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pdf https://cdn.1j1ju.com/medias/06/23/66-tales-games-baba-yaga-rulebook.pdf
After slipping through the crooked fingers of Baba Yaga, you manage to escape her house. That’s when the witch starts pursuing you aboard her flying cauldron! To escape, you need to cast three spells, whose ingredients are scattered throughout this strange forest…
4.46 Mo - In English 4.46 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/6d/11/a3-tales-games-aladdin-the-magic-lamp-rulebook.pdf
The sorcerer has sent you, a street urchin like Aladdin, into a cave to look for a magic lamp that lets you call upon a Genie’s favors. However, the cave also encloses fabulous treasures sorted into three chests. If you’re not too greedy, this could be your chance to become rich!
443.31 Ko - In English 437.85 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/dc/30/db-tales-games-jack-the-beanstalk-rulebook.pdf
You are trying to climb the Magic Beanstalk to reach the Giant’s castle and bring back as many sacks of gold as possible! Taking turns, choose the number of dice you will roll, then stack them to make the Magic Beanstalk grow. If a player knocks over the stack while building the Beanstalk, the other players can steal the Giant’s sacks of gold! The richest player at the end of the game wins.
2.09 Mo - In English 3.98 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/3a/2d/c4-tales-games-little-red-riding-hood-rulebook.pdf
There are two modes of play: mode 1, simpler to learn and totally cooperative, and mode 2, in which one player plays the Wolf against the other players. Each mode has its own setup.
1.94 Mo - In English 5.03 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/26/b4/11-tales-games-the-grasshopper-the-ant-rulebook.pdf
To better prepare for winter, alternate between playing the Grasshopper and the Ant, and accumulate provisions that lead you to victory! But beware of thieves!
3.80 Mo - In English 3.94 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/df/73/1a-tales-games-the-pied-piper-rulebook.pdf
You live in Hamelin, a town infested by rats. The easiest way to get the rats out of your house is to send them to your neighbors. Whenever too many rats are jammed into a house, its occupants get desperate and move out! The player who can best keep the rats out of his house wins!
551.98 Ko - In English 4.37 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/01/44/23-tales-games-the-three-little-pigs-rulebook.pdf
As a little pig, your greatest desire is to build a strong and beautiful house where you can pass long winter evenings. To do this, you won’t need a trowel or scaffolding, because you can simply use the dice to build your dreamhouse.
2.16 Mo - In English 4.21 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/e3/b9/fd-around-the-world-in-80-days-rulebook.pdf
The first lady or gentleman to return to London wins the game. However, since you left the British capital suspected of stealing from Her Majesty’s bank, you will have to return to London without any Rumor cards and 10£ or less in your pocket (or rather, in your hand) in order to prove your innocence in the eyes of the world!
572.24 Ko - In English 2.39 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/0a/1b/e2-eat-me-if-you-can-rulebook.pdf
Take on the role of the Wolf or one of his tender victims each round. Get the most victory points by the end of the game. But beware, Wolf! Your victims might defend themselves!
282.10 Ko - In English 291.14 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/8b/31/35-oliver-twist-rulebook.pdf
Play the dirty kids! You are part of a gang of street kids in the pay of this old maniac Fagin. The latter gives you a little money in return for the fruit of your petty theft in the streets of London (in fact, it sells much more expensive what you bring him, but hey ...).
1.41 Mo - In English 2.12 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/d1/af/de-shinobi-wat-aah-rulebook.pdf
The Empire of the Moon faces many threats. The Rift has reopened, providing passage for the creatures that have lurked in Shadow for millennia. But the danger also comes from within…
3.54 Mo - In English 5.27 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/a3/c2/83-sabbat-magica-rulebook.pdf
Definition of Sabbat: The sabbat is a nocturnal meeting of witches and wizards, who fly through the air on their broomsticks or arrive by goat on a Saturday night. The place where the sabbat is held is selected for its sinister nature. It is often surrounded by marshes, stagnant and pestilential swamps.
2.12 Mo - In English 2.25 Mo - In French