Looking for a game rule? You are in the right place. Filter, sort and find your rule among thousands of referenced rules.
pdf https://cdn.1j1ju.com/medias/7b/15/05-block-ness-rulebook.pdf
The Block Ness Monsters are finally rearing their heads but there’s just one problem - this loch isn’t big enough for everyone! Be as strategic as you can to win the title of Monster of the Year and the privilege of having your monster photographed by tourists from time to time!
4.06 Mo - In English 4.08 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/bf/c2/46-sagani-rulebook.pdf
Welcome to SAGANI where achieving harmony between the natural elements of Earth, Water, Air and Fire is the central goal of the spirits that populate this world. These spirits spend most of their time in their vessel-like dwellings. But when the elements are put in balance, the spirits emerge from their vessels and show themselves in their full form.
2.58 Mo - In English 3.54 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/72/7c/27-monster-bande-rulebook.pdf
The game works best if played in teams. It is up to the players if two or more teams are built. Describe and find the right monsters on the cards as fast as you can (hourglass!) as each monster seeks its twin. Exact details are helpful! But wait – it is not as easy as that, though!
866.54 Ko - In Englishpdf https://cdn.1j1ju.com/medias/7f/a5/a2-memo-robots-rulebook.pdf
Getting the game ready: Shuffle the robot part cards and place them randomly in the middle of the table, face up, in a grid of 4 x 4 cards. Place the 2 heads of the "Good Robot" and "Bad Robot", face up, next to each other. Shuffle the challenge cards and place them face down in a pile next to each other.
221.38 Ko - In English 228.22 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/af/8a/42-quartino-rulebook.pdf
Contents: 1 board, 28 tokens divided into 4 colours (7 tokens per colour), 24 Quartino cards, 4 card holders. Concept: In Quartino, you will need to reproduce the colour combinations shown on your cards by placing tokens on the board one by one. What the other players do may help or hinder your strategy...
247.30 Ko - In English 236.21 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/8c/ee/fc-kotakote-rulebook.pdf
Setting up: The players decide together which level they would like to play: Level 1 – the challenge cards are laid down with the 2 drawings facing up. Level 2 – the challenge cards are laid down with the drawing facing up. The challenge cards are shuffled and placed in a pile (see the difficulty level chosen). Each player takes a set of 4 Kotakote cards that they hold.
134.53 Ko - In English 135.00 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/75/7f/ed-animomix-rulebook.pdf
Principle of the game: One Animomix is made up of three parts: a head, a body and legs. There are two neck sizes and two hip sizes. So, pay attention because if you want your Animomix to pass, all three body parts have to match correctly!
132.97 Ko - In English 130.14 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/34/e6/72-space-builder-rulebook.pdf
Game set-up: Shuffle the “map” cards and place the pile face down in the middle of the table. Each player selects a set of eight “building” cards marked with the same colour along the edges of the card. Players pick up the cards shown below (cards with the logo). The other cards are frozen for the time being.
190.44 Ko - In English 181.16 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/b1/6d/e3-athletic-games-rulebook.pdf
Getting the game ready: Shuffle the cards and deal 7 to each player. Place 5 cards in a circle, face up, at the centre of the table. Place the rest of the cards next to this in a pile, face down. Medals are placed to the side.
226.20 Ko - In English 227.48 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/db/b3/53-chop-chop-rulebook.pdf
Choose which player will be the cat and which player(s) will be the mice. The mice play together against the cat. Each mouse player can move any mouse on his turn.
58.35 Ko - In English 57.40 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/f4/6a/c9-familou-rulebook.pdf
Shuffle the "animal" cards and distribute three to each player. The rest of the cards constitute a draw pile that is placed with the cards face down, next to the players. Players take turns playing in a clockwise direction. The players decide who is to play first.
92.30 Ko - In English 90.65 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/fd/e5/71-little-action-rulebook.pdf
It's party time in the jungle! Build a pyramid, play skittles, throw and catch, ... .. take up these and many more little challenges to win medals. A first action game to get young children handling objects and developing their fine motor skills.
383.64 Ko - In English 389.66 Ko - In French