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pdf https://cdn.1j1ju.com/medias/52/f2/6c-patatrap-quest-regle.pdf
Oyez intrépides de tous horizons ! Une vile créature s'est installée au sommet de la Tour aux 1000 miroirs du château de Patatrap ! Fouillez les trappes du château et équipez-vous en vue de l'affrontement final. Le premier d’entre vous qui vaincra la créature remportera la partie !
1.73 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/c6/a6/a8-patchistory-rulebook.pdf
Notre Histoire s’est forgée sur une succession de grands moments. De génération en génération, nous nous sommes transmis toutes ces luttes, toutes ces joies, tous ces instants épiques qui ont fait l’Histoire… et que nous allons maintenant bouleverser.
5.17 Mo - In English 2.82 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/16/55/03-patchwork-doodle-rulebook.pdf
Patchwork is a form of needlework that involves sewing together pieces of fabric into a larger design. In the past, it was a way to make use of lefover pieces of cloth to create clothing and quilts. Today, patchwork is a form of art, in which the designers use precious fabrics to create beautful textles.
1.11 Mo - In Englishpdf https://cdn.1j1ju.com/medias/42/f9/ba-patchwork-express-rulebook.pdf
In this game, players do not necessarily alternate taking turns. The player whose time token is the furthest behind on the time board takes their turn. This may result in a player taking multiple turns in a row before their opponent can take one. If both time tokens are on the same space, the player whose token is on top goes first.
1.08 Mo - In Englishpdf https://cdn.1j1ju.com/medias/74/af/f2-patchwork-rulebook.pdf
In this game, you do not necessarily alternate between turns. The player whose ti me token is the furthest behind on the ti me board takes his turn. This may result in a player taking multi ple turns in a row before his opponent can take one. If both ti me tokens are on the same space, the player whose token is on top goes fi rst.
1.89 Mo - In English 1.91 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/a8/6b/02-patee-imperiale-regle.pdf
Fraîchement arrivé à la Cour impériale, vous souhaitez vous attirer les faveurs de l’Empereur Ludwig von Jaulen. Pour cela, vous devrez vous entourer de courtisans plus expérimentés qui vous aideront à accroître votre prestige. Ce n’est qu’à ce prix que l’Empereur vous remarquera. Mais méfiez-vous, vous n’êtes pas seul en lice ! Certains n’hésiteront pas à jeter le discrédit sur votre suite ou à charmer...
10.43 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/04/63/16-pathfinder-seconde-edition-fiche-personnage.pdf
Pathfinder: Seconde Édition Fiche Personnage.
1.54 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/74/ed/26-patouche-regle.pdf
Dans Patou’che, chaque joueur incarne un berger qui rêve d ’avoir le plus grand troupeau de moutons. Mais attention au loup qui rôde ! Lui aussi aime bien les moutons, et comme ils ont peur de lui, ils s’enfuient ! Afin d ’empêcher que leurs moutons ne se perdent dans la montagne, les joueurs peuvent compter sur leurs fidèles chiens de berger : les patous.
1.00 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/9c/f5/86-paul-et-la-lune-regle.pdf
Chaque soir, Maman couche petit Paul dans son lit. Elle l’embrasse pour lui souhaiter une bonne nuit, puis ferme la porte. A peine sa maman sortie, Paul saute de son lit et, tout doucement, se glisse sur la pointe des pieds vers la fenêtre. Chaque soir, il a un rendez-vous très particulier ; avec la lune ! Elle est tellement belle ! Tellement lumineuse et douce. Au clair de lune, Paul se sent bien...
2.96 Mo - In German 2.96 Mo - In English 2.96 Mo - In Spanish 2.96 Mo - In French 2.96 Mo - In Italian 2.96 Mo - In Dutchpdf https://cdn.1j1ju.com/medias/44/a8/51-peanut-club-rulebook.pdf
Place the Currency card pile (1) at the center of the table. One after the other, players will draw two cards from that pile, until they have at least a total value of 35 (30 for a 6 player game) by adding up the values of the cards they have in their hand (regardless of the currency types).
2.40 Mo - In English 1.00 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/e9/61/d1-pechvogel-rulebook.pdf
Murphy’s wife has flown away. The bank repossessed his nest and a magpie stole his last few coins. It never rains but it pours. And why should your luck be any different when you play Pechvogel? You never roll four identical numbers, but always get three ravens. Frustrations just keep piling up in front of you – forget about that ever changing.
370.65 Ko - In English 375.53 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/e2/ef/19-peek-a-mouse-rulebook.pdf
A family of little mice has settled in your house! The cheeky ones don't mind stealing a few items from you to decorate their mini-home. When they're away, you can't resist the urge to peak in their windows to find out more: "What happened to my ring? And where are the keys? What are they doing with my button?"
1.46 Mo - In English 763.89 Ko - In French