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pdf https://cdn.1j1ju.com/medias/d6/05/aa-frankenstein-rulebook.pdf
It is the turn of the XIX century, and mad scientists throughout Europe are competing for the infamy of being the first to create life through the power of alchemy. Using only the raw materials provided by some dubious suppliers, you race to collect the 8 body parts needed to create your monster and bring it to life! Each turn, you may buy the offered part, sell it to an anatomist for a meager profit,...
283.73 Ko - In English 290.70 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/12/f6/c1-terrors-of-london-rulebook.pdf
In Terrors of London, players assume the roles of powerful characters called overlords. Each overlord represents one of the four factions: Undead, Beast, Mortal, and Spirit. Each player receives a starting deck of cards that represent their power at the start of the game. During each turn, players buy new cards to improve their decks while battling other overlords.
5.23 Mo - In English 5.34 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/8a/50/2b-nanty-narking-rulebook.pdf
The game ends when a player achieves the victory conditions on their Personality card or if the ‘Riot’ Random Event card is drawn and the conditions on the card are met or as soon as one player cannot refill their hand to five cards because the draw pile is exhausted.
7.38 Mo - In English 6.07 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/46/74/d3-ankhor-rulebook.pdf
Take 3 tokens, keeping in mind the following limitations. At the end of your turn: You cannot have more than 5 resource tokens. You cannot have more than 2 ankh tokens. Note: You can have several tokens of the same resource. When you take tokens, you may exceed the above limitations during your turn, but you must return any excess tokens to the supply at the end of your turn.
2.02 Mo - In English 2.03 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/cf/cd/ea-last-bastion-rulebook.pdf
A handful of heroes have just stolen the powerful relics of the Baleful Queen. Without them, the immortal sovereign is weakened; recovering them is now her sole purpose. With the High Mages attempting to destroy them, the heroes have fallen back into the Bastion of the Ancient Kings, where they must defend the fort to the peril of their lives.
7.68 Mo - In English 5.70 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/b1/55/21-lucky-dice-rulebook.pdf
On your coasters, get set, go! Things are getting lively at the Golden Dice Inn. Players are moving dice fast and furious style between the cardboard coasters. With a little of luck, some speed, and an eye on the playing field, you can get rid of your dice first, win the round, and maybe win the game.
2.45 Mo - In English 2.45 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/8e/ad/c6-aftermath-rulebook.pdf
Aftermath is a cooperative adventure game for 1-4 players. In it, players take on the role of small rodents trying to survive and thrive in a postapocalyptic world where humans have mysteriously disappeared.
8.87 Mo - In Englishpdf https://cdn.1j1ju.com/medias/70/d9/eb-eminent-domain-rulebook.pdf
Survey the galaxy to expand your Empire! Will you colonize nearby planets or take them by force? Produce resources for trade and research new technologies to build the best empire and win the game!
2.36 Mo - In English 2.05 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/32/5b/ce-solomon-kane-rulebook.pdf
These things be deeds of some power of evil. The lords of darkness have laid a curse upon the country. A strong man is needed to combat Satan and his might. Therefore I go, who have defied him many a time.
7.40 Mo - In English 6.53 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/de/7c/26-hedgehog-roll-rulebook.pdf
In this game you’ll be helping your hedgehog reach his house by rolling a fuzzy ball and collecting such forest goodies as mushrooms, leaves and apples. Choose the path wisely, use your dexterity skills and add just a little bit of luck in order to get home as fast as possible.
1.06 Mo - In English 711.40 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/40/6f/1b-res-arcana-rulebook.pdf
As a mage, use your magical essences and items to build artifacts, activate their powers, and command dragons. The mage with the most points wins! Each mage begins with 1 of each essence, 3 artifacts in hand, and 1 magic item.
6.44 Mo - In English 6.22 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/5e/36/c2-red7-rulebook.pdf
The deck consists of 49 cards numbered 1-7, in each of the seven rainbow colors. A 7 is always higher than a 6, but a Red 6 is higher than an Orange 6, and so on down the color spectrum (Red, Orange, Yellow, Green, Blue, Indigo, Violet).
1.23 Mo - In English 1.34 Mo - In French