Looking for a game rule? You are in the right place. Filter, sort and find your rule among thousands of referenced rules.
pdf https://cdn.1j1ju.com/medias/b6/c7/a5-the-game-face-to-face-rulebook.pdf
Each player receives 60 cards of the same color (silver or gold). Both players lay down the row cards in front of them on the table. Both players shuffle their own 58 number cards thoroughly (!) and put them into a draw pile. Each player then picks up the first 6 number cards from his own respective draw pile, which make up his hand. Draw to see who goes first.
838.94 Ko - In Englishpdf https://cdn.1j1ju.com/medias/b8/5e/c3-ricochet-robots-rulebook.pdf
The object of the game is to collect a certain number of target chips. In order to obtain a target chip, you must move a robot to the corresponding target space in fewer moves than any other player. What’s special about this is that you first have to find a solution in your mind.
414.34 Ko - In English 10.95 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/c1/db/c0-micro-robots-rulebook.pdf
After a few rounds, players can agree on not putting a victory point chip on the target space after rolling the dice. Instead, each player reads the target space directly from the dice. This way, all players can start figuring out a solution route immediately after the roll.
398.78 Ko - In English 550.12 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/b6/14/e6-take-that-rulebook.pdf
The 79 cards in total show the numbers from 12 to 98. The numbers 20, 30, 40, 50, 60, 70, 80 and 90 are not included. Each Toad Card with identical digits (22, 33, 44 etc.) counts 5 minus points, if you have to remove it from the centre of the table. All other cards always count 1 point per card (either minus or plus).
586.77 Ko - In English 582.83 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/13/7d/54-antike-rulebook.pdf
Ancient nations found cities, erect temples, sail the seas, do battle, and make scientific progress. Their legions and galleys open new regions for settlement, and defend against the enemy. For action in two different ancient operational theaters, players choose a nation from among the Greeks, Romans, Germanic tribes, Phoenicians, Carthaginians, Persians, Arabs, Egyptians and Babylonians.
825.36 Ko - In English 571.48 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/89/f8/27-antike-ii-rulebook.pdf
All of a nation’s military units (legions or galleys) may move to other regions on the board. The units may move in any order. Red borders can be crossed only by legions, and blue borders only by galleys. Combined borders with both red and blue lines may be crossed by both types of units. If a nation owns the Know-How STRATA (Streets), its legions may cross up to two red borders per turn.
8.16 Mo - In English 254.70 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/91/c5/79-taiga-rulebook.pdf
Throughout the great northern Taiga, families of red foxes, porcupines, beavers, snowy owls and caribous are hiding. Help our two zoologists Sarah and Jacob to find the different families, to better study them.
608.40 Ko - In English 612.97 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/9a/c1/16-masters-gallery-rulebook.pdf
All museums compete for the works of interDuck, the mysterious duck entity. Will you be able to choose the trendiest works or even better, create the trend that will make your museum the most famous in the world? 95 interDuck works to admire and collect in this wonderful, simple, strategic and exciting game that will take you from antiquity to the Middle Ages and from the Renaissance to pop art.
833.73 Ko - In English 665.70 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/99/15/d3-piece-o-cake-rulebook.pdf
Everyone knows the cake rules: one person cuts, the other chooses. In this way, one makes the slices as equal as possible so that one does not end up with the short end. But this rule does not apply to “piece o´ Cake”. Here a person can cleverly offer larger pieces to the others and still get the most in the end. 5 cakes with 11 slices of different varieties are divided.
123.91 Ko - In English 91.03 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/63/e6/7a-coloretto-rulebook.pdf
The 2 -5 players draw cards from a card supply in the middle of the table. During the game, the players try to specialize in a few colors, because at the end of the game, a player can score plus points for only 3 colors; the rest score minus points. The more cards a player has of a color, the more points he scores. The player with the most points wins.
301.65 Ko - In English 295.07 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/af/c4/b9-aquaretto-rulebook.pdf
Each player is the owner of a water zoo. Each player tries to lure as many visitors as possible into his water zoo and earns points for the visitors that visit his zoo. To create a zoo that people want to visit, a player must collect animals. When a player’s water zoo is successful, he may want to expand it. When a player’s animal basins are full, he must place additional animals into his depot, which...
392.95 Ko - In English 609.68 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/4d/f8/9d-schatz-der-drachen-rulebook.pdf
Treasure crates, diamonds, candlesticks and many toys are hid by the small Dragon ago in their cave. In order to discover these treasures, you need to turn over tiles on the cave soil. You can go forward if you discover treasures.
97.58 Ko - In English 137.81 Ko - In French