j1ju.com/medias/f2/44/14-go-for-broke-rulebook.pdf
Go For Broke is a roll and move game for 2-5 players. Players receive one million dollars from the bank and race to be the first player to spend all of their money and go bankrupt. Players can risk money at the Racetrack, the Casino, play the Stock Market or make donations to charity. Outcomes are determined by spend and receive cards and by the spinners that represent the various locations.
2.55 Mo - In English 1.80 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/87/2c/cc-aquarena-rulebook.pdf
Countryside ponds are little slices of paradise where everything is calm and peaceful. Or so it seems... For pond’s people, this poetic backdrop represents a daily struggle for survival, where it’s “eat or be eaten”! Aquarena shows us what the food chain near a pond looks like. Carefully position your predators around the pond, so they can catch their favorite prey. But beware: they too can fall prey...
743.72 Ko - In English 768.49 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/ef/1d/07-trickerion-dahlgaards-academy-rulebook.pdf
Each player starts with a new Character: the Protegé. This character has a variable Action Point value, and their Board Extension has space for 3 Skill tiles. The Action Point value of the character is equal to the highest number printed on their Board Extension that has a Secret tile next to it, or 1 if no tile is present. The value is calculated at the time of placing the character, therefore it...
3.14 Mo - In English 15.17 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/d1/8a/ce-speed-colors-team-rulebook.pdf
Speed Colors TEAM is a co-operative sequel to the well-known boardgame Speed Colors! Color the drawings on the image cards simultaneously while performing funny team tasks. Help each other to find the necessary markers and manage to color as many cards as possible within 5 minutes! Sure that your team is the best? Invite your friends and play team vs. team!
2.46 Mo - In English 2.47 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/6a/f8/4b-speed-colors-rulebook.pdf
During the setup, place your scoring card the “flowers” side up. The gameplay is the same as in the basic variant, only the scoring is different: For each area fully colored with the correct marker a player colors the leftmost small uncolored flower on his scoring card. For each area fully colored with a wrong marker a player colors the petal of a big flower at the topmost line of his scoring card....
7.53 Mo - In English 6.30 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/ae/ad/16-connecto-rulebook.pdf
Important ! Do not shuffle the cards: they are sorted to ensure a progressive immersion in the game. 1 • Each player takes a pen and an individual board, coloured side up. 2 • The hourglass should be easily accessible to all players. 3 • If a number card is on top of the deck (as it was during your first game), place it at the centre of the table. 4 • Pile up the first 5 cards of the deck between...
357.79 Ko - In English 520.17 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/5f/4e/7e-fort-rulebook.pdf
You’re a kid! And like many kids, you want to grow your circle of friends, grab a bunch of pizza and toys, and build the best fort. Naturally, by doing this cool stuff you’ll score victory points, and at the end of the game, the player with the most victory points is the winner!
1.57 Mo - In English 823.81 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/fe/97/96-pantacle-rulebook.pdf
All the sorcerers have gathered their adepts in preparation of the ritual that is to bring the PANTACLE to reveal its secret. All have been asking its keepers for favors since the dawn of time. All hope that these guardians will not fall for their rivals’ bribes. Will you make allies of the keepers and be the first to unlock the PANTACLE?
7.43 Mo - In English 7.55 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/a9/0f/d2-sequence-rulebook.pdf
Object of the game : One player or team must score TWO SEQUENCES before their opponents. A Sequence is a connected series of five of the same color marker chip in a straight line, either up and down, across or diagonally on the playing surface.
10.60 Ko - In English 9.53 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/61/af/df-sea-change-rulebook.pdf
The deck contains 80 Sea cards in five suits. The five suits are represented by different colours and icons. Each suit has one card of each value; a higher card beats a lower card of the same suit — high (15) to low (0).
485.33 Ko - In English 544.54 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/01/1a/95-ragnarok-star-rulebook.pdf
Odin has promised a place in Valhalla to whichever band gives. The greatest rock concert of all time. The bands of vikings can really rock, but they don’t have any fans. « By Thor’s hammer, that can’t be! We’ll have to rock them with some sick beats!».
12.53 Mo - In English 12.54 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/19/37/7b-oltree-rulebook.pdf
Once upon a time, the Empire was locked in a merciless war against the Witch-King, who was the high priest of the Father-of-all Monsters. The Empire was victorious, but at the cost of its unity and, in the end, its very existence. After an era of imperial peace, the land was plunged into a dark age, filled with fragmented domains, ceaseless quarrels, malevolent religions, ruin, and sorrow. However,...
10.35 Mo - In English 10.29 Mo - In French