All the rules of the game

Looking for a game rule? You are in the right place. Filter, sort and find your rule among thousands of referenced rules.

Sort -
237 / 394 - 4,727 results

Nada ! Rulebook

pdf https://cdn.1j1ju.com/medias/9e/04/59-nada-rulebook.pdf

To start a round, take 12 dice from the bag (6 white and 6 orange) and roll them.

94.25 Ko - In English 71.95 Ko - In French

Namiji Rulebook

pdf https://cdn.1j1ju.com/medias/73/0f/96-namiji-rulebook.pdf

The players are fishers in the Japan of yesteryear. They will sail south of the Japanese archipelago, a few kilometers from the famous Tokaido. They must make their sea journey fruitful to win the game. To do this, they will have the opportunity to contemplate magnificent marine species, to fish with a line and a net to fill their racks with colorful fish, and to haul in their crustacean traps. They...

74.35 Ko - In English 80.25 Ko - In French

Nanty Narking Rulebook

pdf https://cdn.1j1ju.com/medias/8a/50/2b-nanty-narking-rulebook.pdf

The game ends when a player achieves the victory conditions on their Personality card or if the ‘Riot’ Random Event card is drawn and the conditions on the card are met or as soon as one player cannot refill their hand to five cards because the draw pile is exhausted.

7.38 Mo - In English 6.07 Mo - In French

Napoléon 1806 Rulebook

pdf https://cdn.1j1ju.com/medias/f5/1a/0c-napoleon-1806-rulebook.pdf

Napoléon 1806 is a game intended to simulate the famous campaign of 1806 where the French troops were victorious over the Prussian forces during the battles of Jena and Auerstaedt. Each player takes over one of the clashing armies.

18.19 Mo - In English 17.80 Mo - In French

Napoleon 1807 Rulebook

pdf https://cdn.1j1ju.com/medias/b2/38/32-napoleon-1807-rulebook.pdf

Winter 1806-1807, Napoleon’s victorious campaign against the Prussians in the autumn of 1806 has just ended. Despite the defeat of his army, the King of Prussia, Frederick III refuses to surrender. He calls on his Russian ally to help him. The Tsar’s soldiers enter Poland to confront the Grand Army of Napoleon.

8.76 Mo - In English 11.02 Mo - In French

Napoléon 1815 Règle

pdf https://cdn.1j1ju.com/medias/67/63/15-napoleon-1815-regle.pdf

Après son abdication en 1814, Napoléon est revenu de son exil au printemps 1815 et a chassé Louis XVIII pour reprendre le pouvoir. Les Coalisés ne peuvent accepter ce retour. Menés à nouveau par l’Angleterre, ils se rassemblent pour envahir la France. Napoléon tente de les prendre de vitesse et pénètre en Belgique afin d’éliminer deux de ses adversaires : les Anglais de Wellington et les Prussiens...

25.98 Mo - In French

Narabi Rulebook

pdf https://cdn.1j1ju.com/medias/b5/8d/f4-narabi-rulebook.pdf

In this card game inspired by the mysterious stones of Japanese gardens, you will have to work together to use the effects of the cards to your advantage. This is a cooperative game: you will have to work together to put the numbers in the right order (clockwise or counter-clockwise), using as few moves as possible.

942.07 Ko - In English 863.13 Ko - In French

Narcos: The Board Game Rulebook

pdf https://cdn.1j1ju.com/medias/92/c4/6f-narcos-the-board-game-rulebook.pdf

In NARCOS: The Board Game, players take on the roles of the power players in the Colombian drug war and rewrite the story behind the pursuit of the greatest drug dealer that ever lived.

3.66 Mo - In English

Naruto: Au Secours de Konoha ! Règle

pdf https://cdn.1j1ju.com/medias/92/e2/ba-naruto-au-secours-de-konoha-regle.pdf

Le jeu Naruto – Au secours de Konoha est un jeu coopératif. Les parties se déroulent en 4 manches. Lors de chaque manche, les joueurs doivent former une équipe de ninjas la plus puissante possible pour accomplir ensemble des missions. Chaque mission réussie leur octroie des points qui déterminera leur performance à l’issue de la partie.

5.37 Mo - In French

Naruto: Ninja Arena Rulebook

pdf https://cdn.1j1ju.com/medias/9c/56/bd-naruto-ninja-arena-rulebook.pdf

This is a great opportunity for Naruto, Sasuke, Sakura and Shikamaru to spar in frenzied bouts and practice mastery of their TECHNIQUES and special POWERS. The young Ninjas will use their skills to the best of their ability and try to bring down their rivals by inflicting DAMAGE that will add up to WOUNDS, KNOCK OUTS or even worse, final elimination. The last Ninja standing wins !

4.82 Mo - In English 4.83 Mo - In French

Nations Rulebook

pdf https://cdn.1j1ju.com/medias/a2/5a/c0-nations-rulebook.pdf

From the humble beginnings of civilization through the historical ages of progress, mankind has lived, fought and built together in nations. Great nations protect and provide for their own, while fi ghting and competing against both other nations and nature itself.

10.26 Mo - In English 9.09 Mo - In French

Nautilion Rulebook

pdf https://cdn.1j1ju.com/medias/29/36/93-nautilion-rulebook.pdf

The treacherous Darkhouse desires to expand its empire across the vast oneiric ocean! To enact its wishes, it has sent its infamous henchman, the Phantom Submarine, to enslave the Happy Isles. The only way to stop this elusive vessel is to neutralize the Darkhouse, nestled at the bottom of the Abyss. You will need to gather a formidable crew to accomplish this heroic task.

9.79 Mo - In English 11.93 Mo - In French

237 / 394 - 4,727 results