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pdf https://cdn.1j1ju.com/medias/c9/58/e4-8bit-box-double-rumble-rulebook.pdf
In a not-so-distant future, rampant pollution has caused an explosion of crime and a wave of strange mutations. The police are overwhelmed. It’s up to a handful of heroes to return the city to peace. Scour the streets, explore the docks, and break into the undersea base to put an end to the chaos ravaging the city.
2.65 Mo - In English 2.66 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/33/0e/19-8bit-box-goodies-rulebook.pdf
When playing with this tile, game set up is modified slightly. Replace step on page 6 of the rulebook with the following text: Take the 12 Track tiles, as well as the Goody Track tile, and make sure that they all have the correct side for the number of players facing up. Shuffle them and place them in a stack next to the Progression board.
3.63 Mo - In English 1.83 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/4c/37/64-8bit-box-out-speed-rulebook.pdf
In the depths of a burning desert, between steep cliffs and unstable technological installations, they take any and all risks to be the first across the finish line. If you manage to survive the hairpin turns, the sudden landslides, and the dirty tricks of your opponents, you may just have a chance of joining the elite ranks of the winners of Ultima.
4.05 Mo - In English 5.84 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/ad/d7/39-8bit-box-pixoid-rulebook.pdf
Move around the Circuit Board using your controller. Playing as Pixoid? Try to escape the Bugs for as long as you can! Playing as a Bug? Do your best to coordinate your moves with the other Bugs to catch Pixoid as fast as possible!
1.20 Mo - In English 1.26 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/f2/4d/5a-8bit-box-stadium-rulebook.pdf
You have trained your entire life for this event. Now it’s time to show the world what you’re made of, but keep in mind that you’re always stronger as a Team. Manage your Energy throughout the Trials to win the most Medals and bring honor to your country!
2.13 Mo - In English 2.23 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/0f/bb/a7-8bit-box-stadium-trial-tiles-descriptions.pdf
The pictograms used on the tiles always assume a 6-player game. For a 4-player game, the gameplay is the same except that you should generally ignore the symbols referring to the 5th and 6th players.
4.58 Mo - In English 4.88 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/c0/24/ff-8-masters-revenge-rulebook.pdf
8 Masters’ Revenge Only a few made you bite the dust. Coincidentally, that one standing in front of you right now, ready to fight, is one of them. Your hands rise into an impenetrable guard. Your time has come to take revenge!
2.74 Mo - In English 2.77 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/c2/b0/3a-abalone-rulebook.pdf
On their turn, each player may move either a single marble or Column of marbles of their own color one space.
202.65 Ko - In English 307.16 Ko - In Frenchpdf https://cdn.1j1ju.com/medias/96/81/7f-abandon-all-artichokes-rulebook.pdf
Welcome to Abandon All Artichokes, a fast-paced, “deck-wrecking” card game. Harvest vegetables to build your deck and gain new powers, while abandoning Artichokes by any means necessary. If you’re able to draw a hand free of Artichokes at the end of your turn, you win the game!
2.61 Mo - In English 1.80 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/6a/ed/27-a-battle-through-history-rulebook.pdf
In A Battle Through History, each player dresses the part of a time-traveling storyteller (a “Sabaton”), whose journey through historical Eras enables them to relive epic (and often unlikely) battles alongside legendary troops and heroes. Players can both face “the story” (represented by cards on the main board) and challenge the other players, deploying archers, tanks, airplanes, Vikings, and any...
8.68 Mo - In English 8.68 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/98/7e/1d-ab-in-den-pool-rulebook.pdf
Each player tries inconspicuously, for as long as possible, to keep figures of his color from falling into the pool while also shoving in figures belonging to the other players. Whoever is the last to have any figures of his color left standing safe and dry at the edge of the pool wins the game.
17.14 Ko - In English 1.11 Mo - In Frenchpdf https://cdn.1j1ju.com/medias/9f/b0/4c-above-and-below-rulebook.pdf
Give each player a player board, seven coins, 1 starting house card, and 1 of each type of starting villager (3 villagers total for each player). The starting villagers have a house on the back of the token. The 3 villagers should have the symbols depicted at “1A” (opposite page), and start in the large grass area furthest to the left on the player board--the “ready area”.
1.55 Mo - In English 2.16 Mo - In French