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pdf https://cdn.1j1ju.com/medias/35/67/43-spaceshipped-rulebook.pdf
You are an interplanetary trader, flying a second-hand ship, trying to make some cash. A wealthy merchant offered you a lucrative deal. Prove yourself by getting some rare crystals and she'll put you in charge of her trading fleet — one of the biggest in the quadrant. You'll need to get them before your enemy gets them first. What are you waiting for? Get shipping!
854.14 Ko - In English 58.10 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/70/76/dc-unsurmountable-rulebook.pdf
You've climbed all of the mightiest mountains, yet there’s one towering titan that’s always eluded you: the mountain where anything can happen. In the whisper-thin air the paths twist and shift as you climb, stranding the unprepared and confounding the overconfident. Do you have what it takes to summit this perilous peak?
741.71 Ko - In Englishpdf https://cdn.1j1ju.com/medias/b2/78/c9-wonder-tales-rulebook.pdf
A collection of old fairy tales has been torn apart. Pages from different stories are all mixed together and strewn about. Can you find the connections between the scattered characters to put their stories back together? Reunite the characters in clever ways to win the game!
749.79 Ko - In Englishpdf https://cdn.1j1ju.com/medias/fe/d8/9f-pentaquark-rulebook.pdf
Some of the biggest questions in the world of science may be answered by studying quarks, the smallest of particles. The problem with trying to study quarks is that you can’t find just one quark; you need to find them in groups called hadrons, or some other exotic particles, like the Pentaquark.
946.11 Ko - In Englishpdf https://cdn.1j1ju.com/medias/3e/3d/4f-interceptor-rulebook.pdf
Government officials are plotting to undermine democracy! They need to exchange documents and money in secret, but a pair of investigative journalists are getting suspicious of their activities. Will the intrepid reporters be able to expose the corruption before it's too late?
721.27 Ko - In Englishpdf https://cdn.1j1ju.com/medias/ad/28/8a-death-valley-rulebook.pdf
Sunlight glaring through the windshield. Your favorite songs blasting through the speakers. Candy bar wrappers piled next to a warm drink in the cheap plastic cupholder. Your companion riding in the passenger seat, snapping pictures of landmarks as you settle into the hypnotic rhythm of the road. But be careful as this fun road trip could get dangerous as you drive through Death Valley.
916.60 Ko - In Englishpdf https://cdn.1j1ju.com/medias/76/da/21-7-wonders-edifice-rulebook.pdf
This expansion to 7 Wonders lets you participate in building communal edifices to turn a profit. You are not required to participate, although you will bear responsibility for any projects that fail. This expansion slightly changes the base rules to 7 Wonders, but the victory conditions remain the same.
660.48 Ko - In English 635.28 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/62/18/30-star-wars-the-deckbuilding-game-rulebook.pdf
The Rebel Alliance fights valiantly against the tyranny of the Galactic Empire. Each new victory brings the Rebels hope, and each heroic sacrifice strengthens their resolve. Still, the Empire’s resources are vast and the firepower of its Imperial Navy is unmatched. With neither side willing to accept defeat, their war rages across the galaxy…
3.96 Mo - In Englishpdf https://cdn.1j1ju.com/medias/2b/92/74-time-stories-revolution-cavendish-rulebook.pdf
You are a temporal agent of TIME, an organization that serves humanity by regulating time travel. If you fail to preserve the continuity of the time line, humanity could face extinction.
6.22 Mo - In English 6.72 Mo - In French