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pdf https://cdn.1j1ju.com/medias/c8/2c/f2-13-days-the-cuban-missile-crisis-rulebook.pdf
As President Kennedy or Premier Khrushchev you control one of the superpowers during the tense days of the Cuban Missile Crisis. You win 13 Days by emerging from the crisis with the most Prestige.
3.10 Mo - In English 694.76 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/b0/de/d9-descent-journeys-in-the-dark-second-edition-rulebook.pdf
They crept down the stone stairs as silently as possible, not daring to announce their presence to whatever foul minions lurked in the shadows. The faint glow from Leoric’s enchanted stone did little to illuminate the gathering dark. Jain slowly notched an arrow, gracefully pulling her bowstring taut as the small silhouette of Tomble spun his knives behind her. “He is here somewhere,” Avric whispered,...
5.04 Mo - In English 12.07 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/72/5e/86-descent-journeys-in-the-dark-second-edition-faq.pdf
This document contains errata, rule clarifications, and frequently asked questions for Descent: Journeys in the Dark Second Edition and expansions. Additions since the last update appear in red text.
1.40 Mo - In English 6.87 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/69/f9/ae-descent-journeys-in-the-dark-second-edition-quickstart.pdf
Descent: Journeys in the Dark (Second Edition) QuickStart.
4.24 Mo - In English 4.16 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/c3/85/81-descent-journeys-in-the-dark-second-edition-the-chains-that-rust-rulebook.pdf
It feels like years ago that you wandered into the Mistlands, the dark and foreboding realm of Waiqar the Betrayer. Survival is a cruel practice in this land, but after a long, dark, and twisted journey, you may have discovered a means of escape.
1.54 Mo - In Englishpdf https://cdn.1j1ju.com/medias/f5/c5/5a-descent-journeys-in-the-dark-second-edition-forgotten-souls-rulebook.pdf
This cooperative adventure provides a new way to play Descent: Journeys in the Dark Second Edition by removing the overlord player and presenting a new quest for one to four hero players. Players should be familiar with the Descent: Journeys in the Dark Second Edition rulebook before reading these cooperative adventure rules.
3.43 Mo - In Englishpdf https://cdn.1j1ju.com/medias/76/24/ea-descent-journeys-in-the-dark-second-edition-the-trollfens-rulebook.pdf
The vicious Bol’Goreth rampages through the wildlands at the edge of the Valdari Marsh, and those left in his wake babble terrifying tales of destruction. However, dark rumors hint at something more sinister behind the simple-minded brutality: something horrific that threatens to spill out across the realm.
1.47 Mo - In Englishpdf https://cdn.1j1ju.com/medias/73/72/69-descent-journeys-in-the-dark-second-edition-shadow-of-nerekhall-rulebook.pdf
Recovered from its times of trouble and under heavy threat from the Daqan Lords, the city of Nerekhall stands firm in its declaration: “The corruption has passed.” Yet sinister forces continue to build strength within the hidden corners of the city. They prepare for the day soon to come when Nerekhall, the baronies, and all of Terrinoth will tremble before their might.
2.12 Mo - In Englishpdf https://cdn.1j1ju.com/medias/0c/98/22-descent-journeys-in-the-dark-second-edition-manor-of-ravens-rulebook.pdf
In the foothills near Greyhaven there sits a forgotten manor, the haunted residence of the late high mage Ithyndrus. A trove of antique trinkets and abandoned artifacts lays within its ever-changing walls, but the ravens that watch over the manor were not enough to keep the treasure hunters and bandits out. A new guardian has awoken, and dark forces are gathering to his aid.
1.61 Mo - In Englishpdf https://cdn.1j1ju.com/medias/41/4a/48-descent-journeys-in-the-dark-second-edition-mists-of-bilehall-rulebook.pdf
A strange curse taints everything. It clings to the fesh and lingers within the lungs, a poison that destroys the soul while leaving the body to shamble on. A small settlement of the damned has formed near the border, a collection of unfortunate trespassers unable to leave the accursed land.
1.57 Mo - In Englishpdf https://cdn.1j1ju.com/medias/2e/2e/88-mansions-of-madness-second-edition-horrific-journeys-rulebook.pdf
The soft, repetitive clink of Agnes’ metal necklace caught Jim’s attention. She was fidgeting again. “Not much longer now,” his voice echoed. He barely made out the forms of Agnes and Trish where they crouched in the shipping crate.
1.87 Mo - In Englishpdf https://cdn.1j1ju.com/medias/e3/b9/fd-around-the-world-in-80-days-rulebook.pdf
The first lady or gentleman to return to London wins the game. However, since you left the British capital suspected of stealing from Her Majesty’s bank, you will have to return to London without any Rumor cards and 10£ or less in your pocket (or rather, in your hand) in order to prove your innocence in the eyes of the world!
572.24 Ko - In English 2.39 Mo - In French