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pdf https://cdn.1j1ju.com/medias/96/81/7f-abandon-all-artichokes-rulebook.pdf
Welcome to Abandon All Artichokes, a fast-paced, “deck-wrecking” card game. Harvest vegetables to build your deck and gain new powers, while abandoning Artichokes by any means necessary. If you’re able to draw a hand free of Artichokes at the end of your turn, you win the game!
2.61 Mo - In English 1.80 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/0e/83/58-monique-regle.pdf
Monique est un jeu d'ambiance absurde d'associations de mots qui vous promet de passer des soirées délirantes ! On distribue 4 à 5 cartes chacun, suivant le nombre de joueurs. Les cartes restantes forment une pioche. Le premier joueur pose une carte face visible de son choix et la lit à voix haute, exemple "Chèvre". 4 choix s'offrent à vous : 1. Poser une carte Mot face visible sur la précédente.
1.76 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/9d/5b/ec-raise-regle.pdf
La devise de RAISE : surenchéris ! Chaque joueur a 30 cartes identiques… A toi de les jouer habilement, en fonction du résultat des dés et de l‘importance de chaque manche, pour finir en tête. Lequel d’entre vous risquera tout au bon moment ?
5.97 Mo - In Czech 5.97 Mo - In German 5.97 Mo - In French 5.97 Mo - In Hungarian 5.97 Mo - In Polish 5.97 Mo - In Slovakpdf https://cdn.1j1ju.com/medias/06/ec/61-roll-player-monsters-minions-rulebook.pdf
A call to arms! An abomination is terrorizing villages throughout the kingdom, leaving behind a path of death and destruction. The king has summoned all able-bodied adventurers to return to the capital and organize a plan to rid the kingdom of this menace.
1.13 Mo - In English 1,001.58 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/2a/48/53-cerebria-the-inside-world-rulebook.pdf
Initially formless, the mindscape of Cerebria arises from the Origin. But nothing can exist forever unnamed and untamed. Two opposing forces — Bliss and Gloom — emerge to shape the world in their own image. Their agents are the Spirits, powerful entities who invoke the Emotions in their struggle for control of the Five Realms — the Valley of Motives, the Willow of Values, the Network of Thoughts,...
8.19 Mo - In English 3.11 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/da/77/f0-cerebria-the-inside-world-forces-of-balance-rulebook.pdf
As Bliss and Gloom struggle for control over the Inside World, a new force enters the fray. Neither judge nor spectator, Balance is an active participant, striving to ensure that no side achieves dominance. Both Bliss and Gloom are important for the health of Cerebria, and Balance seeks a way for them to coexist in harmony.
2.44 Mo - In English 1.29 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/ab/1a/81-cerebria-the-inside-world-the-ego-rulebook.pdf
The Ego is an Ultimate Force in Cerebria with the sacred mission to ensure the Inside World’s prosperity above all else, respecting no balance or common sense. Just like the Spirits, your Ego is there to protect you, but sometimes it is simply ruining your life by over-compensating for everything that affects your Inside World. It is probably best if you do not let it take over.
2.09 Mo - In English 1.26 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/ac/39/ba-maharaja-rulebook.pdf
Maharaja is a new edition of the classic game by the authors Wolfgang Kramer and Michael Kiesling. In this new version of the game which supports 1 to 4 players and is enriched with new graphics and components, you build statues of your God of reference to please the Maharaja during their visit and score victory points at the end of the game depending on the majority you reach.
6.59 Mo - In English 6.66 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/f6/ea/9f-maharaja-the-game-of-palace-building-in-india-rulebook.pdf
Each player chooses a color and takes an action disc, an action summary card, their architect (placed on its starting position), 7 palaces and 4 houses in their color, and 15 gold pieces (1 coin of 10 value and 1 coin of 5 value). Money may be kept hidden from other players. Other houses are put in a quarry (bank) next to the board. Place the Maharaja on his starting position. Place the character...
127.09 Ko - In English 172.88 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/3f/da/b2-les-tresors-de-theodore-regle.pdf
Une partie des Trésors de Théodore vous plonge dans les collections du Musée Calbet. Vous y incarnez des artistes scénographes qui devront réaliser des expositions au cours d'une saison culturelle pour montrer la diversité et la richesse des objets du musée, et attirer le public à venir à sa rencontre. À l'issue de 3 expositions et d'un catalogue retraçant la saison, où chacun pourra faire preuve...
6.20 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/2e/7f/07-boonlake-rulebook.pdf
Finally, you have arrived at Boonlake. The abandoned region along the shore of the lake of the same name almost seems uninhabited; there is only a small group of people, watching over nature and trying to develop life according to their own ideas. The land has hardly been explored, but the gorgeous surroundings will provide valuable opportunities to improve the lives of Boonlake‘s inhabitants. On...
7.56 Mo - In English 9.80 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/f2/97/92-sushi-go-party-rulebook.pdf
Welcome to Sushi Go Party! You are dining à la carte at a deluxe sushi feast. Before you eat, you must first create your own menu from a wide variety of delectable options. Then try to score the most points over three rounds by grabbing the best combination of cards before they whiz by!
1.97 Mo - In English 1.59 Mo - In French