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pdf https://cdn.1j1ju.com/medias/56/eb/4c-zombie-teenz-evolution-rulebook.pdf
Chased out of the school, the zombies have established a base in the sewers, and are wreaking havoc throughout the town! The time for hiding is over... you must find the 4 ingredients to prepare an antidote that will bring the zombies back to their human form!
6.92 Mo - In English 6.94 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/59/d8/64-harry-potter-hogwarts-battle-rulebook.pdf
In this cooperative game, you will take on the heroic role of either HARRY POTTER™, RON WEASLEY™, HERMIONE GRANGER™ or NEVILLE LONGBOTTOM™ in order to defeat a series of evil threats. The Villains launch attacks against you in their attempts to conquer the wizarding world one Location at a time. This game is designed to be played over a series of seven increasingly difficult adventures, to defeat...
5.64 Mo - In Englishpdf https://cdn.1j1ju.com/medias/b4/9f/d4-harry-potter-hogwarts-battle-defence-against-the-dark-arts-rulebook.pdf
Harry Potter™ Hogwarts™ Battle Defence Against the Dark Arts is a competitive deck-building game for two players, inspired by Harry Potter Hogwarts Battle. In this fast-paced game, players take turns playing cards, taking actions and acquiring new cards to build a more powerful deck as their defensive skills improve. Stun your opponent three times to win!
2.32 Mo - In English 2.17 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/c2/df/f9-night-of-the-living-dead-a-zombicide-game-rulebook.pdf
Back in 1967, we were all young, determined individuals full of energy. Making films was a great way to express creativity and we loved what we did. To be able to turn an idea and a script into reality and send meaningful messages that affected and influenced people was something that meant a lot to us. After you spend a long enough time telling other people’s stories, you develop a need to tell your...
10.31 Mo - In English 11.05 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/36/54/62-time-stories-revolution-a-midsummer-night-rulebook.pdf
You are a temporal agent of TIME, an organization that serves humanity by regulating time travel. If you fail to preserve the continuity of the time line, humanity could face extinction. TIME sends its agents through time by using receptacles. Separated from their physical bodies, the agents take over the body, memory, and knowledge of individuals living in the time period they are sent to. This method...
2.27 Mo - In English 5.14 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/4e/c9/d8-time-stories-revolution-the-hadal-project-rulebook.pdf
You are a temporal agent of TIME, an organization that serves humanity by regulating time travel. If you fail to preserve the continuity of the time line, humanity could face extinction. TIME sends its agents through time by using receptacles. Separated from their physical bodies, the agents take over the body, memory, and knowledge of individuals living in the time period they are sent to. This method...
3.78 Mo - In English 1.71 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/11/96/68-time-stories-revolution-experience-rulebook.pdf
It has been weeks since I wrote anything in here. I must mention that everything has broken down since we arrived on the island, including the databases and terminals. Things are getting better, but we are far from the luxuriant space station. I am exhausted, but I think that I would feel better if I dedicate some time to writing. The Αgency is no longer the same. For that matter, I am not sure that...
6.67 Mo - In English 7.06 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/9d/8f/d0-aeons-end-war-eternal-rulebook.pdf
War Eternal is a standalone game compatible with the cooperative deck-building game Aeon's End. Players struggle to defend Gravehold from The Nameless and their hordes using unique abilities, powerful spells, and an all-new cast of dynamic characters. Featuring a number of innovative mechanisms, including a variable turn order system that simulates the chaos of an attack and deck management rules...
9.20 Mo - In English 3.56 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/1a/31/7e-ghost-adventure-rulebook.pdf
The statues of the Ancients have always watched over the little folk. At least until today: The wolf-warriors of the North have landed to destroy these magic totems and capture the spirits that inhabit them. The sole survivor, a little ghost mouse, climbs onto his top to save the world from the nightmarish monster and its servants. It’s up to you to take this adventure full of twists and magic for...
7.54 Mo - In English 7.54 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/5b/07/4f-cloud-city-rulebook.pdf
Develop your city with buildings and build walkways to connect buildings to one another. Walkways earn city council votes and the longer the walkway, the more points. Walkways can earn 1, 2, 3, 5, or 8 city council votes. River walkways connect the smallest buildings, forest walkways connect midsize buildings, and ice walkways connect the tallest buildings. The architect with the city plan that features...
3.33 Mo - In English 1.96 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/a7/d7/66-codex-naturalis-rulebook.pdf
Play and place your cards carefully to benefit from the resources and the objects to: A Play cards to win immediate points, A Fulfill endgame objectives. The first player to reach 20 points triggers the end of the game. Do not hesitate to cover and lose resources to develop your play area.
23.85 Mo - In English 23.85 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/52/f2/6c-patatrap-quest-regle.pdf
Oyez intrépides de tous horizons ! Une vile créature s'est installée au sommet de la Tour aux 1000 miroirs du château de Patatrap ! Fouillez les trappes du château et équipez-vous en vue de l'affrontement final. Le premier d’entre vous qui vaincra la créature remportera la partie !
1.73 Mo - In French