Looking for a game rule? You are in the right place. Filter, sort and find your rule among thousands of referenced rules.
pdf https://cdn.1j1ju.com/medias/e0/38/ea-fairy-lights-rulebook.pdf
Push your luck with Fairy Lights to collect as many points as possible! To play, shuffle the deck and place it face down. Cards in the deck show 1 or 2 bulbs in one of five colors, and each card is worth 0-2 points. At the start of your turn, see how many cards are in the "shop", the central area of play...
996.62 Ko - In English 1,002.59 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/60/94/19-block-and-key-regle.pdf
A temple, long forgotten by time, hides mysteries whose keys may be unblocked. Some fear what lies ahead. We, however, cannot wait for a chance to try our hand, nay, our head, on these ancient grounds. Although we arrived together, our pride pushes us to unlock the secrets before our fellow archaeologists.
9.50 Mo - In German 9.50 Mo - In English 9.50 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/d9/0e/98-dodo-rulebook.pdf
The Hagulaminapitopasi tribe is very excited: it's time for the big annual jiggle-egg ritual! To do this, you have to know that the Dodo bird is sacred to them - even though it is actually quite clumsy. Each Year it breeds on the highest and steepest island mountain in all of Mangalopanesia, the most unsuitable place for a cozy nest. And it unfortunately often happens , the clumsy Dodo pushes its...
49.04 Ko - In English 425.92 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/b5/9e/53-coatl-the-card-game-rulebook.pdf
The Aztec High Priest appointed by the gods has announced that Tenochtitlan Quetzalcoatl Temple’s walls are to be embellished by the most talented artists’ masterpieces. A competition among the best painters has arisen for the coveted honor of painting the temple walls.
2.24 Mo - In English 2.32 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/91/e8/28-hiroba-rulebook.pdf
Following the principles of Sudoku, each player must try to win Gardens and Koi tokens by shrewdly placing their numbered pebbles, without ever having two pebbles of the same value in the same Garden, row or column.
683.65 Ko - In English 1.01 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/f9/f2/56-snakesss-regle.pdf
Remporter le plus de points en six manches. Vous gagnez des points en répondant aux questions ou en persuadant les autres joueurs de choisir une mauvaise réponse si vous êtes un serpent. Marquez le nom de chaque joueur sur la feuille de score. Donnez ensuite à chacun un set de 4 jetons Réponse : A, B, C, et Serpent.
480.76 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/d4/ea/c5-twilight-inscription-rulebook.pdf
The Lazax empire has fallen. After a bloody rebellion that saw the galaxy aflame with war and the extermination of the once proud Lazax, the many factions of the galaxy retreated to their homeworlds. Seeking a period of stability, they learned to live again as sovereign peoples. Now, as they emerge once more into the wider galaxy, each faction seeks opportunities to expand their great civilization.
4.01 Mo - In Englishpdf https://cdn.1j1ju.com/medias/a1/3b/66-cortex-challenge-2-regle.pdf
Les joueurs disposent les 10 cartes tactiles sur la table. Elles sont regardées et palpées par tous les joueurs pendant environ 30 secondes. Le paquet de cartes tactiles est ensuite mis de côté. Les cartes Epreuves et Challenge sont mélangées et placées en une seule pile au milieu de la table, faces cachées. Le verso de ces cartes indique quel type d’épreuve va suivre en retournant la carte (description...
2.32 Mo - In German 2.32 Mo - In English 2.32 Mo - In Spanish 2.32 Mo - In French 2.32 Mo - In Italian 2.32 Mo - In Dutchpdf https://cdn.1j1ju.com/medias/e7/ff/8f-cortex-challenge-kids-regle.pdf
Les joueurs disposent les 10 cartes tactiles sur la table. Elles sont regardées et palpées par tous les joueurs pendant environ 30 secondes. Le paquet de cartes tactiles est ensuite mis de côté. Les cartes Epreuves et Challenge sont mélangées et placées en une seule pile au milieu de la table, faces cachées. Le verso de ces cartes indique quel type d’épreuve va suivre en retournant la carte (description...
1.76 Mo - In German 1.76 Mo - In English 1.76 Mo - In Spanish 1.76 Mo - In French 1.76 Mo - In Italian 1.76 Mo - In Dutchpdf https://cdn.1j1ju.com/medias/4d/c0/b1-cortex-challenge-regle.pdf
Les joueurs disposent les 10 cartes tactiles sur la table. Elles sont regardées et palpées par tous les joueurs pendant environ 30 secondes. Le paquet de cartes tactiles est ensuite mis de côté. Les cartes Epreuves et Challenge sont mélangées et placées en une seule pile au milieu de la table, faces cachées. Le verso de ces cartes indique quel type d’épreuve va suivre en retournant la carte (description...
1.78 Mo - In German 1.78 Mo - In English 1.78 Mo - In Spanish 1.78 Mo - In French 1.78 Mo - In Italian 1.78 Mo - In Dutchpdf https://cdn.1j1ju.com/medias/0f/4f/16-nemesis-lockdown-rulebook.pdf
Nemesis: Lockdown is a semi-cooperative game where you and other players must survive in a Martian facility infested with hostile organisms. To win the game, you will have to complete one of the two objectives dealt to you at the start of the game and safely wait until the rescue party arrives. There will be many obstacles in your way: swarms of hostile alien Night Stalkers, the rapidly depleting...
5.59 Mo - In English 7.09 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/6c/f4/24-nemesis-lockdown-chytrides-rulebook.pdf
Chytrids are a completely new and unique Intruder race you will have to face during the game. These voracious fungi cover the walls and rooms of the Facility, dripping slime and reaching with their tendrils further than you might have thought possible.
1.66 Mo - In English 7.25 Mo - In French