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pdf https://cdn.1j1ju.com/medias/e5/00/9c-pictures-rulebook.pdf
Pictures is a quick-playing family game with very simple rules. Form the image on your secret picture card with one set of components, either shoelaces, color cubes, icon cards, sticks and stones or building blocks in such a way that the other players guess what image you have pictured.
923.95 Ko - In English 891.93 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/d5/26/fa-detective-l-a-crimes-rulebook.pdf
What is this crap?!” you hear across the room as soon as you walk through the front door of the Los Angeles Police Department. No one even bats an eye, it’s your chief probably shouting at someone again. Another typical morning in the office. Dozens of desks are covered with hundreds of papers and folders. The so-called IBM era is on the horizon, but for now, paper and field work have to suffice.
1.14 Mo - In English 1.18 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/45/35/b4-terraforming-mars-turmoil-rulebook.pdf
Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human society on a big and dangerous planet. The expansion includes new corporations, new projects, and a new type of cards — Global Events, from dust storms to riots to rising alloy demand — that give you something to plan for 3 generations in advance.
1.38 Mo - In English 531.68 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/40/97/e1-unlock-timeless-adventures-rulebook.pdf
In order to learn how to play the game, it is recommended you play the Tutorial adventure first, as it will walk you through the rules. The tutorial can even be played before reading this rulebook. Just follow the setup instructions as indicated below: u Place the start card (with the title of the adventure) in the center of the table, with the text faceup.
17.05 Mo - In English 1.40 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/e6/96/7f-unlock-star-wars-rulebook.pdf
In order to learn how to play the game, it is recommended you play the Tutorial adventure first, as it will walk you through the rules. The tutorial can be played before reading the game rules. Just follow the setup instructions as indicated below: Place the start card (with the title of the adventure) in the center of the table, with its text faceup.
24.30 Mo - In English 21.52 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/2d/88/da-colt-super-express-rulebook.pdf
Belle, Cheyenne, Django, Doc, Ghost, Mei and Tuco, the seven notorious bandits, still manage to slip through the Sheriff's hands. Shots are coming from everywhere aboard the Union Pacific deep in the Wild West! But this time the train driver gave the order to unhook the cars one after the other to protect the passengers. Some bandits get kicked out of the train. Who will then be the last one remaining...
1.06 Mo - In English 834.05 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/70/2f/81-riff-raff-regle.pdf
Le capitaine Œil de Loup ne se soucie guère des pirates. Pour éviter que l’une de ces « jambes de bois » ne s’approche trop près de sa cargaison, il la cache en hauteur, sur les vergues. Mais avec ce e manière originale de protéger ses trésors, même certains vieux loups de mer redeviennent de simples moussaillons et perdent l’équilibre à peine franchi le milieu du mât. Tous les coff res en suspension...
1.69 Mo - In German 1.69 Mo - In English 1.69 Mo - In French 1.69 Mo - In Italianpdf https://cdn.1j1ju.com/medias/02/3a/c8-andor-the-liberation-of-rietburg-rulebook.pdf
Rietburg Castle has been taken over by evil creatures. Without delay, you — the Heroes of Andor — apply yourselves to the task of rescuing old King Brandur’s fortress and protecting its remaining inhabitants. But time is of the essence. The dragon Tarok has already set out on his way to destroy the hated stronghold once and for all. The prophecy foretells that you can only prevent that if you are...
1.09 Mo - In English 1.45 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/00/e3/7f-tino-topini-regle.pdf
Sauve qui pousse ! Des souris sans gêne se sont glissées dans le jardin des chèvres pour y grignoter les précieuses racines : elles disparaissent l'une après l'autre! Le joueur Souris joue contre tous les joueurs Chèvres. Celles-ci essayent de sauver leurs racines grâce au dé et à leur mémoire pour faire fuir les souris. Elles doivent donc bien coopérer. Un jeu de bluff astucieux et palpitant jusqu'à...
1,009.42 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/8b/23/3c-happy-city-rulebook.pdf
All the players simultaneously receive money from the bank: they take the sum of the income symbols shown at the bottom of the cards in their city (e.g. for the 1st round - 1 coin each, thanks to the Happy Market).
2.79 Mo - In English 2.68 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/dc/43/8e-chronicles-of-crime-millennium-1900-rulebook.pdf
You are Victor Lavel, a young ambitious journalist working for a major newspaper. It's the year 1900, the middle of the Belle Époque, and Paris flourishes. There are so many stories to cover, the Exposition Universelle, the Summer Olympics, the opening of the first metro station, but as a Lavel, a family famous for solving crimes since the Middle Ages, you are much more interested in murders, kidnappings,...
1.81 Mo - In English 1.97 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/17/a9/6d-dune-imperium-rulebook.pdf
In all the Known Universe, there is no more precious resource than the spice melange. Found only on the harsh desert planet of Arrakis (also known as Dune), control of the spice is a focal point of conflict among the Great Houses of the Imperium. In its pursuit, those vying for power seek alliances and support to secure their position. The governing councilors of the Landsraad.
1.60 Mo - In English 3.97 Mo - In French