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pdf https://cdn.1j1ju.com/medias/69/45/07-kraken-attack-regle.pdf
Avec votre bande de pirates, vous explorez la mer en quête d'aventure... quand, soudain, les tentacules de Bikolor, le terrible kraken, jaillissent des flots et foncent vers votre bateau ! Vite, tout le monde sur le pont : sortez sabres, pistolets et canons ! Unissez vos forces et coordonnez vos actions pour sauver votre embarcation !
7.89 Mo - In German 7.89 Mo - In English 7.89 Mo - In Spanish 7.89 Mo - In French 7.89 Mo - In Italian 7.89 Mo - In Dutchpdf https://cdn.1j1ju.com/medias/f1/45/46-kitchen-rush-piece-of-cake-rulebook.pdf
The restaurant you inherited has been going pretty well, already employing many acclaimed chefs and serving the elite of fine dining, thanks to your commitment, professionalism and hard work! But now, as the customers’ demands rise, new necessities appear that you need to accommodate, with quality pastry-making being the number one priority!
2.06 Mo - In Englishpdf https://cdn.1j1ju.com/medias/39/ec/b7-medieval-realms-rulebook.pdf
Each Player will assume the mantle of a king during the Middle Ages. The prosperity of any territory will depend on a Players capacity to defeat the other kingdoms with their audacity and inventiveness. Medieval Realms is a board game for 2 to 5 players with a playing time of approx. 60–90 Minutes.
2.07 Mo - In English 1.89 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/f6/42/c9-agricola-all-creatures-big-and-small-the-big-box-rulebook.pdf
You are farmers raising sheep, pigs, cows and horses. Three workers help you keep the animals on your farm. They build stalls, enclose pastures and upgrade your farm. Stalls get expanded into stables and your cottage becomes a HalfTimbered House.
1.95 Mo - In English 3.88 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/88/ec/c7-tiny-towns-rulebook.pdf
You are the mayor of a tiny town in the forest, where the smaller creatures of the woods have created a civilization hidden away from predators. This new land is small and the resources are scarce—you take what you can get and never say no to building materials. Cleverly plan and construct a thriving town, and don’t let it fill up with wasted resources!
8.53 Mo - In English 3.98 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/2b/af/d1-color-addict-regle.pdf
Jouer seulement avec les cartes contenant les mots suivants : « rouge », « bleu », « jaune » et « vert », quelque soit la couleur dans laquelle ces mots sont écrits. Chacun son tour, les joueurs posent une carte de leur main sur le tas central et pioche une carte afin d’avoir toujours 3 cartes en main. Si le joueur ne peut pas poser de cartes, il doit en piocher une et passer son tour.
291.13 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/4d/4d/6d-color-addict-kidz-regle.pdf
Le premier joueur dépose une carte face visible au centre de la table. Le suivant devra poser une carte de la même couleur ou de la même forme. S’il ne peut pas poser de carte, il piochera. En cas de « bonne pioche , il posera directement sa carte.
115.63 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/90/a1/78-wendake-new-allies-rulebook.pdf
The theme of this expansion is the European presence in the Great Lakes area during the 7-Years war. Now you can ally your tribe with the French or the English to trade or fight alongside them. In the real history, Tribes would ally with one faction or the other, but in general they never changed sides during the war.
2.22 Mo - In English 2.20 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/d3/6f/a4-dark-souls-the-card-game-rulebook.pdf
Welcome to Dark Souls™: The Card Game! is is a cooperative deck evolution game for 1–4 players. Players use unique decks of cards to ght the many enemies that lie within before ultimately confronting the powerful bosses. Using Souls gathered from vanquished foes, players will expand and evolve their decks, making them more powerful. But time is of the essence; the spark dwindles. Each time a player...
3.51 Mo - In Englishpdf https://cdn.1j1ju.com/medias/dc/56/ec-dark-souls-the-board-game-rulebook.pdf
In the beginning, the world was without form, only a colourless place shrouded by fog and bereft of light. What little of this world existed was ruled by the Everlasting Dragons, masters of desolate grey crags and the ancient archtrees. is was the Age of the Ancients, an era that would last for time untold, until the advent of the First Flame.
4.66 Mo - In English 4.68 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/fa/c3/b1-dark-souls-the-board-game-vordt-of-the-boreal-valley-rulebook.pdf
The vile watchdog of the Boreal Valley, Vordt is tasked with standing sentinel over the gates that lead from the Undead Settlement to the Castle of Lothric. His only companions in this unholy duty are the reanimated dead, hollow soldiers, and Lothric Knights, the living long since passed from this still and broken place. Truly little sign of humanity remains to Vordt, who roams endlessly amongst the...
3.11 Mo - In English 2.01 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/79/57/ed-dark-souls-the-board-game-the-last-giant-rulebook.pdf
He is the last remaining of his kind, left brutally maimed, with the swords of the fallen spitefully embedded in his stony flesh. Imprisoned and left to rot beneath a forest filled with the corpses of his brethren, he prepares for his final breath — yet the willful and strong soul of his kind denies him rest. Do not think him weak or mistake the pitiful creature for an easy opponent, for he is neither.
2.92 Mo - In English 1.78 Mo - In French