Year of Grace 1049. Your family struggles to gain prestige and influence in medieval society. Will your efforts be successful? In MIL (1049), you can harvest resources from your land, recruit soldiers and have descendants. But this is only one generation! If you have a son for heir, you can marry him to the daughter of another player: the one who offers the most beautiful dowry, of course! From a strategic point of view, it is important to keep in mind that your knights will die or retire and that their sons will have to take their places.
Knowing the uses of the court will help you gain influence and vassals, while the market will allow you to sell your resources and recruit the labor necessary to build your castle. And how about going to war to conquer new lands, or to help the curia build a cathedral? The blessing of the abbess of the monastery can make you gain influence, while the echoes of the distant crusades resound in the gestures of glory and honor. Many ways can lead you to victory ... Which one will you choose?
Contents of the box : 1 game board, 20 double-sided Knight tiles, 35 Terrain tiles (11 Fields, 9 Fisheries, 7 Wool, 4 Mines and 4 Quarries), 60 Family tokens (12 per color), 54 Time tokens, 1 Royal Soldier counter and its plastic base, 1 Archbishop counter and its plastic base, 1 First Player counter and its plastic base, 1 turn marker, 20 Knight counters (4 per color) and 20 plastic bases, 20 Castle tiles, More than 150 Resource Cubes (Food, Cloth, Metal, Damsel, Gold), More than 35 Soldiers, 1 die, 5 individual trays, 5 screens (1 per color), 1 rulebook.