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pdf https://cdn.1j1ju.com/medias/5b/43/63-dungeon-petz-dark-alleys-rulebook.pdf
More pets! More pets! Also, more cages, addons, artifacts, imps, exhibitions, and customers. These allow you to play an additional round. And they’re really cool. You can combine these two parts as you wish. However, since everything in this expansion is so awesome that no one would want to miss out on it...
5.64 Mo - In English 8.45 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/67/21/6b-this-war-of-mine-days-of-the-siege-rulebook.pdf
By giving too much importance to fine actions one may end by paying an indirect but powerful tribute to evil, because in so doing one implies that such fine actions are only valuable because they are rare, and that malice or indifference are far more common motives in the actions of men.
7.10 Mo - In Englishpdf https://cdn.1j1ju.com/medias/ab/cb/ec-pioneer-days-rulebook.pdf
In Pioneer Days, you’ll lead a wagon train and spend 4 weeks heading out west. You’ll collect cattle, townsfolk and equipment, pan for gold, and earn favours from the towns you visit along the way. Can you deal with the disasters the wild frontier will throw your way?
3.32 Mo - In English 3.64 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/bc/15/79-the-lord-of-the-rings-journeys-in-middle-earth-rulebook.pdf
But I suppose it’s often that way. The brave things in the old tales and songs, Mr. Frodo: adventures, as I used to call them. I used to think that they were things the wonderful folk of the stories went out and looked for, because they wanted them, because they were exciting and life was a bit dull, a kind of a sport, as you might say.
3.00 Mo - In English 4.02 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/8d/b8/99-wise-guys-rulebook.pdf
In Wise Guys, players control rival gangs, competing to be the most successful ‘alky runners’ in Chicago during the Prohibition. Each turn, players wheel, deal, talk and fight to control locations where they buy and sell alcohol, help politicians get elected and get help in return, or double-cross rival gangs. Negotiate, threaten and ally with rival gangs when it serves your needs, but be wary of...
4.48 Mo - In Englishpdf https://cdn.1j1ju.com/medias/94/47/8e-viscounts-of-the-west-kingdom-keeper-of-keys-rulebook.pdf
In Viscounts of the West Kingdom: Keeper of Keys, tensions continue to rise in the King’s court. Some choose to plot in secret, forging alliances with like-minded officials. Others seek out treasures and secrets hidden deep within the castle walls. Will you remain loyal to the very end, or take the future into your own hands?
2.51 Mo - In Englishpdf https://cdn.1j1ju.com/medias/75/bc/95-magic-keys-rulebook.pdf
Let's go to the Forest of Keys to recover the king's memory! Please find the beautiful memories of the king have sealed in the treasure chest. The forest of Keys where true and fake keys are hidden! Now the adventures will start! Magic Keys is simple and beautiful push-your-luck game to collect gems. Player rolls the dice to move forward on the road. When the player stops at a space with a key, they...
760.74 Ko - In English 2.00 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/fb/6d/1d-80-days-rulebook.pdf
After hearing about the crazy bet made by Mr. Phileas Fogg who travelled the world in just 80 days, you decide to go for an even harder challenge. You get started right away to do better. You will take an exciting trip around the world and fill your travel diary with experiences so that you can show everyone who the toughest traveller is. Grab your luggage, some money and off you go!
2.27 Mo - In Englishpdf https://cdn.1j1ju.com/medias/9a/7b/26-race-for-the-galaxy-rebelles-contre-imperium-regle.pdf
As the Imperium crushes outlying systems, Rebel worlds begin to ally, politically and militarily. Meanwhile, the Uplift Code, within the genomes of the Alien Overlords’ former servitor races, is being sequenced.
274.55 Ko - In Englishpdf https://cdn.1j1ju.com/medias/49/ac/94-roll-for-the-galaxy-rulebook.pdf
Roll for the Galaxy is a dice game of building space empires for 2-5 players. Your dice represent workers who develop new technologies, settle worlds, and ship goods. The player who best manages his workers and builds the most prosperous empire wins!
1.06 Mo - In English 3.55 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/03/87/8d-roll-for-the-galaxy-ambition-rulebook.pdf
As the invention of Jumpdrive spreads through the galaxy, new factions arise. Charismatic leaders and entrepreneurs vie to complete objectives and recruit the best minds. Can you expand your faction into the most successful galactic empire?
384.54 Ko - In English 963.95 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/6a/44/a4-race-for-the-galaxy-rulebook.pdf
Explore, Settle, Develop, Trade, Consume, or Produce? Which do you need the most? Which of Earth’s former colonies will be most successful at settling the galaxy, now that JumpDrive exists? Who will discover the secrets of the mysteriously vanished Alien Overlords? Your goal: to build the most prosperous and powerful space empire!
1.04 Mo - In English 499.73 Ko - In French