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pdf https://cdn.1j1ju.com/medias/85/04/95-super-pas-vite-regle.pdf
J’arrive, je cours, je vole ! Non, tu n’arrives pas, tu ne cours pas, tu rampes… Mais c’est parfait pour cette course d’escargots très originale où c’est le plus lent qui gagne. Une ode à la lenteur qui fait du bien dans notre société où tout est devenu urgent. Super pas vite est un jeu très universel qui est plaisant autant pour les enfants que pour les adultes. Tout le monde s’amuse et on aime y...
4.11 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/cd/21/30-sword-sorcery-arcane-portal-rulebook.pdf
Arcane Portal introduces several new game rules and effects, all described in this Reference Sheet. All cards related to this Sword & Sorcery expansion can be recognized by the icon and must be shuffled into existing game decks (together with previous expansions) when the heroes play any Arcane Portal Quest. Emporium cards provided can be used in any Quest of the S&S saga.
691.03 Ko - In Englishpdf https://cdn.1j1ju.com/medias/4a/0e/6c-sword-sorcery-arcane-portal-storybook.pdf
Hail, stranger! This manual gives detailed instructions on how to set up the quests of your Sword & Sorcery (S&S) Arcane Portal expansion. This expansion uses all rules from S&S: Immortal Souls, in addition to what is detailed in the Arcane Portal Rules Reference Sheet. Each quest can be played as a standalone game by using the starting values or as a part of the entire story in a unique and legendary...
16.08 Mo - In Englishpdf https://cdn.1j1ju.com/medias/c6/42/f4-mexican-train-regle.pdf
La partie se joue dans le sens des aiguilles d'une montre et commence par le joueur qui a la tuile double la plus élevée. Celui-ci place sa tuile au centre de la station de train (en tant que locomotive). Sur l’emplacement situé le plus près d'eux sur la station, chaque joueur bâtira ensuite son propre train en ajoutant une tuile correspondant à la tuile initiale. (exemple de train: tuile de départ...
18.53 Ko - In English 18.53 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/18/60/72-cartographers-heroes-rulebook.pdf
The expedition to the Western Lands is the kind of honor that comes once in a Introductionv lifetime for a royal cartographer. But these are dangerous times. War ravages the land, and you are sure to encounter Dragul forces determined to thwart Queen Gimnax’s plans for western expansion. Fortunately, brave heroes have risen to the defense of Nalos. Chart their deeds alongside the queen’s edicts and...
807.40 Ko - In Englishpdf https://cdn.1j1ju.com/medias/9c/56/bd-naruto-ninja-arena-rulebook.pdf
This is a great opportunity for Naruto, Sasuke, Sakura and Shikamaru to spar in frenzied bouts and practice mastery of their TECHNIQUES and special POWERS. The young Ninjas will use their skills to the best of their ability and try to bring down their rivals by inflicting DAMAGE that will add up to WOUNDS, KNOCK OUTS or even worse, final elimination. The last Ninja standing wins !
4.82 Mo - In English 4.83 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/07/96/43-my-first-castle-panic-rulebook.pdf
A group of monsters is racing out of the woods and towards your castle! Can you catch them in time? If the players catch all the monsters, they win. But if the monsters smash the castle flat, the players lose. My First Castle Panic is a cooperative game. You can show your cards to each other and talk about the best way to catch the monsters. Work as a team to win!
475.60 Ko - In English 1.90 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/38/43/2e-mary-magica-rulebook.pdf
Standing in front of her wardrobe, Mary Magica tries a new spell — and all of a sudden her clothes are scattered all over the floor. Some pieces seem to be enchanted. Mary will have to find these to bring everything back to normal. In the game, players try to find the magnetic pieces of clothing, shown on a face-up search card, by moving the magnetic Mary figure onto any item. To search more effectively...
1.15 Mo - In Englishpdf https://cdn.1j1ju.com/medias/3d/cd/a3-linus-le-petit-magicien-regle.pdf
Mélangez les plaquettes de jouets et posez-les, face visible, sur la table, en les espaçant bien les unes des autres. Mélangez maintenant les cartes de recherche et posez-les en pile, face visible, à côté des plaquettes de jouets. Tenez le petit magicien Linus à portée de la main.
1.81 Mo - In German 1.81 Mo - In English 1.81 Mo - In French 1.81 Mo - In Italian 1.81 Mo - In Dutchpdf https://cdn.1j1ju.com/medias/3c/bc/d9-garden-nation-rulebook.pdf
Once upon a time, a united civilization found shelter in the Forest. As time went by, the harmony between these people fell apart because some lacked the wisdom necessary to live together. From this division, four clans were born and scattered to the winds. Ours, the Sylphens, people of knowledge, invented a life for ourselves in the treetops.
5.53 Mo - In English 5.84 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/46/c2/07-welcome-to-the-moon-rulebook.pdf
Citizens of Earth, we are facing a dire situation. Our planet is doomed. The fate of humanity is in your hands… It is no longer about preserving our way of life or our economy. Now, it is a struggle for our very existence. And our survival depends on our capacity to conquer the Moon. This conquest, this last hope of survival, we entrust it to you.
6.50 Mo - In English 7.04 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/11/84/21-enigma-regle.pdf
Enigma consiste à créer et déchiffrer des mots secrets. Les joueurs ont à leur disposition quatre types de segments qu’ils devront combiner afin de former des lettres qui constitueront à leur tour un mot.
4.24 Mo - In French