The young Indian Dyami would like to become a brave warrior like his father. But for this to happen, he must prove to the wise healer that he is capable of passing the tests required of him. Like a great Indian, Dyami had to go alone to the Grande Prairie and perform tasks. Can you help him?
The children help Dyami with five tasks. They roll the die and advance the pawn on the Indian trail. When Dyami arrives on a task box, you return a bush plate that must represent the same object as the one shown on the task box. If the two illustrations are identical, the task is completed and you put the bush plate next to your tipi. There are also boxes on the Indian Trail that make it easier or more difficult to find the right bush platelets. The goal of the game is to accomplish five tasks first.
Contents of the box : 1 Dyami Indian (pawn), 4 tipis (deposit trays), 10 Indian trail boxes (7 task boxes, 3 special boxes), 28 bush plates, 1 die, 1 game rule.