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pdf https://cdn.1j1ju.com/medias/64/53/3c-captain-sonar-rulebook.pdf
The year is 2048. A new economic war is raging. Rare earth has become a key element in the construction of advanced new machinery, and a major economic force around the world.
2.02 Mo - In English 2.04 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/95/f4/cf-captain-silver-rulebook.pdf
Pirates ahoy! Captain Silver has a piratetastic challenge for you: All players act simultaneously and try to fumble for the wanted pirate items in their pirate pouches. As soon as a player feels a wanted item, they draw it quickly from their pouch, and put it on the game board. A player gains precious gold coins for any matching items or may set sail with their pirate ship to the Treasure Island in...
843.23 Ko - In English 901.22 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/4a/c5/f5-captain-bluff-regle.pdf
À votre tour, jouez le rôle d’un bagagiste: 3 avions viennent d’arriver et il faut vider les soutes dare-dare. Votre but? Finir votre tâche le plus vite possible pour rentrer chez vous en premier. Peu importe si les bagages se retrouvent sur le mauvais tapis ou sont perdus, tant qu’ils ne sont plus entre vos mains!
265.04 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/d3/a3/a0-cappuccino-rulebook.pdf
Each player chooses a color and takes the 16 corresponding cups. The others remain in the box. In the game the cups are turned upside down. Place all the cups randomly. Make sure that cups are next to each other, touching on the sides and leaving no gaps. Try to evenly balance the color distribution.
461.94 Ko - In English 437.65 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/ac/74/17-capital-lux-rulebook.pdf
Goal of the Game: Players take turns playing cards either in front of themselves (their HOMETOWN) or into the middle of the table (the CAPITAL). Playing a card in the capital lets you take a special action.
839.49 Ko - In English 827.37 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/12/f7/f4-capital-lux-2-pocket-rulebook.pdf
Lux and the surrounding areas are in constant change and development. The four families – the rebels (blue), the spirituals (pink), the nobles (yellow) and the scientists (green) – have always been able to live side by side. As new generations grow up, new challenges arise.
2.91 Mo - In English 1.58 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/b6/24/96-capital-lux-2-generations-rulebook.pdf
Lux and the surrounding areas are in constant change and development. The four families – the rebels (blue), the spirituals (pink), the nobles (yellow) and the scientists (green) – have always been able to live side by side. As new generations grow up, new challenges arise. The only thing that will never change is the emperor’s law: Everyone must contribute to the common good, sending qualified members...
1.52 Mo - In English 1.10 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/9a/5d/fb-canvas-rulebook.pdf
You are a painter competing in a prestigious art festival. Over the course of the game, you will collect transparent Art Cards and layer them to create paintings. Depending on which cards you choose and the order in which you place them, you will reveal or cover icons that trigger various scoring conditions. Each card combination creates a fun, unique illustration and title for your painting. When...
2.58 Mo - In English 727.60 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/ba/1c/74-canvas-reflections-rulebook.pdf
Paint from a new perspective! In Canvas: Reflections, the artistic puzzle has a new layer – Mirror Cards. These reversible cards add deeper strategy and also give you increased flexibility to string together combinations of Elements. Additionally, the new board provides players with a wider selection of Art Cards. This offers more choices (even when you’re running low on Inspiration Tokens), and allows...
2.23 Mo - In English 2.34 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/d8/88/07-cant-stop-rulebook.pdf
The goal of this game is to “claim” three of the game board’s numbered columns. You claim a column if you can move one of your cubes from the bottom of that column to the top, according to the rules of the game. As soon as any player claims three columns, they win the game.
27.60 Ko - In English 123.87 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/3e/18/bf-canopy-rulebook.pdf
The sunlight glistens in a small pool of water nestled inside the leaves of the bright red leaves of a Bromelia. A small Poison Dart frog leaps from the water and hops along the narrow branches of the tree. The hot amazonian sun shines down fiercely on the highest trees, but almost none of that light reaches past the canopy formed by the intertwining leaves. A deep guttural call of a Howler Monkey...
1.96 Mo - In English 3.15 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/b1/da/34-cannon-buster-rulebook.pdf
The battle for the conquest of Treasure Island begins. Cannons fire and pirates fight and collect the most valuable goods. The player with the most gold and the most pirates at the end of the six rounds wins the title of treasure island master.
2.67 Mo - In English