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pdf https://cdn.1j1ju.com/medias/32/ed/59-sos-titanic-rulebook.pdf
April 14, 1912 - 11:40 pm - North Atlantic - The Titanic collided with an iceberg. Immediately, the water rushed into the holds and the boat quickly took a worrying list, leaving little hope for the final outcome. Alone, or in cooperation with other crew members, be organized and timely, and try to save as many passengers as possible! Time is running out....
7.46 Mo - In English 7.45 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/1f/86/cf-the-little-prince-rising-to-the-stars-rulebook.pdf
Follow in the Little Girl’s wake, as she goes to meet the Little Prince, flying in your very own biplane! A magical journey awaits, full of friends and surprises, but be careful as traps can creep up on you as well….
759.13 Ko - In English 759.70 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/d6/8e/dd-deep-blue-rulebook.pdf
Buying this fabled map was a stroke of genius. The most ancient, legendary, and extravagant underwater wrecks are waiting for you. Diving suits and oxygen tanks are aboard, and your ship is ready to weigh anchor. No time to lose! The increased hustle and bustle of the harbor, with ship captains attempting to hire the best divers and historians, can only mean one thing: other captains found the same...
6.38 Mo - In English 6.41 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/8f/3b/16-monolith-arena-rulebook.pdf
The primeval Monoliths, older than the oldest chronicles and songs. These holy stones’ thirst for the blood of warriors is never quenched. Whenever the blood-red comet adorns the sky, the greatest warriors from the distant corners of the world gather to fight in the deadly olympics.
9.31 Mo - In English 6.12 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/da/9f/24-gobblers-family-mix-rulebook.pdf
If the card shows the Great-Uncle, the game is put on pause while the Gobblers are shuffled again in the same way as during the set up and the card is then discarded.
754.70 Ko - In English 745.81 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/08/87/6b-pharaon-rulebook.pdf
As a child of the pharaoh, you will dedicate a huge part of your life to preparing your journey in the afterlife. Organize sumptuous funeral rituals. Consider virtue and justice as a focus of your existence. Each of your actions will be judged during the weighing of your heart!
1.81 Mo - In English 1.81 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/a6/21/a9-atlandice-rulebook.pdf
Visit Atlantis areas using the open gates. Use the infrastructures of the city to your advantage in order to get as many resources as you can. Keep an eye on the Districts, emptying themselves of their resources, and on the clock, as it shows how much time is left before the end of the game.
2.02 Mo - In English 2.02 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/e1/f9/7a-nomades-rulebook.pdf
A mysterious message in a bottle and a fantastic sea monster have brought you—intrepid adventurers— to a new world: Luma. After rummaging through the Nukha's den and meeting the Nomads (cf. Oh Captain!, the first game of the Legends of Luma), you have explored the city of Kokota. The few clues you found lead you to head South.
995.36 Ko - In English 1,022.49 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/3d/6a/1a-oh-captain-rulebook.pdf
As a fearless adventurer, you have set sail for a great journey to the unknown, in order to find the origin of a mysterious message in a bottle. But a dreadful storm has wrecked your ship. A providential sea monster, the Nukha, has rescued you and your companions. You are now taking refuge in its den.
3.36 Mo - In English 2.57 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/cf/74/18-kitty-bitty-rulebook.pdf
Whether it's published under the name Froggy Boogie or Kitty Bitty or under another name, the set and gameplay of the game remain the same: it's nap time, but the baby creatures just want to play. Your job is to make this happen, by helping animals move around without being seen by adults. Players must remember which adults are looking in which direction in order to avoid their looks and keep moving!
328.22 Ko - In English 354.91 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/32/53/33-cartagena-rulebook.pdf
Our Game represents the great 1672 jailbreak from the fortress of Cartagena. In this legendary story, it is told that the pirates managed to escape, running through an underground passage that led them to the beach where a sloop was waiting for them. Once on board, the pirates reached Tortuga Island and there they followed a secret path through its dense jungle and safely reached a cove.
3.43 Mo - In English 24.74 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/cb/9b/f3-the-game-rulebook.pdf
In an ascending row of cards the card number of each card laid must always be greater than the card laid before it. How much space left between the cards does not matter, e.g. 3, 11, 12, 13, 18, 20, 34, 35, 51. Or 2, 7, 19, 25, 28, 29, 49, etc. The smaller the space left between cards the better, so that you can lay as many cards as possible.
564.69 Ko - In English 187.75 Ko - In French