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pdf https://cdn.1j1ju.com/medias/95/df/d8-the-lord-of-the-rings-the-card-game-the-mountain-of-fire-rulebook.pdf
His Eye is now straining towards us, blind almost to all else that is moving. So we must keep it. Therein lies all our hope. This, then, is my counsel. We have not the Ring. In wisdom or great folly it has been sent away to be destroyed, lest it destroy us. Without it we cannot by force defeat his force. But we must at all costs keep his Eye from his true peril.
9.00 Mo - In Englishpdf https://cdn.1j1ju.com/medias/93/03/db-the-lord-of-the-rings-the-card-game-the-lost-realm-rulebook.pdf
Peace and freedom, do you say? The North would have known them little but for us. Fear would have destroyed them. But when dark things come from the houseless hills, or creep from sunless woods, they fly from us. What roads would any dare to tread, what safety would there be in quiet lands, or in the homes of simple men at night, if the Dúnedain were asleep, or were all gone into the grave?
2.14 Mo - In English 9.31 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/0c/53/23-the-lord-of-the-rings-the-card-game-the-land-of-shadow-rulebook.pdf
It’s my doom, I think, to go to that Shadow yonder, so that a way will be found. But will good or evil show it to me? What hope we had was in speed. Delay plays into the Enemy’s hands-and here I am: delayed. Is it the will of the Dark Tower that steers us? All my choices have proved ill.
5.10 Mo - In Englishpdf https://cdn.1j1ju.com/medias/8b/5e/4a-the-lord-of-the-rings-the-card-game-the-hobbit-over-hill-and-under-hill-rulebook.pdf
The Bagginses...never had any adventures or did anything unexpected: you could tell what a Baggins would say on any question without the bother of asking him. This is a story of how a Baggins had an adventure, and found himself doing and saying things altogether unexpected.
2.46 Mo - In English 6.56 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/6d/9e/86-the-lord-of-the-rings-the-card-game-the-hobbit-on-the-doorstep-rulebook.pdf
He was trembling with fear, but his little face was set and grim. Already he was a very different hobbit from the one that had run out without a pocket-handkerchief from BagEnd long ago. He had not had a pocket-handkerchief for ages. He loosened his dagger in its sheath, tightened his belt, and went on.
2.44 Mo - In English 2.25 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/4d/85/1b-the-lord-of-the-rings-the-card-game-the-grey-havens-rulebook.pdf
Welcome to The Grey Havens, an expansion to The Lord of the Rings: The Card Game. This expansion explores the vast oceans of Middle earth, the ruins of ages past, and those Elves and Men who brave the high seas. Three original scenarios take players on a journey from the Elven refuge of the Grey Havens to the ancient ruins of Númenor, and back.
5.76 Mo - In English 14.94 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/ae/ed/87-the-lord-of-the-rings-the-card-game-the-flame-of-the-west-rulebook.pdf
We must press our Enemy, and no longer wait upon him for the move. See my friends, when I had mastered the Stone, I learned many things. A grave peril I saw coming unlooked-for upon Gondor from the South that will draw off great strength from the defense of Minas Tirith. If it is not countered swiftly, I deem that the City will be lost ere ten days be gone.
4.30 Mo - In Englishpdf https://cdn.1j1ju.com/medias/21/7f/4c-the-lord-of-the-rings-the-card-game-the-black-riders-rulebook.pdf
Of course, I have sometimes thought of going away, but I imagined that as a kind of holiday, a series of adventures like Bilbo’s or better, ending in peace. But this would mean exile, a flight from danger into danger, drawing it after me. And I suppose I must go alone, if I am to do that and save the Shire.
4.99 Mo - In English 8.98 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/d3/5d/e9-the-lord-of-the-rings-the-card-game-score-sheet.pdf
The Lord of the Rings: The Card Game Score Sheet.
143.41 Ko - In English 772.00 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/80/e5/35-the-lord-of-the-rings-the-card-game-rulebook.pdf
Welcome to Middle-earth, a land of Hobbits, Elves, Dwarves, Wizards, and Men. From the bright towns and fields of the Shire, to the wilds of Mirkwood Forest and Rhovanion, and to the powerful kingdoms of Gondor and Rohan, the various peoples of this land struggle against the foul minions and the ancient, evil threat of the Dark Lord, Sauron.
2.52 Mo - In English 13.74 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/bd/50/a6-the-lord-of-the-rings-the-card-game-khazad-dum-rulebook.pdf
Some cards refer to the “last player.” The last player is considered to be the player sitting directly to the right of the first player. If there is only one player playing, then that player is considered to be both the first and last player.
965.97 Ko - In English 2.70 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/77/fa/69-the-lord-of-the-rings-the-card-game-heirs-of-numenor-rulebook.pdf
Believe not that in the land of Gondor the blood of Númenor is spent, nor all its pride and dignity forgotten. By our valour the wild folk of the East are still restrained, and the terror of Morgul kept at bay; and thus alone are peace and freedom maintained in the lands behind us, bulwark of the West.
2.23 Mo - In English 1.65 Mo - In French