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pdf https://cdn.1j1ju.com/medias/1f/03/36-clash-of-cultures-rulebook.pdf
The Game is divided into Rounds and Turns. Every Round players have three Turns. During a turn, a player may perform three actions, after which the player to his left gets to perform his actions. When each player has had three turns, each with three actions, the round ends with a Status Phase. After the Status Phase, the next round begins. The Turn marker is used to keep track of rounds and turns.
7.57 Mo - In English 5.86 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/02/2a/d4-clash-of-cultures-civilisations-rulebook.pdf
Each player gets 2 random Civilization Boards and selects one. Once all players have selected their civilization, they reveal their choice and place it next to their Player Board. The unchosen Civilization Boards are placed back in the box.
936.07 Ko - In English 330.86 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/17/ed/42-clans-of-caledonia-rulebook.pdf
Clans of Caledonia is a strategic economic game set in 19th-century Scotland. During this period, Scotland made the transition from a predominantly agricultural economy to an industrialised one, heavily reliant on trade and export. As a consequence, food production increased to support the growth in population, cheap cotton imports increasingly replaced linen, and raising sheep gained importance.
2.25 Mo - In English 6.38 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/cc/5f/8d-clank-the-mummys-curse-rulebook.pdf
Untold riches await you inside the pyramids of the Ancients—but they are well protected. An undying Mummy guardian spreads a vile curse to those who would rob its tomb. And, inevitably, the treasure has attracted a dragon. Can you escape the fearsome Croxobek?
495.53 Ko - In Englishpdf https://cdn.1j1ju.com/medias/25/15/96-clank-sunken-treasures-rulebook.pdf
The challenge to prove your thieving skills has moved to new environments. You’d better know how to swim, as several rooms you’ll face have been completely flooded with water. Plus, of course, there’s always an angry dragon to avoid...
279.73 Ko - In Englishpdf https://cdn.1j1ju.com/medias/a0/f1/40-clank-legacy-acquisitions-incorporated-rulebook.pdf
CLANK! Legacy: Acquisitions Incorporated is a legacy game. (It’s right there in the name.) Choices you make while playing can affect the next time you play. You will make permanent changes to the components: adding stickers to them, writing on them with a marker (provided by you), or even destroying them (seriously, ”destroy” means to permanently remove something from this copy of the board game,...
2.75 Mo - In English 1.33 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/4e/e4/76-clank-in-space-rulebook.pdf
The evil Lord Eradikus has all but conquered the galaxy, and is now on a victory lap across the sector in his flagship, Eradikus Prime. He may rule with an iron grip, but his most prized artifacts are about to slip through his cyborg claws. You and your fellow thieves have challenged each other to sneak aboard his ship, hack your way into its command module, and steal from him.
8.23 Mo - In English 1.38 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/32/04/37-clank-in-space-cyber-station-11-rulebook.pdf
If there’s a cybernetic enhancement worth having, the ruthless Commander Preon has it. Eager to prove her worth to Lord Eradikus, she has built a research station on the edge of civilized space. Since Cyberware is all the rage, the place makes a tempting target for you and your fellow thieves. Whether it’s illegal, hazardous, or just plain fun, you’ll find it on CYBER STATION 11.
1.60 Mo - In Englishpdf https://cdn.1j1ju.com/medias/bb/50/dd-clank-in-space-apocalypse-rulebook.pdf
Though the galaxy belongs to Lord Eradikus, small pockets of resistance continue to oppose him. Now, the evil cyborg has turned his ocular implants to these ragtag heroes. With one grand and wicked scheme, he plans to wipe out his enemies. But all hope is not lost. You and your fellow thieves are already aboard his ship to loot his valuable artifacts. Maybe you’ll prove as heroic as you are greedy....
177.59 Ko - In Englishpdf https://cdn.1j1ju.com/medias/90/7d/1f-clank-expeditions-temple-of-the-ape-lords-rulebook.pdf
If you have an insatiable thirst for plunder, CLANK! EXPEDITIONS is for you: a series of boards to continue your deck-building adventures. This expedition takes you deep into the jungle, where the fabled Temple of the Ape Lords is said to reside. Valuable relics of their lost civilization await you… as does an undying mechanical guardian the Ape Lords left behind. Even when you fi nd the temple, navigating...
1.50 Mo - In Englishpdf https://cdn.1j1ju.com/medias/dc/cc/ae-clank-a-deck-building-adventure-rulebook.pdf
The passages beneath Dragon Keep are the most dangerous territory in the Realm. Only the greatest burglars can sneak in, steal from the dragon, and escape to tell the tale. So naturally, you and your fellow thieves have challenged each other to do just that.
907.34 Ko - In English 3.81 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/f6/35/f8-claim-rulebook.pdf
The King is dead! What happened? Nobody really knows, but he was found face down in a wine barrel this morning. It could have been either foul play or his own thirst that did him in. Regardless, the King is dead without any known heirs, so it’s up to the five factions of the realm to decide who will be the new king: will it be you or your opponent. Do you have what it takes to win over the realm’s...
116.56 Ko - In English 833.86 Ko - In French