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pdf https://cdn.1j1ju.com/medias/87/92/72-wopono-regle.pdf
Wopono, Qui sera le plus farfelu ? La famille d'extraterrestres Wopono débarque sur terre ! Leur arrivée provoque un bouleversement dans la région. La folie s'empare des habitants, jusqu'à modifier leur apparence terrienne. Ces mutations sont la cause directe de l'énergie émise par les cubes planant au-dessus des formations céréalières. Prenez part à cette folle aventure qui se passe chez vous.
549.98 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/84/86/f0-kingdomino-duel-rulebook.pdf
Roll the dice, choose the ones you want, and put them together in pairs to create your dominoes. Domino by domino, fill in your map while entrusting the territories of your kingdom to loyal dignitaries. Gather favors from wizards in order to cast powerful spells which will allow you to rule without having to share. Kingdomino Duel is a completely independent game which preserves the essence of the...
1.60 Mo - In English 660.62 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/2b/06/71-kingdomino-origins-rulebook.pdf
In Kingdomino Origins, help expand your tribe by bringing fire to your different regions using erupted lava! Gather together your natural resources: mammoths, fish, flint and mushrooms... to recruit fearless cavemen to grow your tribe and hunting territory!
2.89 Mo - In English 2.91 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/96/8f/0e-smash-up-marvel-rulebook.pdf
The "shufflebuilding" game Smash Up begins with a simple premise: take the 20-card decks of two factions, shuffle them into a deck of forty cards, then compete to crush more bases than your opponents! Each faction involves a different gaming mechanism, and each combination of factions brings a different gaming experience.
2.47 Mo - In English 3.92 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/1d/11/a8-rush-out-rulebook.pdf
Rush Out! is an asymmetric and hectic game for 3-5 players, with 2-4 heroes trying to escape while the sorcerer casts spells against them. Everybody plays simultaneously, with each "team" rolling and re-rolling dice (three per hero, and five for the sorcerer) in order to complete cards. Each player can place dice on only one card at a time, and each ordeal card on the heroes' side can be completed...
11.79 Mo - In English 12.35 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/7a/ae/58-anti-monopoly-rulebook.pdf
The basic idea of the game is to end the monopolistic practices of the 3-company-combinations of the game board. The players are Trust-Busting lawyers going about the board slapping lawsuits on the monopolies. The winning trust buster is the one who ends with the largest number of social-credit points when one of the players runs out of money.
169.03 Ko - In English 595.53 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/a6/b8/4d-monopoly-mon-quartier-regle.pdf
Achète des terrains, construit et améliore ton quartier et récolte tes loyers ! Les joueurs achètent des terrain pour y construire des maisons, des hôtels, et faire grandir leur quartier. Ils piochent des cartes Argent, mais attention aux effets des cartes Action ! Qui aura bâti le quartier le plus rentable ? La boîte contient également un livret de variantes.
1.38 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/6b/d6/af-monopoly-ghostbusters-rulebook.pdf
There’s something strange in the neighborhood…and you got the call! Travel through New York City, win ghostbusting contracts, and team up to battle Slimer, Stay Puft, and other supernatural entities. Numerous ghost sightings have been reported, so clear your head—and do not think of marshmallows. If you’re the last player with petty cash when all other players have gone bankrupt, you win! (And you...
1.39 Mo - In Englishpdf https://cdn.1j1ju.com/medias/dd/f8/0a-monopoly-arcade-pac-man-rulebook.pdf
Note: With no coin inserted, the unit goes to sleep. With a coin inserted, the unit goes to sleep after 5 minutes of inactivity. To reset the unit at any time, press and hold for 5 seconds until you see four flashing zeros and hear music. No data is lost until a reset occur.
811.99 Ko - In Englishpdf https://cdn.1j1ju.com/medias/ad/d9/a3-risk-rulebook.pdf
In the classic “World Domination RISK®‘” game of military strategy, you are battling to conquer the world. To win, you must launch daring attacks, defend yourself on all fronts, and sweep across vast continents with boldness and cunning. But remember, the dangers, as well as the rewards, are high. Just when the world is within your grasp, your opponent might strike and take it all away!
450.54 Ko - In English 1.67 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/9d/11/22-risk-2210-ad-rulebook.pdf
Risk 2210 A.D. is yet another entry in the long series of Risk variants. Set in the not-so-distant future, battles are now fought by machines of destruction, known as MODs, for short. Human commanders still lead these mechanized troops, but these commanders each have special powers and abilities. These come into play via the use of Command cards, which add a new dimension to the game. Now the battle...
671.13 Ko - In English 3.18 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/28/82/64-risk-legacy-rulebook.pdf
We’re doing something different with Risk Legacy. This is a game where the choices you make in one game end up affecting future games, where actions have consequences, where you shape the history of your world. We’re going to ask you to write on your game, to mark it, put stickers on it, and even to throw away parts of it. In fact, that’s how the game works. What you’ll end up with is a game that...
4.08 Mo - In English 2.62 Mo - In French