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pdf https://cdn.1j1ju.com/medias/8b/72/db-micropolis-feuille-score.pdf
Micropolis Feuille Score
128.85 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/ba/d8/d2-micropolis-regle.pdf
Chaque joueur prend une tuile Fondation et y place 5 Soldats qui constituent son armée de départ.
989.97 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/4e/79/56-micropolis-rulebook.pdf
Each player takes a Foundation tile and places 5 Soldiers on it. e soldiers here form that player's army.
957.39 Ko - In Englishpdf https://cdn.1j1ju.com/medias/c1/db/c0-micro-robots-rulebook.pdf
After a few rounds, players can agree on not putting a victory point chip on the target space after rolling the dice. Instead, each player reads the target space directly from the dice. This way, all players can start figuring out a solution route immediately after the roll.
398.78 Ko - In English 550.12 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/5b/a6/04-midnight-exchange-regle.pdf
En tant que cambrioleur aguerri, vous sortez accomplir différents larcins dans les demeures les plus somptueuses de la ville. Vous échangez vos multiples butins au marché noir afin d’enrichir vos précieuses collections. Mais les rumeurs laissent entendre que vos principaux rivaux piétinent déjà vos plates-bandes. Serez-vous le premier à dérober les plus belles pièces pour faire de votre personnage...
2.37 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/28/e5/65-mighty-monsters-rulebook.pdf
King Edgar’s castle and especially his treasury is the main target for the monsters, if it weren’t for those pesky guards trying to protect the treasures. The players assume the roles of TROLLS, UNDEAD, AQUATIC ANIMALS, DEMONS, INSECTS AND DRAGONS with only one thing on their mind…the Gold in King Edgar’s treasury.
3.19 Mo - In English 1.12 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/47/39/5f-mille-fiori-rulebook.pdf
1. Place the Game Board in the middle of the table. 2. Set aside the Start Player Card from the deck of 110 Playing Cards. en shue the cards and place them face down next to the game board as a draw pile. *See 2a to the right.
6.04 Mo - In English 7.18 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/83/31/8f-million-dollar-script-rulebook.pdf
Million Dollar Script takes place in a lavish Hollywood office. Through extensive market research, the studio has identified a perfect hero, an equally perfect villain, and the tried-and-true structure seen in every blockbuster of the past decades, guaranteed to make millions. But what the studio needs are the details.
2.53 Mo - In English 1.78 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/2d/d3/e3-millions-of-dollars-rulebook.pdf
Players are robbers preparing and staging multiple bank heists. For each hold-up, every robber chooses one Role between five: Brute, Crook, Driver, Snitch or Mastermind. Since several robbers with the same Role cannot not take part in the distribution of the booty, players need to guess each other’s Role, bluff and negotiate to make sure they get as much money as possible.
1.28 Mo - In English 1.28 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/b9/ff/f8-mim-animo-active-kids-regle.pdf
Votre enfant est-il un grand sportif ou est-il plutôt récalcitrant à toute activité physique ? Chaque enfant est différent et c‘est une bonne chose. Il est cependant essentiel que les enfants pratiquent régulièrement une activité physique dans leur quotidien. Il faut combattre la paresse, qui est toujours prête à nous faire inventer une excuse pour ne pas aller au sport : mauvais temps, manque de...
1.44 Mo - In German 1.44 Mo - In English 1.44 Mo - In Spanish 1.44 Mo - In French 1.44 Mo - In Italian 1.44 Mo - In Dutchpdf https://cdn.1j1ju.com/medias/e0/22/5e-mimetix-regle.pdf
But du jeu : Mimetix est un jeu dont le but est de mimer et faire deviner des expressions de la langue Bonne partie ! française.
224.71 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/3f/9e/34-mimodingo-regle.pdf
Mimodingo est pédagogique : les joueurs doivent reconnaître des situations, les mimer ou les expliquer avec des phrases correctes. 5 jeux faciles et progressifs pour développer le langage et l'expression par mime pour les 2 à 5 ans. Les situations à mimer sont organisées en deux niveaux. En classe ou en famille, contribuez à l'acquisition des compétences du programme de petite section de maternelle.
1.29 Mo - In French