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Rise of Tribes Rulebook

pdf https://cdn.1j1ju.com/medias/40/56/ef-rise-of-tribes-rulebook.pdf

Throughout the game, you shall grow your tribe, move across the land, gather resources and lead your people to victory. As we all know, what tribes want most is... 15 points - to rise above the rest.

6.22 Mo - In English 2.81 Mo - In French

Rise to Nobility Rulebook

pdf https://cdn.1j1ju.com/medias/83/78/a2-rise-to-nobility-rulebook.pdf

In this magical land of heroes, villains, and adventurers, a fragile peace has been brokered between the Five Realms. Five years have passed since the evil Lord Dranor escaped from The Cavern Tavern.

4.66 Mo - In English 13.03 Mo - In French

Rising Sun Rulebook

pdf https://cdn.1j1ju.com/medias/2d/2c/5b-rising-sun-rulebook.pdf

The great and forgotten Kami have returned from the underworld, displeased with the affairs of the Empire’s present Shōgun. At the start of spring in the Great New Year, the Kami have gathered their sacred clans with one quest: reclaim the lands of Nippon and return them to their honorable, spiritual traditions.

23.02 Mo - In English 4.10 Mo - In French

Risk 2210 A.D. Rulebook

pdf https://cdn.1j1ju.com/medias/9d/11/22-risk-2210-ad-rulebook.pdf

Risk 2210 A.D. is yet another entry in the long series of Risk variants. Set in the not-so-distant future, battles are now fought by machines of destruction, known as MODs, for short. Human commanders still lead these mechanized troops, but these commanders each have special powers and abilities. These come into play via the use of Command cards, which add a new dimension to the game. Now the battle...

671.13 Ko - In English 3.18 Mo - In French

Risk: Doctor Who - The Dalek Invasion of Earth Rulebook

pdf https://cdn.1j1ju.com/medias/c2/1a/9f-risk-doctor-who-the-dalek-invasion-of-earth-rulebook.pdf

Many years ago, the Heart of Darkness, a device that causes a star system’s sun to turn into a gateway to the Void and suck the whole solar system through, was hidden on the planet Earth. The Heart of Darkness would enable the Daleks to reign supreme and defeat any who would stand in their way, but it was so valuable that even the Daleks could not agree how best to wield it, and have split into renegade...

1.74 Mo - In English

Risk: Édition Napoléon Rulebook

pdf https://cdn.1j1ju.com/medias/05/20/d0-risk-edition-napoleon-rulebook.pdf

Once you master "Risk Napoleon - The Conquest of Europe" with the classic rules, you can spice up your games with these advanced rules. Note that even though the game is played for a limited number of turns, you should plan on 3 hours for 3 or 4 players who have mastered the classic rules, and 4 hours for a 5 or 6 player game.

110.80 Ko - In English 3.79 Mo - In French

Risk: Express Rulebook

pdf https://cdn.1j1ju.com/medias/32/45/0e-risk-express-rulebook.pdf

Example: The North Africa disc (yellow) is worth 2 points. It contains 3 lines: 2 Cavalry, 5 Soldiers, and 2 Soldiers. In addition, it shows a circled General and has a 5 on the back. The South Africa disc is also worth 2 points, but if a player can conquer both Africa discs that player will score the 5 points shown on the back of North Africa instead of the 4 points generated by adding South Africa...

51.46 Ko - In English 341.52 Ko - In French

Risk: Game of Thrones Rulebook

pdf https://cdn.1j1ju.com/medias/85/86/de-risk-game-of-thrones-rulebook.pdf

Risk: Game of Thrones, based on the epic HBO series, features two ways to play, including factions of noble Houses vying for control of Westeros during the time of The War of the Five Kings, as well as Daenerys Targaryen's rise to power in Essos. War and chaos have descended upon the realms of Men. In Westeros, the death of Robert Baratheon has created a power vacuum with rival Houses competing for...

1.32 Mo - In English 2.67 Mo - In French

Risk: Godstorm Rulebook

pdf https://cdn.1j1ju.com/medias/57/2b/4a-risk-godstorm-rulebook.pdf

In Risk Godstorm the players are priests looking to lead their race (Greek, Celtic, Babylonian, Norse, and Egyptian) to dominate the ancient world and the Underworld as well. To do this they will need to marshall their forces, dominate continents, acquire relics of power and call their Gods to earth. Risk Godstorm uses the basic combat elements of classic Risk but alters many other elements. The game...

4.96 Mo - In English 886.11 Ko - In French

Risk: Halo Wars Rulebook

pdf https://cdn.1j1ju.com/medias/e1/d5/be-risk-halo-wars-rulebook.pdf

Risk: Halo Wars allow players to command one of three factions (the UNSC, the Covenant, or the Flood) and battle for supremacy of Arcadia. The board features 42 territories and six sectors; 250 plastic playing pieces represent the three factions. It uses the new Hasbro rules that allow for three levels of game play (basic, advanced, and classic) depending on the skill level and desired playing time...

3.14 Mo - In English

Risk: Junior - Narnia Rulebook

pdf https://cdn.1j1ju.com/medias/d5/1e/c7-risk-junior-narnia-rulebook.pdf

In Narnia, the White Witch has cast a bitter spell, making it always winter and never Christmas. However, Aslan is on the move. He and his scattered followers have joined forces against the witch and her minions. In Narnia Risk Junior, the White Witch player tries to keep control of Narnia. The remaining players are on Aslan’s side. Together, they fight to defeat the witch and break her enchantment...

162.58 Ko - In English 1.75 Mo - In French

Risk: Legacy Rulebook

pdf https://cdn.1j1ju.com/medias/28/82/64-risk-legacy-rulebook.pdf

We’re doing something different with Risk Legacy. This is a game where the choices you make in one game end up affecting future games, where actions have consequences, where you shape the history of your world. We’re going to ask you to write on your game, to mark it, put stickers on it, and even to throw away parts of it. In fact, that’s how the game works. What you’ll end up with is a game that...

4.08 Mo - In English 2.62 Mo - In French

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