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pdf https://cdn.1j1ju.com/medias/0b/73/f7-nidavellir-rulebook.pdf
Nidavellir, the Kingdom of Dwarves and Dwarves, is getting darker. Mandated by the King, travel to every tavern in the kingdom, hire the most skilled dwarves and dwarves, recruit the most prestigious heroes and form the most powerful battalion to save Nidavellir! Mandated by the King, criss-cross the taverns of the Kingdom to recruit dwarves and midgets and form the most powerful battalion to save...
18.88 Mo - In English 15.07 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/2e/14/b1-nightmarium-rulebook.pdf
For centuries the masters of the Order of Dreamers studied the endless expanses of the human dreamscape. They journeyed across the hilly plains of Slumber, swam the waves of Rapid and Languorous Sleep, descended into the caves of Hypnosis, and even made their way to the land of Secret Desires.
475.60 Ko - In English 2.06 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/db/cf/06-night-of-the-grand-octopus-rulebook.pdf
Long ago, The Grand Octopus, a cosmic Being with divine powers, reigned supreme in the world… until an untoward combination of circumstances imprisoned Him on the ocean floor. He idly slept, dreaming of the day He would return to glory.
1.90 Mo - In English 1.60 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/c2/df/f9-night-of-the-living-dead-a-zombicide-game-rulebook.pdf
Back in 1967, we were all young, determined individuals full of energy. Making films was a great way to express creativity and we loved what we did. To be able to turn an idea and a script into reality and send meaningful messages that affected and influenced people was something that meant a lot to us. After you spend a long enough time telling other people’s stories, you develop a need to tell your...
10.31 Mo - In English 11.05 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/ca/37/fe-night-witches-preview.pdf
This book is set in Tex Gyre Schola (derived from Century Schoolbook by Linn Boyd Benton, 1894), Franklin Gothic FS (Morris Fuller Benton, 1902) and League Gothic (derived from Alternate Gothic No.1 by M. F. Benton, 1903). All of these typefaces are legally available free of charge.
613.67 Ko - In Englishpdf https://cdn.1j1ju.com/medias/b2/de/c2-ninja-academy-regle.pdf
Il est temps pour vous, apprentis Ninjas, de vous affronter lors d’épreuves redoutables. Il vous faudra faire preuve de rapidité, de concentration et d'agilité pour atteindre une note supérieure à 10 et obtenir votre diplôme.
1.49 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/90/88/80-ninja-all-stars-le-defi-dadresse-de-shojo-regle.pdf
Rares sont les personnes plus à même de comprendre la nature capricieuse de la chance que la célèbre capitaine rônin, Shojo. À peine six heures plus tôt, son navire regorgeait de tonneaux du fameux Sumi Saké Ika.
348.31 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/e8/fe/ba-ninja-all-stars-premiere-saga-de-hanzo-regle.pdf
Hanzo était accroupi sur la pointe des pieds, en surplomb de la falaise rocheuse. Des centaines de mètres plus bas, la mer se déchaînait. Un vent en provenance de la côte, chargé de parfums de sel et de sumire, faisait parfois claquer son écharpe derrière lui de manière théâtrale.
570.49 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/17/06/bd-ninja-all-stars-rulebook.pdf
Welcome to the island of Kagejima and the Kingdom of the Moon. Build a team from six mighty clans, each with its own strategies and traditions on how to walk the ninja’s path. Employ all of your skill and strategy to survive the Moon Princess’s challenges and emerge victorious against your rivals.
12.22 Mo - In Englishpdf https://cdn.1j1ju.com/medias/21/ce/55-ninja-all-stars-seconde-saga-de-hanzo-regle.pdf
Une légère brise printanière vint rafraîchir la sueur sur le front de Hanzo. Il effectuait la difficile ascension d’un passage sinueux qui passait entre deux parois lisses de pierre gris-verte. Sous les pieds du ninja, le sol commençait à se couvrir de parcelles d’un vert vif.
973.38 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/15/d8/f4-ninja-camp-goodie.pdf
Ninja Camp Goodie Noël
100.59 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/85/ae/38-ninja-camp-goodie-regle.pdf
Déplacez un de vos Ninjas d’autant de cases que vous le souhaitez (diagonale comprise) par-dessus un ou plusieurs espace vide et/ou Ninja. Mais vous devez alterner entre case vide et ninja.
94.06 Ko - In French