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pdf https://cdn.1j1ju.com/medias/7c/3f/14-qwixx-natureline-rulebook.pdf
It is a basic rule that, in the course of the game, the numbers must be crossed out from left to right in each of the four colour rows. But you do not have to begin with the number farthest on the left. You are allowed to leave out numbers (even several at once). Numbers that have been left out may not, however, be crossed out afterward. Note: If one wishes, one can cross through those numbers that...
234.56 Ko - In English 238.91 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/75/ac/1f-qwixx-longo-rulebook.pdf
Players are trying to cross off as many numbers as possible in the four colored rows of their player sheets. The more crosses you have in a colored row, the more points you’ll score. The player who has the most points at the end of the game wins.
348.63 Ko - In English 353.81 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/d3/11/86-qwixx-bonus-rulebook.pdf
The rules of the game and the playing the game are exactly the same as the original game. The only thing that must be taken into account: There are a total of 12 bonus boxes in the 4 coloured rows. When you cross a bonus box in any coloured row, you have to cross immediately out a bonus box in the bonus bar at the bottom. The boxes in the bonus bar are crossed out from left to right without any gaps.
102.16 Ko - In English 103.50 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/66/23/66-qwirkle-travel-rulebook.pdf
Associate tiles of identical shapes or colors. But if the rules are simple, the victory goes through a tactical audacity and a well-developed strategy. The goal is to make tile lines with the same shape or color (for example, a line of yellow tiles or a line of square tiles).
296.76 Ko - In Englishpdf https://cdn.1j1ju.com/medias/fd/7f/11-qwirkle-rulebook.pdf
Associate tiles of identical shapes or colors. But if the rules are simple, the victory goes through a tactical audacity and a well-developed strategy. The goal is to make tile lines with the same shape or color (for example, a line of yellow tiles or a line of square tiles).
372.55 Ko - In English 380.76 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/f1/6c/1a-qwinto-rulebook.pdf
Players try to write down as many numbers as possible in the three differently coloured rows on their respective score sheet. If you manage to enter a number in all the fields of a colored row, you’ll score even more points for the row.
483.31 Ko - In English 521.04 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/41/ce/8c-qwantum-rulebook.pdf
There is one totally normal white dice (with the numbers 1-6) and six special coloured dice. Each coloured dice shows the numbers from 1 to 6 in the four colours red, yellow, blue and purple. However, the numbers on the coloured dice don’t always go from 1 to 6, they are distributed differently.
709.18 Ko - In English 697.55 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/fe/36/08-quoridor-rulebook.pdf
To be the first to reach the line opposite to one's base line (Fig.7). When the game starts the fences are placed in their storage area (10 for each player). Each player places his pawn in the centre of his base line (fig.1). A draw will determine who starts first.
70.41 Ko - In English 613.38 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/6d/be/98-quoridor-junior-regle.pdf
Carottes à volonté pour notre ami lapin, lait à gogo pour le mignon chaton... les petits gourmands ont hâte de traverser le champ pour rejoindre leur univers plein de douceurs.
411.61 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/92/1d/93-quoridor-fiche-pedagogique.pdf
Les objectifs principaux de cette activité sont d’apprendre à se repérer dans l’espace et à anticiper des actions.
1.70 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/3c/37/d0-quizoo-rulebook.pdf
Un requin nage-t-il plus vite qu’un dauphin ? Un chameau est-il plus grand qu’un ours ? Un lapin vit-il plus longtemps qu’une crocodile ? Toutes ces questions animales et leurs réponses sont dans QUIZOO !
11.07 Mo - In German 11.07 Mo - In English 11.07 Mo - In Spanish 11.07 Mo - In French 11.07 Mo - In Italian 11.07 Mo - In Dutch 11.07 Mo - In Portuguese 11.07 Mo - In Russianpdf https://cdn.1j1ju.com/medias/a8/5e/26-quixo-rulebook.pdf
25 cubes are placed in the centre of the board. Each cube is characterised by its top face: blank face, or face with a circle or cross (fig. 1). At the beginning of the game, the cubes all have a blank top face (fig. 2). The two players or teams choose who plays with crosses, who plays with circles, and who is to start.
161.15 Ko - In English 105.46 Ko - In French