Looking for a game rule? You are in the right place. Filter, sort and find your rule among thousands of referenced rules.
pdf https://cdn.1j1ju.com/medias/fa/90/55-catham-city-rulebook.pdf
This is Catham News and I’m Cathella Meowz. The main event of the last months is, of course, the election of a new mayor of Catham City. Now we have several candidates whose past raises many questions among the residents of our city. The pre-election race promises to be pretty intense as voters’ sympathies are divided more or less equally.
908.38 Ko - In English 358.55 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/ae/72/4f-villagers-rulebook.pdf
You are the founder of a new village during the middle ages, in the years after a great plague. The loss of so many people has created big problems for the survivors. Many of the people the villagers used to depend on for essential things like food, shelter and clothes are gone. Craftsmen find themselves without suppliers of raw materials, traders have lost their customers and many have lost their...
5.59 Mo - In Englishpdf https://cdn.1j1ju.com/medias/9c/f7/6c-railroad-ink-deep-blue-edition-rulebook.pdf
A game of Railroad Ink™ is played over 7 rounds. The goal is to connect as many Exits to each other as possible by drawing Routes that can create Networks. The more Exits you connect to the same Network, the more points it will be worth. Bonus points can be earned for your Longest Railway, your Longest Highway, and by drawing on the Central Spaces of your Board.
4.30 Mo - In Englishpdf https://cdn.1j1ju.com/medias/72/f4/4a-railroad-ink-blazing-red-edition-rulebook.pdf
A game of Railroad Ink™ is played over 7 rounds. The goal is to connect as many Exits to each other as possible by drawing Routes that can create Networks. The more Exits you connect to the same Network, the more points it will be worth. Bonus points can be earned for your Longest Railway, your Longest Highway, and by drawing on the Central Spaces of your board.
4.41 Mo - In Englishpdf https://cdn.1j1ju.com/medias/05/98/6c-volt-training-rulebook.pdf
Welcome to the ultimate Robot Fighting Experience! Are you ready for the spectacle of glorious mechanical gladiators crashing into each other? Can you withstand the screaming metal and destructive laser fire? Do you have what it takes to become an operator and join the Robot Fighting League (RFL)? Let the training begin!
3.47 Mo - In Englishpdf https://cdn.1j1ju.com/medias/05/0d/e4-volt-rfl-manual.pdf
For weeks you have tinkered with your new battle robot. In training you have put it to the acid test: the power unit is strong and steady, and the laser cuts smoldering holes. Finally you have your certification from the RFL to fight in an official arena. Time to show them what you and your robot are made of! And maybe one day you will be ready for the RFL Championship.
5.38 Mo - In Englishpdf https://cdn.1j1ju.com/medias/99/c4/5e-spyfall-rulebook.pdf
“Loose lips sink ships” is a saying that dates back to the days of WWII. It also represents a vital wartime principle. There were lots of things that could give spies away — rust-free staples in their documents, square-headed nails in the soles of their boots, and so on... This game offers everyone an opportunity to walk a mile in the shoes of both a spy who’s close to having their cover blown and...
3.41 Mo - In English 3.19 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/5c/33/2b-dungeon-busters-rulebook.pdf
A party of heroes adventure into a monster infested dungeon rumored to be filled with precious gemstones! If these heroes heartily join forces they can surely defeat the monsters, but these Dungeon Busters are not without a touch of greed. If a hero holds back a bit in a brawl, perhaps all will be forgiven in the flush of victory.
1.30 Mo - In English 680.01 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/a6/a7/48-brain-storm-rulebook.pdf
Who is able to connect two of the placed cards first? The player who manages to connect them gets the cards. Then the display gets filled up again and the game continues right away. The person with the most cards in the end wins.
40.59 Ko - In English 1.03 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/f2/bb/17-3-sind-eine-zu-viel-rulebook.pdf
Two is the magic number! Play your cards at just the right moment to collect matching cards from the middle of the table. Taking one card of each color is okay, but taking the second one is perfect. But beware of taking the third card of the same color: All your lovely points will turn into negative points!
312.80 Ko - In English 767.18 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/fb/88/7a-qwixx-rulebook-multilingue.pdf
Each player takes a score sheet and something to write with. Before playing it’s important to understand the one basic rule of Qwixx, which is that numbers must be crossed out from left to right in each of the four color-rows. You do not have to begin with the number farthest to the left, but if you skip any numbers, they cannot be crossed out afterward.
1.25 Mo - In English 1.25 Mo - In Spanish 505.22 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/d8/80/5a-roman-poker-rulebook.pdf
Dice games were extremely popular in Ancient Rome. Everybody played them—from slaves to the Emperor. They were viewed as “immoral” and often banned, but that did not deter most Romans! The sound of rolling dice was heard in tavern back rooms and Senator’s atriums. But anyone caught by the custodians of good morals had to pay four times their wager—as penance to the gods!
382.43 Ko - In English 726.31 Ko - In French