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pdf https://cdn.1j1ju.com/medias/ef/63/0c-two-rooms-and-a-boom-rulebook.pdf
What follows in this document are the very basic rules to the game Two Rooms and a Boom. These rules should be followed until all players are comfortable enough with the basics of play. Once enough players are comfortable with the basic game, check out the advanced game which changes the game with additional rounds and advanced character cards.
306.97 Ko - In English 370.03 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/67/db/c8-two-rooms-and-a-boom-character-guide.pdf
Experienced players can choose to replace Blue Team or Red Team members with special characters. Every game must contain the "primary cards" (the President and the Bomber). Characters can be selected publicly before the start of the game or by a single player.
290.67 Ko - In Englishpdf https://cdn.1j1ju.com/medias/57/32/bf-downforce-rulebook.pdf
In the world of motor racing, the margin between victory and defeat can be a single moment: a steep banked turn, tires screaming and spitting out smoke, and the downforce, pressing you down in your seat and keeping you on the track as you make your move inside to pull ahead.
1.27 Mo - In English 3.53 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/6d/cb/5d-downforce-fiche-de-score.pdf
DownForce Fiche Score.
2.06 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/0d/9e/15-downforce-wild-ride-rulebook.pdf
The ramps are NOT a space and a car may not end its turn on a ramp. When a car uses a ramp, move it directly to the ramp’s landing space. This counts as 1 space of movement. If the car has additional movement remaining, it continues moving as normal. Cars may use multiple ramps in one turn.
1.11 Mo - In Englishpdf https://cdn.1j1ju.com/medias/fe/9a/2e-dice-town-rulebook.pdf
Picture a place somewhere in the American Wild West that attracts pioneers like bears to honey… everything from rich gold veins ready for mining to beautiful fields perfect for raising cattle.
2.75 Mo - In English 2.20 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/bf/60/f7-dice-town-wild-west-rulebook.pdf
Once-small Dice Town is attracting more and more adventurers, lured by gold and easy bucks. To satisfy them, all the stores and attractions in main street are offering new opportunities.
1.95 Mo - In English 1.95 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/65/0c/5c-city-of-horror-lawn-mower-goodie.pdf
Flip one of your characters to their “exhausted” side to use the lawn mower. The lawn mower kills all zombies on a location of your choice.
588.64 Ko - In English 588.85 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/a9/b3/50-desperados-of-dice-town-rulebook.pdf
Desperados of Dice Town is a fun and fast dice game set in the same universe as Dice Town. You are the boss of a gang of Desperados - but all of your men are locked in prison! In order to win, set them all free and have the most money! Risk-taking, luck, and tactics are your keys to victory.
1.11 Mo - In English 1.09 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/46/fa/78-chinatown-rulebook.pdf
New York in the 1960’s. A new wave of Chinese immigrants is moving into Chinatown. The adoption of the new immigration act has launched the district in a demographic boom! It now reaches Canal Street to the north and Bowery Street to the east. The immigrants, hard-working men and women, are arriving by the thousands to buy buildings, establish businesses and fulfill the American Dream!
1.65 Mo - In English 1.27 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/df/75/d2-dawn-under-rulebook.pdf
The Vampire Dance is a memory game that is terribly fun and pleasant for the whole family! Be the first to find shelter for each of your vampires, and make sure you stay away from rats and garlic!
2.98 Mo - In English 820.30 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/b3/19/ed-five-crowns-rulebook.pdf
To be the player with the lowest score at the end of the 11th round by making your entire hand into books and/or runs.
168.40 Ko - In English 78.05 Ko - In French