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pdf https://cdn.1j1ju.com/medias/05/ff/1f-a-game-of-thrones-the-board-game-rulebook.pdf
The Iron Throne is mine by rights. All those who deny that are my foes. - Stannis Baratheon. “The whole of the realm denies it, brother. Old men deny it with their death rattle, and unborn children deny it in their mothers’ wombs. They deny it in Dorne and they deny it on the Wall. No one wants you for their king... You may well have the better claim, but I have the larger army.” - Renly Baratheon....
6.82 Mo - In English 11.61 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/47/68/0c-a-game-of-thrones-the-board-game-mother-of-dragons-rulebook.pdf
This Mother of Dragons expansion increases the player count in the game to eight by adding two new playable houses, Arryn and Targaryen. Also, a vassal system increases the viability of playing with fewer than eight players. Finally, a new Essos side board extends the place space and allows for the ability to take out loans from the Iron Bank of Braavos.
2.48 Mo - In Englishpdf https://cdn.1j1ju.com/medias/09/c7/dc-a-game-of-thrones-rulebook.pdf
King Robert Baratheon is dead, and the lands of Westeros brace for war. House Lannister, whose daughter Cersei was Robert’s queen, claims the throne for her young son Joffrey. Stannis Baratheon, knowing that Robert was not the true father of Joffery, rightfully claims the throne for himself.
2.79 Mo - In English 1.58 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/dc/69/c4-a-game-of-thrones-a-clash-of-kings-rulebook.pdf
It is with no small delight that I am able to present the CLASH OF KINGS expansion for the A GAME OF THRONES board game. The creation of the A GAME OF THRONES board game itself was a lengthy process that started in the early fall of 2002 and continued to the late spring of 2003. The design that you have gotten to know draws its inspiration from both a love of George R.R. Martin's wonderful books and...
655.98 Ko - In English 3.68 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/79/27/87-festo-rulebook.pdf
It's the eve of Festo in the kingdom of Gloutama. All the halflings are busy cooking and baking, since it's their annual celebration of food and drinks, and we all know how much halflings love both of those things. They have all been looking forward to this event since the last Festo, and are trying to come up with the most delicious recipes, to celebrate the beginning of autumn.
1.42 Mo - In English 1.42 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/68/e6/09-lords-of-hellas-city-of-steel-rulebook.pdf
Note! The components of this expansion are designed for 6-player games and cannot be used if there are less players (although Hector could replace any Hero from the base game). As a large number of players causes more downtime, this expansion is best suited for experienced players. City of Steel requires the use of the Atlantis and Poseidon expansions.
2.49 Mo - In English 1.70 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/1a/50/fa-golem-rulebook.pdf
The game is based on the 16th-century legend of the Golem of Prague, an anthropomorphic creature that Rabbi Loew animated from a clay statue to protect his people. In the game, players take on the role of rabbis who create and grow these powerful creatures that will be moved around the neighborhoods of Prague under the control of students. Be careful, because if a golem becomes too powerful, it will...
4.85 Mo - In Englishpdf https://cdn.1j1ju.com/medias/a9/08/64-kids-chronicles-quest-for-the-moon-stones-rulebook.pdf
Once upon a time there were two kingdoms: they were neighbors, and yet... they couldn’t be more different. The first kingdom was named The Kingdom of Summer both because of its warm climate and its rule by a timid King with a big heart. The second was named The Winter Empire due to its chilly and snow-covered environment, as well as its rule by a masterful Empress who resided in a palace sculpted...
3.91 Mo - In English 4.23 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/4c/b4/2f-talisman-the-lost-realms-rulebook.pdf
Darkness, danger, glory, magic and wealth! Welcome to the magical realms of Talisman. The Lost Realms expansion for Talisman: The Magical Quest Game features new Realms to explore: The Nether Realm features a new deck of Adventure cards to explore called the Nether Deck as well as 3 new alternative endings. The Deep Realms offer the Wraith Lord’s Domain and the Rat Queen’s Lair.
1.06 Mo - In Englishpdf https://cdn.1j1ju.com/medias/f1/74/57-talisman-legendary-tales-rulebook.pdf
Many centuries ago, legendary smiths forged the Crown of Command, a magical artifact of immense power. Whoever wears the Crown of Command will hold power over all of the land. Decades ago a powerful wizard sealed the Crown of Command behind the Portal of Power to prevent evil forces from obtaining it.
7.09 Mo - In English 5.19 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/81/08/d9-talisman-the-firelands-rulebook.pdf
Danger, battle, glory, and wealth! Welcome to the magical realm of Talisman. The Firelands expansion for Talisman: The Magical Quest Game features new characters to quest with, Adventure cards to explore, and Spells to command. This rulesheet explains how to use the new components provided by The Firelands to enhance your Talisman experience.
515.51 Ko - In Englishpdf https://cdn.1j1ju.com/medias/f0/bc/72-talisman-the-city-rulebook.pdf
Long ago, a powerful wizard reigned over the land, ruling with the power of a magical crown that he forged in the Valley of Fire. While this wizard held power, all creatures knew that they lived or died at the whim of their ruler, and there was nothing that could be done to alter that truth. In time however, the wizard sensed that his own demise was imminent. Seeing no worthy successor, he chose to...
2.41 Mo - In English