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pdf https://cdn.1j1ju.com/medias/a3/ed/98-the-mysterious-forest-rulebook.pdf
After stepping into a magical painting, Jonas finds himself plunged into a fairytale world. Help him cross the Mysterious Forest and fight the Queen of the Draconia, one of the most dangerous creatures in the forest.
11.62 Mo - In English 1.48 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/4c/1e/25-the-mind-rulebook.pdf
All players form a single team. In the first round (level 1) each player receives 1 card, in the second round (level 2) they receive 2 cards, and so on. At each level the team members must put down all their cards in increasing order in the centre of the table on an open stack, one after the other. For example (4 players, level 1).
541.31 Ko - In English 868.90 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/2d/9e/06-the-mind-natureline-rulebook.pdf
All players form a single team. In the first round (level 1) each player receives 1 card, in the second round (level 2) they receive 2 cards, and so on. At each level the team members must put down all their cards in increasing order in the centre of the table on an open stack, one after the other. For example (4 players, level 1): 18-34-41-73. The players do not take turns in any particular order....
536.57 Ko - In English 541.07 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/3b/a9/d3-the-mind-extreme-rulebook.pdf
The basic rules of the original „The Mind” game are the same. In the first round (level 1) everyone gets 1 card, in the second round (level 2) everyone gets 2 cards, etc. Everyone forms one team and tries to lay all the cards they receive correctly in the middle of the table. There is no player order. Anyone who wants to lay a card, simply lays it. Warning: There’s not just one stack in the middle...
200.08 Ko - In English 754.66 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/1c/69/d3-the-magnificent-sno-rulebook.pdf
You can now play the game with up to 5 players. New master cards provide new types of bonuses and new ways to score. New trainer tiles provide new ways to tweak your actions. The optional Master Board Module gives each player a special action each round, and then there is more. Note that the base game is required to play!
2.76 Mo - In Englishpdf https://cdn.1j1ju.com/medias/27/1c/5c-the-magnificent-rulebook.pdf
The game is played over 3 rounds. In each round, the players take 4 turns each. The players try to gain the most tickets (points) for their shows, which are mainly gained by setting up shows and by scoring their master cards. The players must expand their CAMPS (to recruit performers), travel (gaining special effects, raising tents and marketing their shows with posters) and set up shows (gaining...
2.71 Mo - In English 2.46 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/6a/ae/08-the-lost-code-rulebook.pdf
The New World is full of pitfalls, an unfriendly place for explorers who travel there. But that’s your passion. This time, however, you may have gone too far. Wandering the Temple of the Sun is not for the faint of heart, and you were not! Yet, are you smart enough to solve the riddles the Snake has in store for you and get away with it? Will you find the lost code and escape its clutches, or will...
4.40 Mo - In English 5.32 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/ae/83/0b-the-lord-of-the-rings-the-card-game-the-wilds-of-rhovanion-rulebook.pdf
Dwarves had not passed that way for many years, but Gandalf had, and he knew how evil and danger had grown and thriven in the Wild, since the dragons had driven men from the lands, and the goblins had spread in secret after the battle of the Mines of Moria. Even the good plans of wise wizards like Gandalf and of good friends like Elrond go astray sometimes when you are off on dangerous adventures...
3.15 Mo - In English 5.16 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/dc/3a/f7-the-lord-of-the-rings-the-card-game-the-voice-of-isengard-rulebook.pdf
I do not know the history of Wizards. They appeared first after the Great Ships came over the Sea; but if they came with the Ships I never can tell. Saruman was reckoned great among them, I believe. He gave up wandering about and minding the affairs of Men and Elves, some time ago you would call it a very long time ago.
2.22 Mo - In English 4.89 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/c3/0a/03-the-lord-of-the-rings-the-card-game-the-treason-of-saruman-rulebook.pdf
Nothing that we have endured of late has seemed so grievous as the treason of Isengard. Even reckoned as a lord and captain Saruman has grown very strong. He threatens the Men of Rohan and draws off their help from Minas Tirith, even as the main blow is approaching from the East. Yet a treacherous weapon is ever a danger to the hand.
4.58 Mo - In English 16.59 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/f1/8d/08-the-lord-of-the-rings-the-card-game-the-sands-of-harad-rulebook.pdf
Tis said that there were dealings of old between Gondor and the kingdoms of the Harad in the Far South; though there was never friendship. In those days our bounds were away south beyond the mouths of Anduin, and Umbar, the nearest of their realms, acknowledged our sway.
2.09 Mo - In English 6.34 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/d6/2e/67-the-lord-of-the-rings-the-card-game-the-road-darkens-rulebook.pdf
The Ring-bearer is setting out on the Quest of Mount Doom. On him alone is any charge laid: neither to cast away the Ring, nor to deliver it to any servant of the Enemy nor indeed to let any handle it, save members of the Company and the Council, and only then in gravest need. The others go with him as free companions, to help him on his way.
6.03 Mo - In English 10.62 Mo - In French