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Machina Arcana Rulebook

pdf https://cdn.1j1ju.com/medias/9f/02/5c-machina-arcana-rulebook.pdf

Machina Arcana is a cooperative horror board game in a steampunk setting for 1 - 4 players who take the role of explorers. They represent a group of individuals sane enough to resist the tide of darkness and yet mad enough to choose to confront it. They participate in a perilous expedition deep within an ancient subterranean complex of unknown origin.

7.83 Mo - In English 10.97 Mo - In French

The Siege of Runedar Rulebook

pdf https://cdn.1j1ju.com/medias/99/f2/ba-the-siege-of-runedar-rulebook.pdf

Since time immemorial, the mines of Runedar have supplied gold to generations of dwarves. Today, only a handful of them remain, guarding the fortress surrounding the entrance to the old, depleted mine... or so it was thought. This group of dwarves have been fortunate enough to accidently stumble upon a new vein of the purest gold and have managed to extract a small treasure.

5.54 Mo - In English

Federation Rulebook

pdf https://cdn.1j1ju.com/medias/78/07/b3-federation-rulebook.pdf

2442. Technology has allowed us to find the answer to the ultimate question of life… extraterrestrial life, in fact! The first contact has been established in a context where resources have become rare, where our needs are growing, as much as our thirst for knowledge, and where we dream of accessing new technologies.

4.47 Mo - In English 8.10 Mo - In French

Scrap Racer Rulebook

pdf https://cdn.1j1ju.com/medias/8b/c6/6c-scrap-racer-rulebook.pdf

Scrap Racer – Ready, set, go! As daredevil scrap racers you take part in the fastest, most dangerous, and downright crazy race in the galaxy. Built from all sorts of old scrap, the racers may be fast, but they are susceptible to engine failures of all kinds, from small to catastrophic. Audacity, clever tactics, and some luck of the dice and cards will be needed to be the winner of this three lap race...

7.07 Mo - In English 6.99 Mo - In French

Air Mail Rulebook

pdf https://cdn.1j1ju.com/medias/b8/e5/0f-air-mail-rulebook.pdf

1925, the US Congress passes the new Air Mail Act also known as the Kelly Act. The Postmaster General will now contract commercial airline companies to carry mail. Step into the shoes of an aviation tycoon and manage one of these companies competing for the contracts to establish and operate the first air mail service.

1.81 Mo - In English

Galileo Project Rulebook

pdf https://cdn.1j1ju.com/medias/c1/83/a7-galileo-project-rulebook.pdf

Thirty years after sending the first colonial ships from Ganymede, humanity decided to launch Project Galileo! Its goal: Settle the four main satellites of Jupiter (Io, Europa, Ganymede and Callisto) in order to broaden human presence in the solar system. This project is named after the Italian intellectual Galileo, the first to observe these four satellites in the sky in 1610.

12.91 Mo - In English 12.90 Mo - In French

Fun Facts Rulebook

pdf https://cdn.1j1ju.com/medias/e5/e3/87-fun-facts-rulebook.pdf

Each turn, secretly answer a personal question with a number. Players will try to place their answers in ascending order by predicting how everyone else answered. Then reveal them to find out your score.

1.44 Mo - In English 1.46 Mo - In French

Tap the Table! Rulebook

pdf https://cdn.1j1ju.com/medias/e0/1c/35-tap-the-table-rulebook.pdf

In TAP THE TABLE! players take turns to propose aloud a solution that fits the criteria on the cards in the middle of the table. The criteria accumulate until an answer is declared void by the other players… who tap their fists on the table! (Yes, really!) Tokens are given out as penalties, and the player with the least tokens at the end of the game is declared the winner.

2.05 Mo - In English 5.63 Mo - In French

Caral Rulebook

pdf https://cdn.1j1ju.com/medias/67/d9/54-caral-rulebook.pdf

In Caral all players take on the role of master builders, creating pyramids in a rhythmic cycle of years while influencing the duration of each cycle. The unique progress rhythm allows players to put pressure on each other. Will you master the well-interlocked mechanics in order to win?

9.87 Mo - In English 7.26 Mo - In French

Beppo Rulebook

pdf https://cdn.1j1ju.com/medias/e9/bf/6b-beppo-rulebook.pdf

On his turn, a player places Beppo on a powerful magnet, then sends a small metallic ball in its direction. If he meets them, Beppo will kick the players' figures away (sending them back to the start of the track), and the place where he arrives on the board determines how far the active player moves his pawn.

413.88 Ko - In English 389.41 Ko - In French

Precognition Rulebook

pdf https://cdn.1j1ju.com/medias/29/08/ac-precognition-rulebook.pdf

In Precognition, you must truly see the future to win the game. That comes from understanding a new card mechanism: the Dual Select System. Here is how it works. An explanation applied to the game Precognition is available page 10.

8.76 Mo - In English 8.78 Mo - In French

Sea Salt & Paper Rulebook

pdf https://cdn.1j1ju.com/medias/a5/4b/bb-sea-salt-paper-rulebook.pdf

The game is played in rounds until one player reaches the required number of points for victory (see End of Game). To win points, you must carefully choose the cards you take and use their effects wisely. Catching your opponents off guard could also be a good strategy.

465.26 Ko - In English 464.10 Ko - In French

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