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Railroad Tycoon: The Boardgame Rulebook

pdf https://cdn.1j1ju.com/medias/2b/56/5d-railroad-tycoon-the-boardgame-rulebook.pdf

The year is 1830. The age of railroading has begun, and you are the head of one of the first fledgling railroad companies. The cities team with potential passengers, the countryside of a young nation gives birth to a bountiful harvest, and countless new factories bulge with finished goods! The potential profits are huge, but who will get there first? The competition will be fierce, and only the best...

895.90 Ko - In English 290.18 Ko - In French

Railroad Revolution Rulebook

pdf https://cdn.1j1ju.com/medias/e6/7d/34-railroad-revolution-rulebook.pdf

America in the 19th Century. By passing the Pacific Railroad Acts through Congress, the US government opened up the interior of the continent to a number of railroad companies. The race was on to cross the Great Plains and the Continental Divide and create a truly united United States of America.

8.44 Mo - In English 7.94 Mo - In French

Railroad Revolution: Railroad Evolution Rulebook

pdf https://cdn.1j1ju.com/medias/22/da/6a-railroad-revolution-railroad-evolution-rulebook.pdf

Welcome back to Railroad Revolution! New opportunities are calling, giving you another way for you to enjoy the game. The Railroad has evolved. Railroad Evolution changes the gameplay and introduces different strategies for players to discover.

1.87 Mo - In English 2.90 Mo - In French

Railroad Ink: Deep Blue Edition Rulebook

pdf https://cdn.1j1ju.com/medias/9c/f7/6c-railroad-ink-deep-blue-edition-rulebook.pdf

A game of Railroad Ink™ is played over 7 rounds. The goal is to connect as many Exits to each other as possible by drawing Routes that can create Networks. The more Exits you connect to the same Network, the more points it will be worth. Bonus points can be earned for your Longest Railway, your Longest Highway, and by drawing on the Central Spaces of your Board.

4.30 Mo - In English

Railroad Ink Challenge: Shining Yellow Rulebook

pdf https://cdn.1j1ju.com/medias/99/b0/3f-railroad-ink-challenge-shining-yellow-rulebook.pdf

Railroad Ink Challenge is a quick-playing roll-and-write game for 1 to 4 players. Grab a board and a dry-erase marker, and get ready to reach networking nirvana! Roll the dice and draw the routes to connect the exits around your board. Expand your network with railways, highways and stations to collect points, but you will be penalized for any open connections, so plan carefully!

2.39 Mo - In English

Railroad Ink Challenge: Lush Green Rulebook

pdf https://cdn.1j1ju.com/medias/21/38/de-railroad-ink-challenge-lush-green-rulebook.pdf

Railroad Ink Challenge is a quick-playing roll-and-write game for 1 to 4 players. Grab a board and a dry-erase marker, and get ready to reach networking nirvana! Roll the dice and draw the routes to connect the exits around your board. Expand your network with railways, highways and stations to collect points, but you will be penalized for any open connections, so plan carefully!

2.43 Mo - In English

Railroad Ink: Blazing Red Edition Rulebook

pdf https://cdn.1j1ju.com/medias/72/f4/4a-railroad-ink-blazing-red-edition-rulebook.pdf

A game of Railroad Ink™ is played over 7 rounds. The goal is to connect as many Exits to each other as possible by drawing Routes that can create Networks. The more Exits you connect to the same Network, the more points it will be worth. Bonus points can be earned for your Longest Railway, your Longest Highway, and by drawing on the Central Spaces of your board.

4.41 Mo - In English

Raid & Trade Rulebook

pdf https://cdn.1j1ju.com/medias/8a/08/77-raid-trade-rulebook.pdf

Many consider the Third World War as the last war, because of the immensity of the destruction it has engendered. All over the world, humanity has suffered very heavy losses and suffered many horrors.

8.28 Mo - In English

Raids Rulebook

pdf https://cdn.1j1ju.com/medias/49/74/03-raids-rulebook.pdf

In Raids, you must build the stoutest Longship and gather the bravest Viking crew, then set sail to discover the world! Battle horrible monsters, collect and trade valuable goods, and be ready to do whatever is necessary to acquire golden riches and bring glory upon your name!

3.21 Mo - In English 2.91 Mo - In French

Raiders of the North Sea Rulebook

pdf https://cdn.1j1ju.com/medias/c8/c7/e3-raiders-of-the-north-sea-rulebook.pdf

Raiders of the North Sea is set in the central years of the Viking Age. As Viking warriors, players seek to impress the Chieftain by raiding unsuspecting settlements. Players will need to assemble a crew, collect provisions and journey north to plunder gold, iron and livestock. There is glory to be found in battle, even at the hands of the Valkyrie. So gather your warriors, it’s raiding season!

1.06 Mo - In English 1.69 Mo - In French

Ragusa Rulebook

pdf https://cdn.1j1ju.com/medias/7b/49/b7-ragusa-rulebook.pdf

Ragusa: a maritime republic and Mediterranean port that sees thousands of ships pass through its walled harbour. Here, in the midst of the 15th century, Ragusa is at its peak - it is the sole rival to Venice as a trading gateway between the Eastern and Western civilizations, a neutral zone where merchants from all corners of the globe come to show their wares.

3.99 Mo - In English 3.76 Mo - In French

RagnaRok Star Rulebook

pdf https://cdn.1j1ju.com/medias/01/1a/95-ragnarok-star-rulebook.pdf

Odin has promised a place in Valhalla to whichever band gives. The greatest rock concert of all time. The bands of vikings can really rock, but they don’t have any fans. « By Thor’s hammer, that can’t be! We’ll have to rock them with some sick beats!».

12.53 Mo - In English 12.54 Mo - In French

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