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The Gallerist Rulebook

pdf https://cdn.1j1ju.com/medias/be/d5/e8-the-gallerist-rulebook.pdf

The age of Art and capitalism has created a need for a new occupation - The Gallerist. Combining the elements of an Art dealer, museum curator, and Artists’ manager, you are about to take on that job! You will promote and nurture Artists; buy, display, and sell their Art; and build and exert your international Influence. As a result, you will achieve the respect needed to draw visitors to your Gallery...

2.14 Mo - In English 2.78 Mo - In French

The Game: Extreme Rulebook

pdf https://cdn.1j1ju.com/medias/e6/ce/02-the-game-extreme-rulebook.pdf

The rules of the original game stay the same and apply in this version, too. The order of play and game setup are also the same: Each player receives 6 cards per hand (for 3, 4 or 5 players), 7 cards for a 2-player game and 8 cards when playing solo. On your turn, you have to play at least 2 cards, just like in the original game. Once the draw pile has been used up, only 1 single card must be played.

536.37 Ko - In English 537.88 Ko - In French

The Game: Face to Face Rulebook

pdf https://cdn.1j1ju.com/medias/b6/c7/a5-the-game-face-to-face-rulebook.pdf

Each player receives 60 cards of the same color (silver or gold). Both players lay down the row cards in front of them on the table. Both players shuffle their own 58 number cards thoroughly (!) and put them into a draw pile. Each player then picks up the first 6 number cards from his own respective draw pile, which make up his hand. Draw to see who goes first.

838.94 Ko - In English

The Game: NatureLine Rulebook

pdf https://cdn.1j1ju.com/medias/89/a4/e2-the-game-natureline-rulebook.pdf

During the game, four rows of cards are formed in the middle of the table. Two rows are in ascending order (numbers 1–99), and two rows are in descending order (numbers 100–2). Everyone plays together in the same team and tries to lay as many cards as possible, all 98 if possible, in four rows of cards.

564.71 Ko - In English 576.68 Ko - In French

The Game Rulebook

pdf https://cdn.1j1ju.com/medias/cb/9b/f3-the-game-rulebook.pdf

In an ascending row of cards the card number of each card laid must always be greater than the card laid before it. How much space left between the cards does not matter, e.g. 3, 11, 12, 13, 18, 20, 34, 35, 51. Or 2, 7, 19, 25, 28, 29, 49, etc. The smaller the space left between cards the better, so that you can lay as many cards as possible.

564.69 Ko - In English 187.75 Ko - In French

The Gardens of the Alhambra Rulebook

pdf https://cdn.1j1ju.com/medias/9a/5b/7d-the-gardens-of-the-alhambra-rulebook.pdf

Beautify the Gardens of the Alhambra, by planting Lemon, Orange, Palm, and Lavender trees. The four different tree types are shown on each of the Garden tiles, which have different numbers of trees. Plant your trees skillfully so that you surround as many of the Palace buildings as possible.

440.29 Ko - In English

The Gardens Rulebook

pdf https://cdn.1j1ju.com/medias/50/45/26-the-gardens-rulebook.pdf

The creators of this game would like to acknowledge the traditional owners and custodians of the land of Sydney’s Royal Botanic Garden: the Gadigal people of the Eora nation. We appreciate the waterways, hills, sky, plants and animals from this place. We acknowledge the nation’s ancestors and elders - those before us, with us and those to come - thanking them for their teachings and knowledge.

1.26 Mo - In English

The Godfather: Corleone's Empire Rulebook

pdf https://cdn.1j1ju.com/medias/93/dd/10-the-godfather-corleones-empire-rulebook.pdf

In The Godfather: Corleone’s Empire, 2 to 5 players control different families vying for dominance in 1950s New York. Players send out their Family Members and Thugs to shake down businesses all over the city in order to obtain Money, Illegal Goods, and other benefits.

6.14 Mo - In English

The Great Race 2 History Book

pdf https://cdn.1j1ju.com/medias/70/8b/85-the-great-race-2-history-book.pdf

He seizes a pencil and, releasing a few wisps of smoke from a Craven «A» cigarette, draws a route from Beirut to Beijing. He takes a step back, returns on his work. This man is at once an industrialist, a visionary, an adventurer and a precursor of globalization and marketing. He is André Citroën. The red pencil line covers the ancient routes of the silk caravans, across sandy deserts, icy plains,...

3.56 Mo - In English 3.55 Mo - In French

The Great Race 2 Rulebook

pdf https://cdn.1j1ju.com/medias/ee/00/2a-the-great-race-2-rulebook.pdf

The noise, the steel, the oil and your tracks that bite the virgin land of an unexplored path. This is the promise of this new race that opens the doors to the greatest continents. André Citroën’s halftracks proved that the feat was possible. Today, it is up to your drivers to face the vastness of Asia and the great plains of North America. In this journey, the danger will come as much from your opponents...

1.94 Mo - In English 1.96 Mo - In French

The Great Race Artbook

pdf https://cdn.1j1ju.com/medias/10/f7/ae-the-great-race-artbook.pdf

As he was visiting his family in Poland in 1900, André Citroën discovered a V-shaped gearing system in use in local flourmills and spinning mills. Until then, straight-cut gears were commonly used. Citroën immediately understood that this new process would allow for more power while also limiting the strain and wear suffered by the gears. He bought the system’s patent and went back to France to start...

2.82 Mo - In English 2.83 Mo - In French

The Great Race Module Rulebook

pdf https://cdn.1j1ju.com/medias/81/33/92-the-great-race-module-rulebook.pdf

The Great Race is a rich game that will offer you a variety of experiences. To add more intensity to the races, you can use the modules. Each module is inspired by a situation experienced by the adventurers of Citroën expeditions. These modules add a number of mechanics to the base game. Each module can be played independently or can be combined with other modules.

2.08 Mo - In English 5.97 Mo - In French

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