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pdf https://cdn.1j1ju.com/medias/df/5b/a3-innovation-echoes-of-the-past-rulebook.pdf
Separately shuffle the age decks of the base game, and Echoess. Stack the Echoes of the Past underneath the Base cards, in a cross. Then create an achievements pile with one base card of each age, as usual.
1.20 Mo - In Englishpdf https://cdn.1j1ju.com/medias/7a/c9/8c-for-sale-rulebook.pdf
Buy the best houses at the lowest price, force other players to spend too much then resell your properties to make the most profit! A round of For Sale is played in two phases. As a first step, players buy auction houses to form a card hand. In the second step, the players will resell these houses for cheques.
440.24 Ko - In English 696.26 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/6d/c6/6f-sail-to-india-rulebook.pdf
It is the Age of Discovery! With the Mediterranean under Osman Turkish control, the Portuguese are looking for alternative routes to the East Indies, moved by the trade of gold, spices and other goods. Better ships and general centralization of power help push the Portuguese out into the Atlantic, and explorers like Prince Henry, Bartolomeu Dias and Vasco da Gama took to the sea.
739.32 Ko - In English 765.41 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/90/3c/55-diamant-rulebook.pdf
Diamant takes you on an expedition in the Tacora Cave, known for its diamonds… but also for its formidable traps! Venture to the depths of the cave and decide, step after step, to follow your path or return prudently to the camp to safeguard your treasures.
2.52 Mo - In English 3.24 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/1c/e3/c9-deception-murder-in-hong-kong-rulebook.pdf
A horrible crime has been committed! Conduct the investigation, study the clues given by the medical examiner and try to unmask the murderer hiding among you. But beware, each of you will be entitled to only one accusation. Be observant, because the guilty will do everything to make an innocent person accuse ...
909.95 Ko - In English 1.21 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/18/ae/df-eight-minute-empire-rulebook.pdf
1. Place the board on the table. 2. If playing with 2, 3, or 4 players, go through the cards and remove the five cards with the little number “5” in the top right corner, just below the scroll on which the good is displayed. Shuffle the cards and place them in a deck face down next to the board. Draw six cards and place them face up in a row along the top of the board.
559.00 Ko - In English 335.49 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/61/50/2d-abyss-rulebook.pdf
To be crowned King of Abyss you must have the most Influence Points (“IP”) at the end of the game. Influence Points are mainly gained by affiliating Allies, recruiting Lords, and controlling Locations. Also, each Monster you slay during the game will earn you the gratitude of your peers—and an Influence Point bonus.
8.66 Mo - In English 8.90 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/0f/53/5b-dead-mans-draw-rulebook.pdf
In Dead Man’s Draw, press your luck as a pirate trying to amass the most booty. But here’s the catch, get too greedy, and you could lose it all!
805.23 Ko - In English 329.23 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/31/1f/7a-cardline-animals-rulebook.pdf
The first player to place their last card successfully is the winner. Each player, at his turn, must attempt to place one of his cards in the right place. If the players fails to do so, he discards this card and draws a new one.
2.71 Mo - In English 2.69 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/3f/05/b2-cardline-globetrotter-rulebook.pdf
The first player to be the only one to have played their last card in a round is the winner. At each turn the player must attempt to play one of their cards in the proper sequence.
1.30 Mo - In English 2.72 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/e0/89/c7-get-bit-rulebook.pdf
Your robots were out for a peaceful swim (they’re waterproof) until a ravenous shark showed up and began to chow down on their arms and legs! Eventually the shark will be full and leave one of you alone if you can stay afloat long enough.
169.82 Ko - In English 791.71 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/e9/1a/45-catch-the-moon-rulebook.pdf
30 Wooden Ladders (including 3 Straight Ladders), 7 Wooden Moon Tears, 1 Wooden Die, 1 Plastic Base, 1 Rulebook.
1.05 Mo - In English 2.85 Mo - In French