Midnight rings on the old tower clock! The three ghost hunters quickly refill the green slime ammo in their super pistol which they made themselves and go back together in the castle. Will the three hunters capture the frightening ghosts by throwing a good splash of slime before the ghost hour is over? But beware: if they fall into the trap, go to oblivion!
Rule, Educational Sheet ... one File AvailableOne File Available
Contents of the box : 3 ghost hunters, 24 cards (18 "ghost" cards, 3 "dungeon" cards, 2 "keyhole" cards, 1 "castle door" card), 1 clock (= dial), 18 slime projectiles, 1 die, 1 game rule.