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Industria Rulebook

pdf https://cdn.1j1ju.com/medias/78/77/5a-industria-rulebook.pdf

From the clay pit to the robot factory you must successfully steer your dynasty through 5 different eras in this exciting auction game. Experience the discovery and utilisation of steam power, the first machines and electricity.

296.58 Ko - In English 424.29 Ko - In French

Indus Rulebook

pdf https://cdn.1j1ju.com/medias/f4/65/d4-indus-rulebook.pdf

Each research team is examining the Indus Valley. Players try to earn points for each type of ruin by having the most researchers on each of these ruins. Once all researchers have been brought into play, the discovery counters are assigned.

424.79 Ko - In English

Indian Summer Rulebook

pdf https://cdn.1j1ju.com/medias/66/f0/b3-indian-summer-rulebook.pdf

Before winter makes its appearance, a particularly warm fall bathes the forest in a golden shimmer. During the Indian Summer, New England blossoms one last time. Treetops are ablaze with countless colors. A living rainbow, from green to orange to red. Slowly the first leaves are starting to fall.

12.22 Mo - In English 11.84 Mo - In French

Incubation Rulebook

pdf https://cdn.1j1ju.com/medias/04/ab/8c-incubation-rulebook.pdf

The world has become a very different place in the last 12 months, since the greatest discovery of the century. At the top of the highest mountains on Earth, brave explorers have discovered a cave containing nests of gigantic colored dragon eggs! Over the past year, incubating these eggs has become a golden opportunity as the most talented breeders make a fortune.

1.64 Mo - In English 1.65 Mo - In French

Incognito Règle

pdf https://cdn.1j1ju.com/medias/5c/cd/ed-incognito-regle.pdf

À chaque tour, les joueurs doivent cacher un mot dans un lieu. Il faut réussir à le cacher (mais pas trop) pour que certains joueurs arrivent quand même à le trouver (mais pas tous). Une fois que les joueurs ont caché leur mot, ils vont essayer de retrouver les mots cachés de leurs adversaires.

878.11 Ko - In French

In a Grove Rulebook

pdf https://cdn.1j1ju.com/medias/79/b2/d9-in-a-grove-rulebook.pdf

The game is played in rounds. Each round, each player receives one of the eight silhouettes (which are numbered 2-8 with one blank), while three silhouettes are placed in the center of the table as suspects and the final silhouette is dubbed the victim. (With three players, the #2 is removed from the game.) You have to determine which suspect is the culprit, either to accuse him or to lure the other...

643.86 Ko - In English

ImPro Social Règle

pdf https://cdn.1j1ju.com/medias/73/44/91-impro-social-regle.pdf

Tu viens de recevoir en cadeau un chandail que tu trouves laid. Ton voisin de classe tente de copier sur toi pendant un examen. Tu as brisé un livre qu’un ami t’a prêté. Que fais-tu dans ces situations? N’oublie pas d’utiliser tes talents d’acteur! ImProsocial est conçu pour aider les jeunes de 8 à 14 ans à réfléchir aux différents comportements qu’ils peuvent adopter dans des situations qui mettent...

3.92 Mo - In French

Imperium Solo Rulebook

pdf https://cdn.1j1ju.com/medias/61/42/b1-imperium-solo-rulebook.pdf

If you have both Imperium: Classics and Imperium: Legends, make the following changes to setup: You can play as any of the 16 available nations. The bot can be any of the 16 available nations. When you perform the commons setup, use the commons cards from either box. Check if any of the cards have the same name as your or the bot’s chosen nation. For each card that does, replace it with a random card...

2.88 Mo - In English

Imperium Rulebook

pdf https://cdn.1j1ju.com/medias/d0/43/15-imperium-classics-rulebook.pdf

Formidable adversaries are arrayed against you. Your people stand ready. History beckons. In your hands lies the destiny of one of the most storied peoples of history. Under constant threat of attack, you must conquer new lands, preside over dramatic scientific and cultural advances, and lead your people into the era of empire. Expand too rapidly and unrest will bring your civilisation to its knees;...

3.01 Mo - In English

Imperial Steam Rulebook

pdf https://cdn.1j1ju.com/medias/ca/13/a4-imperial-steam-rulebook.pdf

The Industrial Age is starting to boom. You are in need of more workers for your factories, and you also need more workers to build railroad tracks to expand your railway network. This, in turn, will enable you to deliver the goods from your factories to cities with high demand. But do not forget to earmark goods for fulfilling profitable public contracts, because when the connection to Trieste is...

2.13 Mo - In English

Imperial Settlers: Why Can't We Be Friends Rulebook

pdf https://cdn.1j1ju.com/medias/9f/c9/47-imperial-settlers-why-cant-we-be-friends-rulebook.pdf

55 cards: 10 Barbarian cards, 10 Japanese cards, 10 Roman cards, 10 Egyptian cards, 13 Common cards, 2 Virtual player faction cards. Virtual player faction cards are used in the single player variant only (more in the single player variant section).

256.05 Ko - In English

Imperial Settlers Rulebook

pdf https://cdn.1j1ju.com/medias/5b/22/14-imperial-settlers-rulebook.pdf

Settlers from four major world powers have discovered new lands with new resources and opportunities. The Romans, Barbarians, Egyptians and Japanese all move here at once to expand the boundaries of their empires.

1.01 Mo - In English 5.98 Mo - In French

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