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pdf https://cdn.1j1ju.com/medias/51/07/4c-runewars-miniatures-game-faq.pdf
This section includes errata to rules and cards in the Runewars: Miniatures Game. Learn to Play : The following errata apply to the version of the Learn to Play included with the Core Set.
4.36 Mo - In English 1.88 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/03/c5/1d-runewars-miniatures-game-learn-to-play.pdf
Something stirs in the north. Long has the thirteenth barony lay dormant, but now, each day another village is swallowed into the mists. Late into the night, long, distant screams can be heard drifting across the hills. He is coming, and his legions will swallow every free city and village they touch.
9.05 Mo - In English 21.55 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/f2/0b/f3-runewars-miniatures-game-rule-reference.pdf
This document is the comprehensive source for the complete rules of the Runewars Miniatures Game. Unlike the Learn to Play booklet, the Rules Reference is not designed to teach players how to play the game.
5.52 Mo - In English 11.01 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/0b/c2/7b-run-run-run-regle.pdf
Vous vous êtes aventuré dans une mystérieuse pyramide égyptienne inconnue. Alors que vous découvrez les anciennes reliques de Toutankhanine, vous déclenchez un piège ! Votre seule chance est le couloir de pierre qui disparaît dans l'obscurité mais des momies en colère se réveillent pour punir ceux qui ont pénétré dans leur tombe. Votre objectif est clair : empêcher les momies de toucher les Reliques...
15.14 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/8a/52/6c-ruse-and-bruise-rulebook.pdf
Each player has the same set of allies in this competition to score points by winning goal cards. The players can employ Alchemists, Fencing Masters, Kings, Queens and others for their raw power. They can also employ others such as Beggars, Wizards, Witches, Traitors, and even the 3 Musketeers for their power and their special abilities to influence the outcome of the various goal card competitions.
693.85 Ko - In Englishpdf https://cdn.1j1ju.com/medias/bc/8f/09-rush-hour-duo-regle.pdf
A votre tour, choisirez-vous de faire progresser votre propre voiture ou de bloquer le véhicule concurrent ?
202.09 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/25/26/c1-rush-hour-jr-rulebook.pdf
Just like the classic Rush Hour® game, you shift blocking cars and trucks out of your way to clear a path to the exit. The 40 leveled brainteaser challenges are a fun way to build problem solving skills. Rush Hour Jr. is ideal for younger ages but still plenty of fun for an adult brain!
131.45 Ko - In English 97.32 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/72/f6/4a-rush-hour-rulebook.pdf
The Object: Slide the Red Car through the exit to freedom! Set Up: Select a challenge card and place the cars and trucks on the traffic grid as indicated by the illustration.
83.77 Ko - In English 100.37 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/1e/a6/ab-rush-m-d-rulebook.pdf
You have been hired as doctors in the new, cutting-edge Medical Center. You and your colleagues must cooperate to admit, diagnose, and treat various patients who need your help. Use your strengths to treat the patients arriving at the hospital but be careful because medical errors come at a very high cost in Rush M.D.!
6.25 Mo - In English 3.36 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/47/12/19-rush-n-crush-rulebook.pdf
In a post-apocalypse future (à la Mad Max), with scarce resources and few individuals, the survivor clans resolve disputes through ritualised racing instead of open warfare. You are one of these mad drivers.
31.76 Ko - In English 4.23 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/1d/11/a8-rush-out-rulebook.pdf
Rush Out! is an asymmetric and hectic game for 3-5 players, with 2-4 heroes trying to escape while the sorcerer casts spells against them. Everybody plays simultaneously, with each "team" rolling and re-rolling dice (three per hero, and five for the sorcerer) in order to complete cards. Each player can place dice on only one card at a time, and each ordeal card on the heroes' side can be completed...
11.79 Mo - In English 12.35 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/3e/4a/bd-russian-railroads-german-railroads-rulebook.pdf
We strongly recommend that you begin by playing the Germany module without the Coal module. Following that, combine the Coal module with the base game, then try combining both modules. Regardless, these two modules should be enjoyed separately before being combined.
3.56 Mo - In English 5.69 Mo - In French