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Nautilus Règle Multilingue

pdf https://cdn.1j1ju.com/medias/42/31/0a-nautilus-regle.pdf

Il est l’heure pour le Capitaine Nemo de désigner celui qui deviendra l’officier en second du Nautilus. Soyez prêt à affronter les profondeurs marines tout en vous illustrant dans les cinq grands domaines chers au Capitaine.

1.87 Mo - In German 1.87 Mo - In English 1.87 Mo - In Spanish 1.87 Mo - In French 1.87 Mo - In Dutch

Navegador Rulebook

pdf https://cdn.1j1ju.com/medias/3b/a1/8f-navegador-rulebook.pdf

In the 15th century, the Portuguese prince Henry, the Navigator (Henrique o Navegador) nicknamed the best cartographer and navigator of his time taught them to explore the shores of the African littoral.

3.32 Mo - In English 722.53 Ko - In French

Near and Far: Amber Mines Rulebook

pdf https://cdn.1j1ju.com/medias/05/70/1b-near-and-far-amber-mines-rulebook.pdf

Golden amber fills the deep mines, its fiery, cold embers glowing in the ancient rocks. Scholars say that the Arzians valued it above gold or silver and wore it as a sign of wealth. Perhaps the rare substance holds forgotten secrets about the long-dead empire and their lust for power. Near and Far: Amber Mines is the first expansion to Near and Far. It includes modules that you can add or remove according...

1.46 Mo - In English

Near and Far Rulebook

pdf https://cdn.1j1ju.com/medias/12/41/40-near-and-far-rulebook.pdf

Across the wasted terrain of Arzium, deep in the hidden lands, lies the Last Ruin: a city that legends say contains an artifact that will grant the greatest desires of the heart. A lost love, redemption, acceptance, glory, a family rejoined--these are the fires that fuel those who seek the hidden city. Eight wanderers have set forth, travelling near and far, seeking clues to the location of the ancient...

1.44 Mo - In English 1.83 Mo - In French

Nemesis: Carnomorphs Rulebook

pdf https://cdn.1j1ju.com/medias/58/a6/47-nemesis-carnomorphs-rulebook.pdf

Everything happened because of a single cat. It had to get on board during our rendezvous with the Adrastea science vessel, orbiting the DB-198 protoplanet. Soon after, we took samples from DB-198 and made our jump back with everyone tucked away safely in their stasis pods. Everyone, except the cat.

2.12 Mo - In English 2.16 Mo - In French

Nemesis: Lockdown - Chytrides Rulebook

pdf https://cdn.1j1ju.com/medias/6c/f4/24-nemesis-lockdown-chytrides-rulebook.pdf

Chytrids are a completely new and unique Intruder race you will have to face during the game. These voracious fungi cover the walls and rooms of the Facility, dripping slime and reaching with their tendrils further than you might have thought possible.

1.66 Mo - In English 7.25 Mo - In French

Nemesis: Lockdown Rulebook

pdf https://cdn.1j1ju.com/medias/0f/4f/16-nemesis-lockdown-rulebook.pdf

Nemesis: Lockdown is a semi-cooperative game where you and other players must survive in a Martian facility infested with hostile organisms. To win the game, you will have to complete one of the two objectives dealt to you at the start of the game and safely wait until the rescue party arrives. There will be many obstacles in your way: swarms of hostile alien Night Stalkers, the rapidly depleting...

5.59 Mo - In English 7.09 Mo - In French

Nemesis Rulebook

pdf https://cdn.1j1ju.com/medias/7a/6e/2f-nemesis-rulebook.pdf

Nemesis is a semi-cooperative game where you and your crewmates must survive on a ship in fested with hostile organisms. To win the game, you will have to complete one of the two objectives dealt to you at the start of the game and get back to Earth in one piece.

18.62 Mo - In English 9.06 Mo - In French

Nemesis: Void Seeders Rulebook

pdf https://cdn.1j1ju.com/medias/32/b2/93-nemesis-void-seeders-rulebook.pdf

Every spaceship has a voice; a melody of machinery and subsystems its crew learns intimately during long travels. The problem is, ever since the last mission our ship sounds WRONG. There’s something foul in the way it’s speaking to us. Barely audible murmurs. Strange whispers no machine could make. The dark corridors and vast halls almost seem to SING.

4.50 Mo - In English 4.49 Mo - In French

Nemeton Rulebook

pdf https://cdn.1j1ju.com/medias/cb/d5/6e-nemeton-rulebook.pdf

Once, a terrible curse fell on this place: the trunks blackened, the sap became toxic , the leaves shrivelled, as if terrified. The Druids ended up abandoning this forest, since even their powers could not help it against this terrible spell.

2.20 Mo - In English 2.19 Mo - In French

Neoville Rulebook

pdf https://cdn.1j1ju.com/medias/4f/a1/c3-neoville-rulebook.pdf

Have you ever thought about living in a city surrounded by organic architecture? Welcome to Project Neoville. Become an architectural visionary and construct your own great city! Will you embrace the fl uidity of water with waterfalls on Skyscrapers or follow the rigidity of stone?

1.03 Mo - In English 1.04 Mo - In French

Neptun Rulebook

pdf https://cdn.1j1ju.com/medias/86/72/45-neptun-rulebook.pdf

Sail the Mediterranean as a Roman merchant and deliver goods to cities and temples! Earn gold or the favor of the gods. The merchant who delivered the most goods gains the most favor and is the winner at the end of the game.

1,013.19 Ko - In English 1,013.03 Ko - In French

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