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Citadels Rulebook

pdf https://cdn.1j1ju.com/medias/80/f9/4a-citadels-rulebook.pdf

In Citadels, each player leads a city and seeks to increase its prosperity by building new city districts. The game ends after one player has built his eighth district, after which a winner is determined by how many points his completed city is worth.

1.57 Mo - In English 44.82 Ko - In French

Circus Rulebook

pdf https://cdn.1j1ju.com/medias/10/39/22-circus-rulebook.pdf

Come one, come all, to the greatest circus in town! Come and admire our jugglers, strongmen, contortionists, clowns, magicians, and mimes! So what are you waiting for? Enter the big top and spend an evening you’re not likely to forget anytime soon.

1.26 Mo - In English 1.27 Mo - In French

Circle The Wagons Rulebook

pdf https://cdn.1j1ju.com/medias/63/53/fa-circle-the-wagons-rulebook.pdf

Blaze a trail by draftin' cards 'round the circle and placin' 'em in yer town, tryin' to connect matchin' territories to score prosperity points! But don't forget about them three bonus cards in the center of the circle that can score ya even more points — that is, if ya play yer cards right. With over 800 unique ways to score and millions of draftin' and placin' combos, you'll never build the same...

821.91 Ko - In English 357.86 Ko - In French

Circadiens: Chaos Order Rulebook

pdf https://cdn.1j1ju.com/medias/79/d6/b9-circadiens-chaos-order-rulebook.pdf

The initial quakes were only minor tremors, but as the land began to unravel, so did our sense of security. We watched the Cliffs of Hytazch fall into the sea. Mighty trees of old, swallowed up by the caverns below. As the waters rose, a great roar was heard across the plains. This was no cry of disbelief or heartache, but of jubilance.

2.14 Mo - In English

Circadians: First Light Rulebook

pdf https://cdn.1j1ju.com/medias/bd/df/6b-circadians-first-light-rulebook.pdf

We were light years from our home, galaxies away, when we first discovered this ancient celestial body.A planet filled with intriguing, intelligent lifeforms, not too unlike our own. Some built kingdoms below the surface of the green seas, while others controlled the desert-filled plains and cliffs. Among them we found scientists, inventors, farmers, traders and fighters. While our presence has been...

1.60 Mo - In English 4.55 Mo - In French

Cinco Linko Règle Multilingue

pdf https://cdn.1j1ju.com/medias/6c/16/2f-cinco-linko-regle.pdf

Nous aimons décrire ce jeu comme étant un Puissance 4 tout-terrain pour deux à quatre joueurs. Le principe est simple : faites une ligne verticale ou horizontale de cinq jetons de votre couleur pour gagner. Pas de plateau de jeu, de dés ou de pions qui peuvent se perdre – c’est un jeu solide, étanche et portable. De plus, il peut aussi s’attacher à votre sac !

1.07 Mo - In English 1.07 Mo - In French 1.07 Mo - In Italian

Chut ! Règle Multilingue

pdf https://cdn.1j1ju.com/medias/95/a3/e0-chut-regle.pdf

À pas feutrés, le souriceau Silvio se faufile dans le château en fromage pour voler un morceau du fromage royal. Il doit être très silencieux pour ne pas réveiller les gardiens endormis. Mais ceux-ci ont installé un système d’alarme raffiné : dès que Silvio bouge un peu trop fort, les clochettes retentissent et les gardiens retiennent l’intrus. Alors, prudence et silence !

1.79 Mo - In German 1.79 Mo - In English 1.79 Mo - In Spanish 1.79 Mo - In French 1.79 Mo - In Italian 1.79 Mo - In Dutch

Chrono-Mots Règle

pdf https://cdn.1j1ju.com/medias/21/54/f3-chrono-mots-regle.pdf

Les joueurs jouent ensemble contre le jeu en essayant de valider le plus de mots possibles avant l’épuisement de la pile de cartes Lettre.

1.51 Mo - In French

Chronicles of Crime Rulebook

pdf https://cdn.1j1ju.com/medias/c7/75/a6-chronicles-of-crime-rulebook.pdf

Chronicles of Crime is a cooperative game of police investigation. It mixes board game and an application with an option "Virtual Reality".

1.48 Mo - In English 1.81 Mo - In French

Chronicles of Crime Millennium: 2400 Rulebook

pdf https://cdn.1j1ju.com/medias/b3/81/49-chronicles-of-crime-millennium-2400-rulebook.pdf

It is the year 2400. You are Kalia Lavel and you’ve always wanted to fight crime like your famous ancestors, so you joined the elite BelCor forces. They made you a highly trained cyber-agent, but it didn’t take you long to figure out that your bosses care much more about their profit than justice for ordinary people.

3.38 Mo - In English 3.22 Mo - In French

Chronicles of Crime Millennium: 1900 Rulebook

pdf https://cdn.1j1ju.com/medias/dc/43/8e-chronicles-of-crime-millennium-1900-rulebook.pdf

You are Victor Lavel, a young ambitious journalist working for a major newspaper. It's the year 1900, the middle of the Belle Époque, and Paris flourishes. There are so many stories to cover, the Exposition Universelle, the Summer Olympics, the opening of the first metro station, but as a Lavel, a family famous for solving crimes since the Middle Ages, you are much more interested in murders, kidnappings,...

1.81 Mo - In English 1.97 Mo - In French

Chronicles of Avel Rulebook

pdf https://cdn.1j1ju.com/medias/e6/70/40-chronicles-of-avel-rulebook.pdf

The world and rules that govern Avel might seem difficult at first, but the characters living there will help you understand everything: the wizard Mirko (student of the famous Dergar), the experienced knight Gileada, and a helpful forest spirit... without a name, can you help figure it out?

4.75 Mo - In English 1.32 Mo - In French

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