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pdf https://cdn.1j1ju.com/medias/7d/db/f2-imperial-settlers-roll-write-rulebook.pdf
With the great empires warring with each other, some settlers decide to move out in search of more peaceful lands. They know that this time they will have to work together to prosper in these new regions, or should at least try to...
2.11 Mo - In English 1.92 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/7a/49/d8-imperial-settlers-rise-of-the-empire-rulebook.pdf
The world is a mighty big place. Throughout time, empires have prospered and fallen, great leaders, scientists, artists, and philosophers have paved the way toward progress and consequence. You begin in an ancient empire, among many factions, working your way through time discovering new inventions, conquering provinces, achieving greatness, completing difficult quests—watching as other factions struggle...
3.37 Mo - In Englishpdf https://cdn.1j1ju.com/medias/ce/e4/18-imperial-settlers-empires-of-the-north-rulebook.pdf
Settlers from three Nordic empires have decided to start their voyages and set sail for new lands in hopes of finding more resources, and increasing their opportunities to expand. Building new structures, taking advantage of upcoming events, and outsmarting opponents is their path to greatness.
3.06 Mo - In English 2.31 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/f5/34/93-imperial-settlers-empires-of-the-north-roman-banners-rulebook.pdf
Over time, the empires of the north began to encounter strange clans seeking territory and wealth. They came from warmer climates: places of wine, bread, and circuses. The burgundy wine was intoxicating, their bread fed enormous armies, and circuses kept their people happy. These new people called themselves Romans.
463.97 Ko - In English 768.81 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/28/ad/20-imperial-settlers-empires-of-the-north-japanese-islands-rulebook.pdf
Welcome to the world of brave and resourceful sailors that came from the distant islands where the sun is rising! They’re here to trade high quality goods and enrich their own ports with exotic merchandise. Most of all, they’re here to gain glory and honor by discovering new islands. You might have passed their ships on the open seas before, as they have reached even the furthest and most chilling...
707.25 Ko - In Englishpdf https://cdn.1j1ju.com/medias/e3/2b/97-imperial-settlers-empires-of-the-north-egyptian-kings-rulebook.pdf
Everything that the North once knew is about to change. The sun beats down, god-like, on the golden sand, and the magnificent pyramids rise up to greet it. These mysterious structures stand steady, but what others here have turned to dust? Who built them and how? The people of the Nile have harnessed its seasons and turned the resources toward infinite wonder and wealth. It’s time for the Empires...
450.84 Ko - In Englishpdf https://cdn.1j1ju.com/medias/ce/43/4b-imperial-settlers-empires-of-the-north-barbarian-hordes-rulebook.pdf
What is happening, where did they come from? They’re hiding along your borders, worshiping strange gods, having bizarre festivals, and no one understands a single word they’re saying. They’re full of curiosity, and they’re not the most seaworthy—but their rafts and their rage keep them afloat. They’re so different, you better protect those precious resources! They’ve always been around, no matter...
306.75 Ko - In Englishpdf https://cdn.1j1ju.com/medias/83/b5/79-imperial-settlers-aztecs-rulebook.pdf
When building your Faction deck (see below), treat some of the Aztec cards as regular (basic) Faction cards, and treat the rest as if they were released with the previous expansions to the base game. The affiliation information printed at the bottom of each card, along its right edge, informs you how to treat a given card.
1.32 Mo - In Englishpdf https://cdn.1j1ju.com/medias/23/4d/d1-imperial-settlers-atlanteans-rulebook.pdf
Atlanteans Faction cards include: 30 regular Faction cards (ATL001-ATL030) marked with the icon and additionally 10 Faction cards (ATL031-ATL040) marked with the icon. The additional cards should be treated as the ”Why Can’t We Be Friends” expansion for the Atlanteans deck.
262.64 Ko - In Englishpdf https://cdn.1j1ju.com/medias/f2/83/49-imperial-settlers-3-is-a-magic-number-rulebook.pdf
It takes three feet to hold a pedestal table. And you need three cards of the same color to build a great Empire. This Empire Package presents the concept of "series". Players try to collect three cards of the same color in their Empire for special bonuses and new ways to score points.
462.12 Ko - In Englishpdf https://cdn.1j1ju.com/medias/c5/34/5a-impact-battle-of-elements-regle.pdf
En lançant adroitement ses dés, chaque joueur essaye de modifier le résultat de ceux qui se trouvent dans l’arène, afin d’obtenir des symboles identiques qu’il pourra ainsi récupérer dans sa réserve. Les autres dés restent dans l’arène, à disposition du joueur suivant.
552.56 Ko - In German 552.56 Ko - In English 552.56 Ko - In French 552.56 Ko - In Italian 552.56 Ko - In Dutchpdf https://cdn.1j1ju.com/medias/18/b8/e8-immortals-rulebook.pdf
Each game is another chapter in the eternal cycle of war between the light and dark realm. Armies defeated in one realm are resurrected in the other, ready to fight again. Each player aims to control areas in both realms and make efficient use of the available resources (energy, gold, inhabitants).
1.71 Mo - In English 1.77 Mo - In French