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3000 Scoundrels Rulebook

pdf https://cdn.1j1ju.com/medias/92/dc/da-3000-scoundrels-rulebook.pdf

The Traveler’s strange gadgets are shrouded in just as much mystery as the man himself. How do they work and where do they come from? When the Traveler disappeared last week, it seemed that we might never learn the truth. But we were wrong.

9.68 Mo - In English

2070: Le Jeu Dont vous Êtes les Héros ! Règle

pdf https://cdn.1j1ju.com/medias/7e/6d/fc-2070-le-jeu-dont-vous-etes-les-heros-regle.pdf

Dans 2070 - Le jeu dont vous êtes les héros, vous pouvez jouer à deux, trois ou quatre, ou bien seul. Plus vous êtes nombreux, plus vous avez de chances de réussir la mission principale. Chaque joueur incarne un personnage et prend le livre correspondant. Quel que soit le nombre de joueurs, l’aventure se déroule toujours avec les quatre personnages. Le/les joueurs prennent donc des décisions pour...

581.90 Ko - In French

1988: Chirac contre Mitterrand Règle

pdf https://cdn.1j1ju.com/medias/31/0f/f2-1988-chirac-contre-mitterrand-regle.pdf

Chaque tour de jeu vous place face à un événement s'étant réellement produit pendant cette période. Vous devez prendre les meilleurs décisions pour soigner votre stature d'homme d'État. Mais attention, l'usure du pouvoir peut avoir raison de vos ambitions...

275.10 Ko - In French

1960: The Making of the President Rulebook

pdf https://cdn.1j1ju.com/medias/2e/f6/79-1960-the-making-of-the-president-rulebook.pdf

All elections are turning points, but the presidential election of 1960 holds a special place in American history. The 1950s had been a period of unparalleled economic growth and US global power under the stewardship of President Dwight Eisenhower and his Vice President, Richard Nixon. Nixon’s humble origins gave him a common touch that appealed to small-town America and encompassed the idyllic spirit...

1.51 Mo - In English

1941: Race to Moscow Rulebook

pdf https://cdn.1j1ju.com/medias/b5/d8/4d-1941-race-to-moscow-rulebook.pdf

In 1941: Race to Moscow, players take the roles of chiefs of staff (or quartermasters) of three massive Army Groups, formed from close to 200 divisions, aiming at three targets in the Soviet Union - Moscow, Leningrad, and Rostov. The campaign was planned to be swift and daring, with a goal to reach the objectives before winter. In reality, after the final push - Operation Typhoon - the invading troops...

6.21 Mo - In English 6.12 Mo - In French

1923: Cotton Club Rulebook

pdf https://cdn.1j1ju.com/medias/ec/4a/e7-1923-cotton-club-rulebook.pdf

In 1923 the bootlegger Owney Madden acquired an establishment in Harlem, New York, and named it the “Cotton Club”. His idea was to use it as a cover to sell alcohol during Prohibition, but the place grew in popularity, and talented artists such as Duke Ellington, Louis Armstrong, Ethel Waters and Cab Calloway turned it into a jazz mecca.

1.22 Mo - In English

1911: Amundsen vs Scott Rulebook

pdf https://cdn.1j1ju.com/medias/af/5c/50-1911-amundsen-vs-scott-rulebook.pdf

In the austral summer of 1911, a frantic race to reach the South Pole first took place. That exploration became one of the greatest adventures of mankind, a challenge starred by the Norwegian Roald Amundsen and the British Robert F. Scott.

782.21 Ko - In English

18 Holes Rulebook

pdf https://cdn.1j1ju.com/medias/50/94/3d-18-holes-rulebook.pdf

A beautiful drive down the fairway is a satisfying feeling. And yet, beyond the trees, you spy an alternative. A short-cut to the green. Do you take the chance? Hit off-course on purpose in this golf-themed board game for 1 to 5 players. With some clever thinking, you'll be able to turn bad luck into the perfect shot.

14.82 Mo - In English 1.15 Mo - In French

18 Holes: Putting, Wind and Coastlines Rulebook

pdf https://cdn.1j1ju.com/medias/46/d0/82-18-holes-putting-wind-and-coastlines-rulebook.pdf

A brief overview of all new components is given here. Please refer to the 18 Holes base game rulebook for information about clubs, course tiles and golfers.

1.15 Mo - In English

1812: The Invasion of Canada Rulebook

pdf https://cdn.1j1ju.com/medias/e3/4d/75-1812-the-invasion-of-canada-rulebook.pdf

The year is 1812. War is raging across Europe and Russia as Napoleon, emperor of France, seeks to dominate Europe through conquest. However, a coalition of France’s enemies, led by Great Britain, desperately resists his ambitions. Great Britain, in dire need of resources, is capturing American ships that are supplying France, confiscating their cargoes and impressing some of their sailors to serve...

3.64 Mo - In English 1.07 Mo - In French

1775: Rebellion Rulebook

pdf https://cdn.1j1ju.com/medias/a7/4a/15-1775-rebellion-rulebook.pdf

The year is 1775. The American colonies have begun to stockpile arms and organize militia in outrage over new taxes imposed upon them by Great Britain. On April 18th, militia members ambush a column of 700 British Redcoats ordered to seize stockpiled arms. 273 British soldiers are killed or wounded before they reach safety in Boston. The American Revolution has begun!

2.28 Mo - In English 4.23 Mo - In French

1754: Conquest – The French and Indian War Rulebook

pdf https://cdn.1j1ju.com/medias/70/47/31-1754-conquest-the-french-and-indian-war-rulebook.pdf

Each player chooses a faction to play and takes the corresponding Units, Battle Dice, and Faction Cards of that faction’s color. The French side’s two factions are the the yellow French Canadiens and the purple French Regulars. The British side’s two factions are the white British Colonials and the red British Regulars.

1.84 Mo - In English 3.39 Mo - In French

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