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Lost Empires: War for the New Sun Rulebook

pdf https://cdn.1j1ju.com/medias/5d/6d/5f-lost-empires-war-for-the-new-sun-rulebook.pdf

On the distant planet 581, four factions battle to control alien artifacts left behind by an advanced and ancient civilization. With Earth in near ruins, 581 promises a second chance, but who will rule? Who will be the first to build the Wormgate and transport their armies through and be the one to win the war for the new sun?

4.15 Mo - In English

Insert Coin to Play Rulebook

pdf https://cdn.1j1ju.com/medias/28/a6/19-insert-coin-to-play-rulebook.pdf

Each player takes 1 sheet from the notepad. We will call it GamePad. Shuffle the cards and deal 5 to each player. Each player chooses 3 cards and draws the shapes of the cards on the three boxes (Levels) of their GamePad. Be careful not to make mistakes when you draw them!

1.87 Mo - In English

Antinomy Rulebook

pdf https://cdn.1j1ju.com/medias/e0/cb/94-antinomy-rulebook.pdf

As a Sorcerer, you have long sought ancient relics, imbued with magic. What unspeakable power can you unleash when you collect relics from anywhere in the spacetime continuum? Antinomy is a head to head battle of wits as 2 competing sorcerers in search of powerful Paradox Crystals. Play a single card from your hand using the color or symbol to dive into the past, or use the number to fly into the...

1,002.36 Ko - In English

Looney Tunes Mayhem Rulebook

pdf https://cdn.1j1ju.com/medias/9b/f8/98-looney-tunes-mayhem-rulebook.pdf

Dive into the zany world of Looney Tunes with Looney Tunes Mayhem! No cartoon character knows how to cause mayhem better than the beloved Looney Tunes! Well-versed in using anvils, boulders, dynamite, or various innovative ACME products, Bugs Bunny and his crew are always ready for some friendly antics.

1.89 Mo - In English

Teen Titans Go! Mayhem Rulebook

pdf https://cdn.1j1ju.com/medias/7b/85/ac-teen-titans-go-mayhem-rulebook.pdf

Being part of the Teen Titans is not an easy task! There’s a lot to be done. You have to keep the city safe, make sure the Titans Tower is well taken care of, defend your high score on your favorite videogame, and have enough time for a pizza break every now and then.

2.13 Mo - In English

Scooby-Doo! The Board Game Rulebook

pdf https://cdn.1j1ju.com/medias/16/44/05-scooby-doo-the-board-game-rulebook.pdf

Jinkies! A monster has been seen in the city, terrorizing the local population! The people are fleeing as quick as they can pack their bags. It’s up to the Scooby Gang to save the day. Can they win the race against time and capture the monster before it frightens the whole city away?

4.42 Mo - In English 2.52 Mo - In French

Rattus Rulebook

pdf https://cdn.1j1ju.com/medias/75/bf/8b-rattus-rulebook.pdf

Europe, 1347. A disaster is about to strike. The Black Death reaches Europe, and during the next 4 - 5 years, the population of Europe will be halved. The players settle in the various regions of Europe, while the plague spreads throughout all of the continent.

883.54 Ko - In English 747.87 Ko - In French

My Father's Work Rulebook

pdf https://cdn.1j1ju.com/medias/a7/f7/15-my-fathers-work-rulebook.pdf

he walls were lined with iron shelves, each metal slat overfilled with glass jars containing formaldehyde and grotesque curiosities within. Pristine brass tools and refined metals of a quality I had never before laid eyes upon were strewn across sturdy slabs of rock and wood, their edges sharp with use. However, my eyes were soon drawn to a sturdy writing desk, its mahogany eaves inlaid with thin...

5.02 Mo - In English 4.12 Mo - In French

Tokaido Duo Rulebook

pdf https://cdn.1j1ju.com/medias/6c/e3/56-tokaido-duo-rulebook.pdf

Shikoku may be the smallest of Japan’s four main islands, but it is always bustling with activity! Pilgrims traveling around the island, paying respects to its temples and gazing upon its beautiful gardens; merchants carrying their knick-knacks around in search of rich returns; artists savoring every landscape, and turning every encounter into a learning experience.

1.27 Mo - In English 1.27 Mo - In French

Council of Shadows Rulebook

pdf https://cdn.1j1ju.com/medias/7f/b1/42-council-of-shadows-rulebook.pdf

It‘s the year 2200. Players choose to represent one of four high-tech civilizations at the edge of the universe: the tricky Tretans, the harmonious Humans, the subtle Shengar and the android Automas. Players are watched by the “Council of Shadows,” an all knowing assembly of hyper-advanced aliens. The Council of Shadows has given players a special gift: the so-called “Dark Tech.”

9.66 Mo - In English 9.69 Mo - In French

The Guild of Merchant Explorers: The Queen's Special Orders Rulebook

pdf https://cdn.1j1ju.com/medias/5c/93/c4-the-guild-of-merchant-explorers-the-queens-special-orders-rulebook.pdf

Though most of Tigomé has been explored and its trade routes reestablished, there are two remote provinces whose maps have not been updated in some time. The Queen requests all guilds visit these lands and explore new trade opportunities, noting any new villages they encounter.

1.27 Mo - In English 713.16 Ko - In French

Tournament at Avalon Rulebook

pdf https://cdn.1j1ju.com/medias/f9/fd/9b-tournament-at-avalon-rulebook.pdf

In this game the magic of Avalon and its inhabitants surround heroes from Arthurian legend. While seemingly chaotic, this game supports deeper player strategy via your unique card powers, tuning your hand by passing cards, sidestepping combat by Feinting cards, as well as informal diplomacy or alliances between players. Table talk and player banter is encouraged!

1.82 Mo - In English

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